Oscar Monteiro
Usenet Archive
- Joined
- Sep 21, 2004
- Messages
- 22
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the Code below captures the Mouse move event, while event isn´t defined anywhere it still works in IE only, how can I define the event handler so it can work with other browsers, Firefox mostly.
-------snipped code-------------
Ymouse = -50;
Xmouse = -50;
function Mouse(evnt) {
Ymouse=event.y-20;
Xmouse=event.x;
}
the hole code:
<SCRIPT type="text/javascript">
Image0 = new Image;
Image0.src = "sailormoon.jpg";
Amount = 20;
Ymouse = -50;
Xmouse = -50;
Ypos = new Array;
Xpos = new Array;
Speed = new Array;
rate = new Array;
grow = new Array;
Step = new Array;
Cstep = new Array;
nsSize = new Array;
function Mouse(evnt) {
Ymouse=event.y-20;
Xmouse=event.x;
}
document.onmousemove=Mouse;
for (i = 0; i < Amount; i++) {
Ypos = Ymouse;
Xpos = Xmouse;
Speed = Math.random*4+1;
Cstep = 0;
Step = Math.random*0.1+0.05;
grow = 8;
nsSize = Math.random*15+5;
rate = Math.random*0.5+0.1;
}
document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i = 0; i < Amount; i++) { document.write('<img id="si'+i+'" src="'+Image0.src+'" style="position:absolute;top:0px;left:0px;filter:alpha(opacity=90)">'); } document.write('</div></div>');
function MouseBubbles {
var hscrll=document.body.scrollTop;
var wscrll=document.body.scrollLeft;
for (i = 0; i < Amount; i++){
sy = Speed * Math.sin(270 * Math.PI / 180);
sx = Speed * Math.cos(Cstep * 4);
Ypos += sy;
Xpos += sx;
if (Ypos < -40) {
Ypos = Ymouse;
Xpos = Xmouse;
Speed = Math.random * 6 + 4;
grow = 8;
nsSize = Math.random * 15 + 5;
}
document.getElementById("si"+i).style.pixelLeft = Xpos + wscrll; document.getElementById("si"+i).style.pixelTop = Ypos + hscrll; document.getElementById("si"+i).style.width = grow; document.getElementById("si"+i).style.height = grow;
grow += rate;
Cstep += Step;
if (grow > 24) grow = 25;
}
setTimeout('MouseBubbles', 10);
}
MouseBubbles;
</script>
wish you all a nice weekend , and many thank for the help in the previous posts.
Best Regards
-------snipped code-------------
Ymouse = -50;
Xmouse = -50;
function Mouse(evnt) {
Ymouse=event.y-20;
Xmouse=event.x;
}
the hole code:
<SCRIPT type="text/javascript">
Image0 = new Image;
Image0.src = "sailormoon.jpg";
Amount = 20;
Ymouse = -50;
Xmouse = -50;
Ypos = new Array;
Xpos = new Array;
Speed = new Array;
rate = new Array;
grow = new Array;
Step = new Array;
Cstep = new Array;
nsSize = new Array;
function Mouse(evnt) {
Ymouse=event.y-20;
Xmouse=event.x;
}
document.onmousemove=Mouse;
for (i = 0; i < Amount; i++) {
Ypos = Ymouse;
Xpos = Xmouse;
Speed = Math.random*4+1;
Cstep = 0;
Step = Math.random*0.1+0.05;
grow = 8;
nsSize = Math.random*15+5;
rate = Math.random*0.5+0.1;
}
document.write('<div style="position:absolute;top:0px;left:0px"><div style="position:relative">'); for (i = 0; i < Amount; i++) { document.write('<img id="si'+i+'" src="'+Image0.src+'" style="position:absolute;top:0px;left:0px;filter:alpha(opacity=90)">'); } document.write('</div></div>');
function MouseBubbles {
var hscrll=document.body.scrollTop;
var wscrll=document.body.scrollLeft;
for (i = 0; i < Amount; i++){
sy = Speed * Math.sin(270 * Math.PI / 180);
sx = Speed * Math.cos(Cstep * 4);
Ypos += sy;
Xpos += sx;
if (Ypos < -40) {
Ypos = Ymouse;
Xpos = Xmouse;
Speed = Math.random * 6 + 4;
grow = 8;
nsSize = Math.random * 15 + 5;
}
document.getElementById("si"+i).style.pixelLeft = Xpos + wscrll; document.getElementById("si"+i).style.pixelTop = Ypos + hscrll; document.getElementById("si"+i).style.width = grow; document.getElementById("si"+i).style.height = grow;
grow += rate;
Cstep += Step;
if (grow > 24) grow = 25;
}
setTimeout('MouseBubbles', 10);
}
MouseBubbles;
</script>
wish you all a nice weekend , and many thank for the help in the previous posts.
Best Regards