Where to free memory ?

P

Phil

Hello all,
Let's say I have two classes A and B defined as follows:

// ClassA.h //////////////////////////
class ClassA
{
public:
void ClassA(int nItems); // constructor
virtual ~ClassA();
protected:
double *myTable; // My table of nItems double values
}

/////////////////////////////////////

// ClassA.cpp ///////////////////////
void ClassA(int nItems)
{
// Allocate memory for the table of double values
myTable=(double*)calloc(nItems, sizeof(double));

}

~ClassA()
{
// Should I free the memory allocated for myTable here?
// free(myTable);
// myTable=NULL;
}

/////////////////////////////////////

// ClassB.h //////////////////////////
#include "ClassA.h"
class ClassB
{
public:
void ClassB();
protected:
ClassA classA(int nItems);
}

/////////////////////////////////////

// ClassB.cpp ///////////////////////
void ClassB()
{
classA=new ClassA(10);
// Do some processing here with classA
delete classA;
}

/////////////////////////////////////

My question is: when should I free the memory allocated for myTable
array of object classA ?
I am using MS Visual C++ 6.0 and Vista. Given the above code, I get a
memory leak. OK.
But if I free the memory as commented out in the destructor, I get an
error message pointing at the free(myTable) line
"memory check error at 0x02FDAA50 = 0xFE, should be 0xFD."
What is the correct way to free the memory ?
TIA,
Phil
 
V

Victor Bazarov

Phil wrote (second time in less than 10 minutes):
Hello all,
Let's say I have two classes A and B defined as follows:
[..]

Learn to wait patiently. Usenet is not a chat room.

V
 

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