D
doojin
I saw JetEngine source.
typedef struct
{
jeVec3d World;
jeVec3d Normal;
jeRGBA Color;
float u, v;
float pad1,pad2;
} jeVertex; // 64 bytes !
why do people use typedef?
my style is
struct jeVertex
{
jeVec3d World;
jeVec3d Normal;
jeRGBA Color;
float u, v;
float pad1,pad2;
};
Are there some reason?
typedef struct
{
jeVec3d World;
jeVec3d Normal;
jeRGBA Color;
float u, v;
float pad1,pad2;
} jeVertex; // 64 bytes !
why do people use typedef?
my style is
struct jeVertex
{
jeVec3d World;
jeVec3d Normal;
jeRGBA Color;
float u, v;
float pad1,pad2;
};
Are there some reason?