Some questions about PyOpenGL and wxPython

C

Clay Hobbs

I am making a program with wxPython that renders objects in 3D using
PyOpenGL, and I am having some problems. For one thing, I forgot how to
make a double-buffered hardware surface. For another thing,
glColor(1.0, 0.0, 0.0) just before the rendering doesn't make the object
red. Please help, I'm a total noob to OpenGL.
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

Forum statistics

Threads
473,733
Messages
2,569,440
Members
44,831
Latest member
HealthSmartketoReviews

Latest Threads

Top