T
Thomas Richter
Hi folks,
what's the recommended method to render bitmaps really fast in Java?
Here's the problem at hand: The given program (in Java) receives about
ten times a second a bitmap thru a network - here thru a CORBA interface,
but that's unimportant - and has to render the bitmaps on a screen as fast
as possible. To avoid delays due to garbage collection, the design should
be as static as possible: The bits received from the connection should be
rendered to the screen as direct and straight as possible.
If this is of any help, data arrives in chunks of 64x64 pixels that can
be rendered individually.
Second problem: We're receiving several streams of the above kind, but
have to render them on top of each other with transparency. What would be
the best method for this kind of problem?
Greetings,
Thomas
what's the recommended method to render bitmaps really fast in Java?
Here's the problem at hand: The given program (in Java) receives about
ten times a second a bitmap thru a network - here thru a CORBA interface,
but that's unimportant - and has to render the bitmaps on a screen as fast
as possible. To avoid delays due to garbage collection, the design should
be as static as possible: The bits received from the connection should be
rendered to the screen as direct and straight as possible.
If this is of any help, data arrives in chunks of 64x64 pixels that can
be rendered individually.
Second problem: We're receiving several streams of the above kind, but
have to render them on top of each other with transparency. What would be
the best method for this kind of problem?
Greetings,
Thomas