V
v4vijayakumar
Can "c++ conversion operator" be considered as an example for
Prototype design pattern?
Following example explains, C++ conversion operator.
#include <iostream>
#include <string>
using namespace std;
class test
{
public:
operator string ()
{
return "test";
}
};
int main()
{
test t;
string s = t;
cout << s << endl;
return 0;
}
Prototype design pattern?
Following example explains, C++ conversion operator.
#include <iostream>
#include <string>
using namespace std;
class test
{
public:
operator string ()
{
return "test";
}
};
int main()
{
test t;
string s = t;
cout << s << endl;
return 0;
}