J
Jean Montambeault
I am not only learning Python but programming itself ; reading your
posts makes me believe that nobody is that much of a beginner here. Is
there a newgroup or list for my type somewhere I can't find it ?
To illustrate my case this script :
<CODE>
# function to draw rings for an Olympic flag
def rings(size,offsetX,offsetY,coul):
x1,y1,x2,y2 = 170, 103, 170, 103,
can1.create_oval(x1-size-offsetX,y1+size+offsetY,\
x2+size-offsetX,y2-size+offsetY,\
width=8, outline=coul)
# **main****main****main****main****main****main**
fen1=Tk()
can1=Canvas(fen1, bg='white', height=206, width=340)
can1.pack(side=LEFT)
bou_europe=Button(fen1, text='Europe',\
command=rings(41, 100, -22, 'blue'))
bou_europe.pack( )
bou_asia=Button(fen1, text='Asia',\
command=rings(size=41, offsetX=50,offsetY=22,
coul='yellow'))
bou_asia.pack( )
bou_africa=Button(fen1, text='Africa',\
command=rings(size=41, offsetX=0,offsetY=-22,
coul='black'))
bou_africa.pack( )
bou_australia=Button(fen1, text='Australia',\
command=rings(size=41, offsetX=-50,offsetY=22,
coul='dark green'))
bou_australia.pack( )
bou_america=Button(fen1, text='America',\
command=rings(size=41, offsetX=-100,offsetY=-22,
coul='Red'))
bou_america.pack( )
bou_quit=Button(fen1, text='Quit', command=fen1.quit)
bou_quit.pack(side=BOTTOM)
fen1.mainloop()
fen1.destroy()
</CODE>
I just cannot figure out why the rings are draw right from the start and
don't wait for their buttons to be pressed before being drawn : I've
written similar functions before to draw lines, rectangles and whatever
else with success.
Using Python 2.3, IDLE and Win2k.
Thanks for your time
Jean Montambeault
posts makes me believe that nobody is that much of a beginner here. Is
there a newgroup or list for my type somewhere I can't find it ?
To illustrate my case this script :
<CODE>
# function to draw rings for an Olympic flag
def rings(size,offsetX,offsetY,coul):
x1,y1,x2,y2 = 170, 103, 170, 103,
can1.create_oval(x1-size-offsetX,y1+size+offsetY,\
x2+size-offsetX,y2-size+offsetY,\
width=8, outline=coul)
# **main****main****main****main****main****main**
fen1=Tk()
can1=Canvas(fen1, bg='white', height=206, width=340)
can1.pack(side=LEFT)
bou_europe=Button(fen1, text='Europe',\
command=rings(41, 100, -22, 'blue'))
bou_europe.pack( )
bou_asia=Button(fen1, text='Asia',\
command=rings(size=41, offsetX=50,offsetY=22,
coul='yellow'))
bou_asia.pack( )
bou_africa=Button(fen1, text='Africa',\
command=rings(size=41, offsetX=0,offsetY=-22,
coul='black'))
bou_africa.pack( )
bou_australia=Button(fen1, text='Australia',\
command=rings(size=41, offsetX=-50,offsetY=22,
coul='dark green'))
bou_australia.pack( )
bou_america=Button(fen1, text='America',\
command=rings(size=41, offsetX=-100,offsetY=-22,
coul='Red'))
bou_america.pack( )
bou_quit=Button(fen1, text='Quit', command=fen1.quit)
bou_quit.pack(side=BOTTOM)
fen1.mainloop()
fen1.destroy()
</CODE>
I just cannot figure out why the rings are draw right from the start and
don't wait for their buttons to be pressed before being drawn : I've
written similar functions before to draw lines, rectangles and whatever
else with success.
Using Python 2.3, IDLE and Win2k.
Thanks for your time
Jean Montambeault