Some questions about PyOpenGL and wxPython

C

Clay Hobbs

I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems. For one thing, I forgot how to
make a double-buffered hardware surface. For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red. Please help, I'm a total noob to OpenGL.
 

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