[QUIZ] Story Generator (#96)

R

Ruby Quiz

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1. Please do not post any solutions or spoiler discussion for this quiz until
48 hours have passed from the time on this message.

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http://www.rubyquiz.com/

3. Enjoy!

Suggestion: A [QUIZ] in the subject of emails about the problem helps everyone
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if you can.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

by Morton Goldberg

[ Editor's Note:

I realize we've done a similar quiz in the past, but read on and give this one a
chance. It has a pretty different spin than Markov Chains.

--JEG2 ]

The Dwemthy's Array RPG example in Why's (Poignant) Guide to Ruby[1] was my
introduction to Ruby metaprogramming. While it's an excellent introduction to
metaprogramming, it's not much of an RPG, so I thought I'd have a go at
improving it. But a funny thing happened when I started coding: the RPG turned
in a story generator. Here are a couple of stories generated by my current
version.

The first story is fairly typical of the shorter ones. The rabbit gets past the
BogusFox only to fall to the Jabberwocky.

A BogusFox emerges from the gloom and cries out,"Hail, Rabbit,
prepare to die!"
"I fear you not, BogusFox!"
Rabbit [25] and BogusFox [50] fight.
Rabbit attacks BogusFox with magick sword.
Fighting lowers BogusFox life force by 9.
BogusFox suffered a minor wound.
BogusFox swings his axe.
Fighting lowers Rabbit life force by 7.
Rabbit was wounded.
Rabbit [18] and BogusFox [41] fight.
Rabbit attacks BogusFox with magick sword.
Fighting lowers BogusFox life force by 43.
BogusFox dies.
Eating magick lettuce adds 7 to Rabbit life force.
A Jabberwocky emerges from the gloom and cries out,"Ah, a tasty Rabbit!"
"I fear you not, Jabberwocky!"
Rabbit [25] and Jabberwocky [100] fight.
Rabbit attacks Jabberwocky with magick sword.
Fighting lowers Jabberwocky life force by 63.
Jabberwocky was seriously wounded but carries on.
Jabberwocky attacks Rabbit with teeth and claws.
Fighting lowers Rabbit life force by 33.
Rabbit dies.
It's over. It's all over.

The second story is an example proving that low probability events do occur. The
rabbit actually wins! And what's truly amazing is that he kills every monster
with a single stroke of his magick sword. Talk about luck!

A BogusFox emerges from the gloom and cries out,"Hail, Rabbit,
prepare to die!"
"I fear you not, BogusFox!"
Rabbit [25] and BogusFox [50] fight.
Rabbit attacks BogusFox with magick sword.
Fighting lowers BogusFox life force by 59.
BogusFox dies.
Eating magick lettuce adds 37 to Rabbit life force.
A Jabberwocky emerges from the gloom and cries out,"Ah, a tasty Rabbit!"
"I fear you not, Jabberwocky!"
Rabbit [62] and Jabberwocky [100] fight.
Rabbit attacks Jabberwocky with magick sword.
Fighting lowers Jabberwocky life force by 155.
Jabberwocky dies.
Eating magick lettuce adds 46 to Rabbit life force.
A DemonAngel emerges from the gloom and cries out,"Rabbit, I will
eat your soul!"
"I fear you not, DemonAngel!"
Rabbit [108] and DemonAngel [540] fight.
Rabbit attacks DemonAngel with magick sword.
Fighting lowers DemonAngel life force by 600.
DemonAngel dies.
Eating magick lettuce adds 20 to Rabbit life force.
A ViciousGreenFungus emerges from the gloom and cries out,"No Rabbit
has ever left my presence alive."
"I fear you not, ViciousGreenFungus!"
Rabbit [128] and ViciousGreenFungus [320] fight.
Rabbit attacks ViciousGreenFungus with magick sword.
Fighting lowers ViciousGreenFungus life force by 390.
ViciousGreenFungus dies.
Eating magick lettuce adds 35 to Rabbit life force.
A Dragon emerges from the gloom and cries out,"A brave Rabbit burns
just as well as a timid one."
"I fear you not, Dragon!"
Rabbit [163] and Dragon [1340] fight.
Rabbit attacks Dragon with magick sword.
Fighting lowers Dragon life force by 1436.
Dragon dies.
Eating magick lettuce adds 44 to Rabbit life force.
It's over. It's all over.

The secret of the rabbit's magick sword will be revealed when my story generated
is posted.

"It's hardly literature," you say. I agree. "It's needs more work," you say.
Again, I agree. But it does tell a story. Don't you root for the rabbit? Don't
you feel just a little sad when he's killed (as he almost always is)? And isn't
it wonderful when, once in a hundred runs or so, he actually kills the dragon
and completes his quest?

Story generators can be a lot of fun. Even addictive. It's fascinating to create
your own world. And they are completely open-ended. You can always find ways to
tweak them, either to improve the readability of the output or to improve the
plot.

In this quiz, I ask you to write your own story generator. You can start with
Dwemthy's Array, as I did, or invent your own characters and plot. The only
requirement is that the generator must produce a different story each time it is
run.

1: http://qa.poignantguide.net/chapter-6.html#section3
 
J

James Edward Gray II

The Quiz ittself might be too much work to do for me, but reading
it was
already an enourmous pleasure.

I too was worried it was too much effort before I ran it, but Morton
sent me his solution and it's not out-of-line with past quizzes.

We're not going for Pulitzer Prize winning publications here. Keep
it simple and see what you can get with a moderate effort.

Morton gives a great suggestion for where to steal code that will get
you started, but even without that you have a lot of options.
Remember grade school English? A subject, verb, and object is all
you really need.

Think outside the box. If your stories turn out comical, list that
as a feature in the quiz submission message, not a bug. ;)

James Edward Gray II

P.S. For those of you that try this, posting generated stories is
not a spoiler!
 
M

Morton Goldberg

The Quiz ittself might be too much work to do for me, but reading
it was
already an enourmous pleasure.
What a Funny, Great Idea!

I glad you like the idea. Please give it a try. It doesn't require
complex code, and it is even more fun to code this up than it is to
read the results.

Here is a surefire recipe for success :)

1. To a handful of goofy characters, add a list of silly things for
them to do
2. Season with your favorite cliches -- cliches are a key ingredient
3. Stir in a text editor until a suitably turgid consistency is reached
4. Run in a Ruby interpreter until done

Regards, Morton
 
R

Rick DeNatale

Here is a surefire recipe for success :)

1. To a handful of goofy characters, add a list of silly things for
them to do
2. Season with your favorite cliches -- cliches are a key ingredient

Anyone else here old enough to remember MadLibs?
 
J

James Edward Gray II

It doesn't require complex code, and it is even more fun to code
this up than it is to read the results.

I agree. I'm at 22 lines of code and I'm already laughing:

James kills Ruby. Ruby falls in love with James. James falls in
love
with James. Ruby slays James! James cries.

Shakespeare would be jealous for sure.

James Edward Gray II
 
M

Morton Goldberg

Roger Price ... of course. Do you remember Droodles?

Sure, this is one my favorites:

+-------------------+
| |
| |
| |
| . . |
| |
| |
| |
+-------------------+

Polar Bear in a Snowstorm

Regards, Morton
 
M

MonkeeSage

Mine is based on the 80's movie, Legend. My favorite output so far is:

"The Lord of Darkness undulates Princess Lily as the rain falls."

Oh my! Naughty Lord of Darkness! Heh.

Regards,
Jordan
 
J

Jim Menard

Mine is based on the 80's movie, Legend. My favorite output so far is:

"The Lord of Darkness undulates Princess Lily as the rain falls."

Oh my! Naughty Lord of Darkness! Heh.

Regards,
Jordan

The approach I've taken is to modify my solution to Ruby Quiz #49 (the
Lisp Game) so it plays itself. The output is a random "story" that's
all plot and no characterization.

Jim
 
L

Leslie Viljoen

P.S. For those of you that try this, posting generated stories is
not a spoiler!

In a parallel universe in the land of Atlantis there was a tireless
Botanist named
Goldilocks. Goldilocks lived there with her loyal Armadillo Barbara,
and the two were never apart.

The land of Atlantis was in meyhem because of the repulsive
influence of a evil witch named Argonagas.

Goldilocks and Barbara came up with a daring plan - Barbara would
distract the witch, giving Goldilocks the opportinuty to attack unseen.

They rode bravely into battle and Goldilocks sliced the evil witch in
strips with her portable angle-grinder while Barbara created a
diversion by screaming synonyms!
Goldilocks and Barbara became the heroes of Atlantis and lived happily
ever after.

THE END.
 
J

James Edward Gray II

In a parallel universe in the land of Atlantis there was a tireless
Botanist named
Goldilocks. Goldilocks lived there with her loyal Armadillo Barbara,
and the two were never apart.

The land of Atlantis was in meyhem because of the repulsive
influence of a evil witch named Argonagas.

Goldilocks and Barbara came up with a daring plan - Barbara would
distract the witch, giving Goldilocks the opportinuty to attack
unseen.

They rode bravely into battle and Goldilocks sliced the evil witch in
strips with her portable angle-grinder while Barbara created a
diversion by screaming synonyms!
Goldilocks and Barbara became the heroes of Atlantis and lived happily
ever after.

THE END.

Wow, I can't wait to see that generator!

James Edward Gray II
 
J

Jim Menard

I believe the 48 hours are up, so here's my solution:
http://www.io.com/~jimm/rubyquiz/quiz96/

I decided to modify my solution to the Lisp Game quiz so it plays
itself. The output is a random "story" that's all plot and no
characterization.

Aside from a small tweak to one method in game.rb, all the
"story-telling" code can be found in rads.rb. The general approach I
took was to, for each turn, find all legal verbs and construct correct
game input. Look for the comment "new game-playing methods". The one
tweak to game.rb suppresses error messages when checking for the
legality of certain moves.

The game plays itself to a conclusion in approximately five to ten
seconds on my laptop. If I pipe all output to a file instead of the
terminal, it completes in under a second.

* rads.rb the engine, with modified "story-telling" code
* game.rb the game description and custom verbs

To run this game, download both files and execute game.rb. See the
notes for my original game solution for details.

Jim
 
J

James Edward Gray II

I believe the 48 hours are up, so here's my solution:
http://www.io.com/~jimm/rubyquiz/quiz96/

Dang that's clever Jim!

Here's the tragedy.rb file I was taunting the list with yesterday:

#!/usr/bin/env ruby -w

class Array
def rand
fetch(Kernel.rand(size))
end
end

characters = %w[James Ruby]
sentence_structure = [ "S falls in love with O.",
"S (slays|kills) O(.|.|.|!)",
"S cries." ]

output = String.new
(ARGV.shift || 5).to_i.times do
sentence = sentence_structure.rand.gsub(/\b[SO]\b/)
{ characters.rand }
output << " " << sentence.gsub(/\([^()|]+(?:\|[^()|]+)+\)/) do |
choices|
choices[1..-2].split("|").rand
end
end

puts output.strip.gsub(/(.{1,80}|\S{81,})(?: +|$\n?)/, "\\1\n")

__END__

James Edward Gray II
 
L

Leslie Viljoen

I believe the 48 hours are up, so here's my solution:
http://www.io.com/~jimm/rubyquiz/quiz96/

Dang that's clever Jim!

Here's the tragedy.rb file I was taunting the list with yesterday:

#!/usr/bin/env ruby -w

class Array
def rand
fetch(Kernel.rand(size))
end
end

characters = %w[James Ruby]
sentence_structure = [ "S falls in love with O.",
"S (slays|kills) O(.|.|.|!)",
"S cries." ]

output = String.new
(ARGV.shift || 5).to_i.times do
sentence = sentence_structure.rand.gsub(/\b[SO]\b/)
{ characters.rand }
output << " " << sentence.gsub(/\([^()|]+(?:\|[^()|]+)+\)/) do |
choices|
choices[1..-2].split("|").rand
end
end

puts output.strip.gsub(/(.{1,80}|\S{81,})(?: +|$\n?)/, "\\1\n")

__END__

I just get:

jim.rb:17: odd number list for Hash
something to do with the email formatting? I'll have to look later.

Les
 
B

Boris Prinz

Little Red-Cap revisited

Once upon a time little red-cap opened the stomach of the huntsman.
The huntsman
thought to himself "what a tender young creature". Soon he gave a
pair of
scissors to grandmother. Little red-cap went into the wood. And so
the huntsman
swallowed up the wolf. Grandmother gave a piece of cake to the wolf.
Mother ran
straight to grandmother's house. And so grandmother was on her guard
although
the wolf was not afraid of grandmother until mother swallowed up the
wolf.
Grandmother was not afraid of herself. The wolf gave a pair of
scissors to the
huntsman. Little red-cap fell asleep. She said: "oh, the huntsman,
what big ears
you have".
The End.


### stories.rb

require 'enumerator'

class Base
def self.constructor *args
attr_accessor(*args)
define_method :initialize do |*values|
(0...args.size).each do |i|
self.instance_variable_set("@#{args}", values)
end
end
end
def to_s
@name
end
end

class Character < Base
constructor :name, :gender
end

class Action < Base
constructor :name, :eek:bjects_or_types
end

class Item < Base
constructor :name
end

class Place < Base
constructor :name
end

class PronounBase < Base
constructor :gender
class << self
attr_accessor :cases
end
def to_s
cases = self.class.cases
@gender == :female ? cases[0] : cases[1]
end
end

class PossessiveAdjective < PronounBase
self.cases = ['her', 'his']
end

class Pronoun < PronounBase
self.cases = ['she', 'he']
end

class ReflexivePronoun < PronounBase
self.cases = ['herself', 'himself']
end

class Bridge < Base
constructor :name
end

class Entities
def initialize klass
@entities = []
@klass = klass
yield(self)
end
def create *args
@entities << @klass.new(*args)
end
def pick
@entities[rand(@entities.size)]
end
end

CAST = Entities.new(Character) do |c|
c.create 'little red-cap', :female
c.create 'mother', :female
c.create 'grandmother', :female
c.create 'the wolf', :male
c.create 'the huntsman', :male
end

ACTIONS = Entities.new(Action) do |a|
a.create 'met', [Character]
a.create 'gave', [Item, 'to', Character]
a.create 'took', [Item]
a.create 'ate', [Item]
a.create 'saw', [Item]
a.create 'told', [Character, 'to be careful']
a.create 'lived in', [Place]
a.create 'lied in', [Place]
a.create 'went into', [Place]
a.create 'ran straight to', [Place]
a.create 'raised', [PossessiveAdjective, 'eyes']
a.create 'was on', [PossessiveAdjective, 'guard']
a.create 'thought to', [ReflexivePronoun, '"what a tender young
creature"']
a.create 'swallowed up', [Character]
a.create 'opened the stomach of', [Character]
a.create 'looked very strange', []
a.create 'was delighted', []
a.create 'fell asleep', []
a.create 'snored very loud', []
a.create 'said: "oh,', [Character, ', what big ears you have"']
a.create 'was not afraid of', [Character]
a.create 'walked for a short time by the side of', [Character]
a.create 'got deeper and deeper into', [Place]
end

ITEMS = Entities.new(Item) do |i|
i.create 'a piece of cake'
i.create 'a bottle of wine'
i.create 'pretty flowers'
i.create 'a pair of scissors'
end

PLACES = Entities.new(Place) do |p|
p.create 'the wood'
p.create 'the village'
p.create 'bed'
p.create "grandmother's house"
p.create 'the room'
end

BRIDGES = Entities.new(Bridge) do |b|
5.times{b.create '.'}
b.create ', because'
b.create ', while'
b.create '. Later'
b.create '. Then'
b.create '. The next day'
b.create '. And so'
b.create ', but'
b.create '. Soon'
b.create ', and'
b.create ' until'
b.create ' although'
end

ALL = { Character => CAST, Action => ACTIONS, Place => PLACES, Item
=> ITEMS }

class Sentence
attr_accessor :subject
def initialize
@subject = CAST.pick
@verb = ACTIONS.pick
@objects = []
@verb.objects_or_types.each do |obj_or_type|
if String === obj_or_type
@objects << obj_or_type
else
if obj_or_type == PossessiveAdjective or obj_or_type ==
ReflexivePronoun
@objects << obj_or_type.new(@subject.gender)
else
thingy = ALL[obj_or_type].pick
thingy = ReflexivePronoun.new(thingy.gender) if thingy ==
@subject
@objects << thingy
end
end
end
end

def to_s
[@subject, @verb, @objects].flatten.map{|e| e.to_s}.join(' ')
end
end

class Story
def initialize
@sentences = []
1.upto(rand(10)+10) do
@sentences << Sentence.new
end
combine_subjects
end

# When the last sentence had the same subject, replace subject
with 'he' or 'she':
def combine_subjects
@sentences.each_cons(2) do |s1, s2|
if s1.subject == s2.subject
s2.subject = Pronoun.new(s1.subject.gender)
end
end
end

# Combine sentences to a story:
def to_s
text = 'Once upon a time ' + @sentences[0].to_s
@sentences[1..-1].each do |sentence|
bridge = BRIDGES.pick.to_s
text += bridge + ' ' + (bridge[-1,1] == '.' ?
sentence.to_s.capitalize : sentence.to_s)
end
text.gsub!(/ ,/, ',') # a little clean-up
text.gsub!(/(.{70,80}) /, "\\1\n")
text + ".\nThe End.\n"
end
end

puts Story.new.to_s
 
J

James Edward Gray II

I believe the 48 hours are up, so here's my solution:
http://www.io.com/~jimm/rubyquiz/quiz96/

Dang that's clever Jim!

Here's the tragedy.rb file I was taunting the list with yesterday:

#!/usr/bin/env ruby -w

class Array
def rand
fetch(Kernel.rand(size))
end
end

characters = %w[James Ruby]
sentence_structure = [ "S falls in love with O.",
"S (slays|kills) O(.|.|.|!)",
"S cries." ]

output = String.new
(ARGV.shift || 5).to_i.times do
sentence = sentence_structure.rand.gsub(/\b[SO]\b/)
{ characters.rand }
output << " " << sentence.gsub(/\([^()|]+(?:\|[^()|]+)+\)/) do |
choices|
choices[1..-2].split("|").rand
end
end

puts output.strip.gsub(/(.{1,80}|\S{81,})(?: +|$\n?)/, "\\1\n")

__END__

I just get:

jim.rb:17: odd number list for Hash
something to do with the email formatting? I'll have to look later.

See if this version holds the formatting better and works for you:

http://pastie.caboo.se/15699

James Edward Gray II
 
M

MonkeeSage

My submission puts out a "story" that looks more like a transcript from
a turn-based MUD like dwemthy. It's basically just a poor man's markov
chain generator with a fixed model. Some of the turns are pretty funny
though. :)

#!/usr/bin/ruby

##
## A new Legend...
##

turns = (ARGV.first || 14).to_i

characters = ['Jack', 'Princess Lily', 'Honeythorn Gump',
'Oona', 'Brown Tom', 'Screwball', 'Blunder',
'Blix', 'The Lord of Darkness']

actions = ['bites', 'conjugates', 'hits', 'scares', 'oogles',
'thumps', 'extrapolates', 'undulates', 'pesters',
'sputters', 'liquifies', 'castigates', 'gesticulates',
'berates', 'circumscribes', 'burns', 'kicks',
'punctures', 'disembowels', 'stabs', 'smells',
'browbeats', 'villifies', 'deflagrates',
'psychoanalyzes', 'dominates', 'cajoles']

modifiers = ['near', 'under', 'around', 'past', 'next to',
'about', 'with', 'by', 'above', 'beside',
'close to', 'in the general vicinity of']

adjectives = ['actually', 'giddly', 'angrily', 'suddenly',
'fearfully', 'faithfully', 'fiendishly',
'maniacally', 'gradually', 'manually']

fragments = ['until noon', 'when darkness falls',
'in the mouth of chaos', 'as the rain falls',
'all day long', 'while unicorns roam the earth',
'as the world turns', 'in the belly of the beast',
'on television', 'in Parliment', 'with gentle hands',
'like a soccer scanger', 'with a cockney accent',
'like a malevolent spirit', 'like a wild banshee']

plottwists = ['From out of nowhere..', 'All of a sudden..',
'Somewhat randomly..', 'Then with utter abandon..',
'In contempt of life..', 'When he finally realizes..',
'Meanwhile in the forest..', 'After that..',
'Back at the office..', 'During normal buisness hours..']

finales = ['decimates destroys and otherwise obliterates',
'pummels drop-kicks and powerfully suplexes',
'burns explodes and utterly incinderates',
'stabs cuts and overall perferates']

actions2 = ['hides', 'sneaks', 'knits sweaters', 'steals cheese',
'answers the call of nature', 'aggrevates the wildlife',
'saves the whales', 'clear cuts old-growth forests']

locations = ['pools of bean curd', 'fountains of cheese dip',
'deciduous forests', "farmer John's chicken coops",
'Fruit Of The Loom underwear', 'the English Channel',
'nests of burrowing rodents', 'festering sores',
'public bathrooms', "Hugh Hefner's mansion",
'Buddhist temples']

chains = [['characters', 'actions', 'characters', 'fragments'],
['characters', 'adjectives', 'actions', 'characters',
'fragments'],
['characters', 'actions', 'modifiers', 'characters',
'fragments'],
['characters', 'actions', 'modifiers', 'characters',
'adjectives', 'fragments'],
['characters', 'actions', 'characters', 'modifiers',
'characters']]

def choose(ary)
ary[rand(ary.size)]
end

intervals = []
(turns/3).times {
interval = rand(turns)
while intervals.include?(interval) or
intervals.include?(interval+1) or
intervals.include?(interval-1)
interval = rand(turns)
end
intervals << interval
}

story = []
twists = []
turns.times {
begin
events = []
choose(chains).each { |item|
item = eval(item)
event = choose(item)
while events.include?(event)
event = choose(item)
end
events << event
}
end while story.include?(events)
story << events
}

intervals.each { |i|
twist = choose(plottwists)
while twists.include?(twist)
twist = choose(plottwists)
end
story.insert(i, [twist])
}

story.each { |event|
puts event.join(' ') + '.'
}

print "\n~~~\n\nFinally, after much strife...\n#{choose(characters)} ",
"#{choose(finales)} #{choose(characters)},\nwho #{choose(actions2)} ",
"in or around #{choose(locations)} at night,\nand has thusly rid ",
"the world of the scurrilous bane forever!\n\n~ The End ~\n"

__END__

Regards,
Jordan
 
M

Morton Goldberg

The secret of the rabbit's magick sword will be revealed when my
story generated
is posted.

There's one problem, as the perpetrator of this quiz, I'm not sure if
I should post my solution. But if I don't, the secret will be forever
lost :) What to do?

Also, I've built another story generator using very simple code. I
did this because JEG II pointed out that my original solution was a
bit complex and took me more time than one should spend on a Ruby
Quiz. So I set myself the task of seeing what I could do with code
that I wrote in less than an hour. The results are much more rigid
than what the original story generator produces. Although the code
didn't take long to write, I have to admit I've been working for
three hours on the story template and the phase dictionaries and
still haven't finished. To give an idea of the flavor of this new
generator I include two (incomplete) stories it generated:

1. The Three Bears Go To Dwemthy's Array

One day Papa Bear asked, "Vacation starts next month. Where shall we
go?"

Papa Bear wanted to go to Dwemthy's Array. Mama Bear wanted to go to
Corporate USA. But Baby Bear got all exited. "I want to go to
Dwemthy's Array! I want to go to Dwemthy's Array! I want to go to
Dwemthy's Array!"

In the end, they agreed to go to Dwemthy's Array.

Although it seemed nearly forever to Baby Bear, next month eventually
arrived. The Bears piled into their pick-up truck and off they went.
Along the way they stop twice to let the little one use a rest room.

They stayed four days. While they were there they saw a Jabberwocky,
a Vicious Green Fungus, a Bogus Fox, a Rabbit. At the park's
restaurants they had Dwemthy's pizza, Mama Dragnon's roast rabbit,
jabberwocky steak. They enjoyed attractions such as Demon Twister,
Monster-Go-Round, Dragon's Den. Mama Bear was shocked by the Demon
Twister. Baby Bear especially liked the Bogus Fox.

On the way back they stopped at a ice cream store where they all had
three-scoop sundaes.

Papa Bear thought <park_feature> was best. Mama Bear thought
<park_feature> was best. But Baby Bear was certain that the Bogus Fox
was really the best.

The end.

2. The Three Droids Go To Corporate USA

One day R2P2 asked, "Vacation starts next week. Where shall we go?"

R2P2 wanted to go to Corporate USA. R2M2 wanted to go to Corporate
USA. But R2B2 got all exited. "I don't want to go to Corporate USA! I
don't want to go to Corporate USA! I don't want to go to Corporate USA!"

In the end, they agreed to go to Corporate USA.

Although it seemed nearly forever to R2B2, next week eventually
arrived. The Droids piled into their SUV and off they went. Along the
way they stopped at a ice cream store where they all had three-scoop
sundaes.

They stayed three days. While they were there they saw a Tax
Accountant, a Marketing Manager, a Chief Executive Officer, a Stock
Broker. At the park's restaurants they had Board Room Buffet (tm),
outsourced curry, pizza. They enjoyed attractions such as Golden
Parachute Drop, Chamber of Outsourcing Horrors, Takeover Museum. R2M2
was shocked by the Chamber of Outsourcing Horrors. R2B2 especially
liked the Marketing Manager.

On the way back they made a wrong turn and got lost.

R2P2 thought <park_feature> was best. R2M2 thought <park_feature> was
best. But R2B2 was certain that the Marketing Manager was really the
best.

The end.

My second question: should I post the new generator?

Regards, Morton
 

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