N
Nitro
Ok, my final solution is to add the D3DCREATE_FPU_PRESERVE flag. It didn't
harm performance in a noticeable way at all. I was under the impression
SSE would be affected by this, too. Additionally I was under the
impression that float precision would suffice for time.time(). Obviously I
was blatantly wrong
Thanks to Gabriel, Ross and Roel for commenting on this and sharing their
insights!
They should really make the fpu preserve flag the default. It just causes
very sneaky bugs.
-Matthias
harm performance in a noticeable way at all. I was under the impression
SSE would be affected by this, too. Additionally I was under the
impression that float precision would suffice for time.time(). Obviously I
was blatantly wrong
Thanks to Gabriel, Ross and Roel for commenting on this and sharing their
insights!
They should really make the fpu preserve flag the default. It just causes
very sneaky bugs.
-Matthias