S
Sree
Hi All,
I want to implement a canvas on a HTML page where a user can draw. He
does it by clicking a 'Start' button. Since that point all his actions
on that canvas should be recorded, till he clicks 'Stop'. When he
clicks a 'Play' button, all the events (that are captured( must be
redrawn in a timely manner.
Could you please give any suggestions on which scripting/prog.language
to use, steps to be followed, how to optimize (file size factors) etc.
thanks.
I want to implement a canvas on a HTML page where a user can draw. He
does it by clicking a 'Start' button. Since that point all his actions
on that canvas should be recorded, till he clicks 'Stop'. When he
clicks a 'Play' button, all the events (that are captured( must be
redrawn in a timely manner.
Could you please give any suggestions on which scripting/prog.language
to use, steps to be followed, how to optimize (file size factors) etc.
thanks.