P
Phlip
Rubies:
Please review for accuracy:
Before Object Oriented Programming, people who studied the difference
between cruft and maintainable code learned to improve things by linking
control flow to variable scope. An example in C:
if (whatever())
{
int x = something();
somethingElse(x);
}
x; /* this line won't compile, unless another x is available from
above */
Structured Programmers decry the mighty goto keyword, able to leap tall
procedures in a single bound. When a language permits a goto unfettered by
that language's block system, {}, variables defined in statements controlled
by goto have ambiguous scope. Structured Programming enables the style
guideline "give identifiers the most restricted scope possible".
I am unaware if Ruby supports goto. (Please please please don't tell me if
it does or not!) Object Oriented Programming subsumes all Structured
Programming ideals. However, Ruby permits this:
def newThing()
if something() then
element = constructor(TkcLine)
else
element = constructor(TkcPolygon)
end
element.configure('smooth', '1')
end
Ruby creates variables by assigning to them. That cures an ancient problem
with the C languages, where variables can define without values. The lowly C
statement int x; efficiently produces an x that might contain anything, and
should not be used until assigned. Ruby fixes that problem by forbidding
creation without assignment.
Ruby variables create into their method's scope, not their block's scope.
That's why the above code works - it tweaks the Structured Programming
rules. The element inside the if statement's blocks should, in theory, exit
scope and disappear before the last element.
Ruby supports Structure Programming much more subtly than by decrying goto.
When a goto leaps a tall procedure in a single bound, the root problem is
that tall procedure itself. Ruby's syntax maximizes opportunities to
minimize code. The style guideline "don't goto" is subservient to the
Simplicity Principle "Minimize Statements, Methods, and Classes".
For example:
def newThing()
klass = if something() then TkcLine else TkcPolygon end
element = constructor( klass )
element.configure('smooth', '1')
end
Please review for accuracy:
Before Object Oriented Programming, people who studied the difference
between cruft and maintainable code learned to improve things by linking
control flow to variable scope. An example in C:
if (whatever())
{
int x = something();
somethingElse(x);
}
x; /* this line won't compile, unless another x is available from
above */
Structured Programmers decry the mighty goto keyword, able to leap tall
procedures in a single bound. When a language permits a goto unfettered by
that language's block system, {}, variables defined in statements controlled
by goto have ambiguous scope. Structured Programming enables the style
guideline "give identifiers the most restricted scope possible".
I am unaware if Ruby supports goto. (Please please please don't tell me if
it does or not!) Object Oriented Programming subsumes all Structured
Programming ideals. However, Ruby permits this:
def newThing()
if something() then
element = constructor(TkcLine)
else
element = constructor(TkcPolygon)
end
element.configure('smooth', '1')
end
Ruby creates variables by assigning to them. That cures an ancient problem
with the C languages, where variables can define without values. The lowly C
statement int x; efficiently produces an x that might contain anything, and
should not be used until assigned. Ruby fixes that problem by forbidding
creation without assignment.
Ruby variables create into their method's scope, not their block's scope.
That's why the above code works - it tweaks the Structured Programming
rules. The element inside the if statement's blocks should, in theory, exit
scope and disappear before the last element.
Ruby supports Structure Programming much more subtly than by decrying goto.
When a goto leaps a tall procedure in a single bound, the root problem is
that tall procedure itself. Ruby's syntax maximizes opportunities to
minimize code. The style guideline "don't goto" is subservient to the
Simplicity Principle "Minimize Statements, Methods, and Classes".
For example:
def newThing()
klass = if something() then TkcLine else TkcPolygon end
element = constructor( klass )
element.configure('smooth', '1')
end