H
Hilbert
Hello,
I'm using python to output RIB streams for Renderman.
The RIB stream is a bunch of statements which describes
a 3d image. The Rib standard allows for blocks which we
usually indent for better visualization for example:
WorldBegin
Color [1 1 1]
Surface "constant"
Sphere(1.0, -1.0, 1.0, 360)
WorldEnd
I'm using CGKit in python which has a Renderman binding,
so to output the same RIB I'd write:
RiWorldBegin()
RiColor(1.0,1.0,1.0)
RiSurface('constant')
RiSphere(1.0,-1.0,1.0,360)
RiWorldEnd()
But I get an error, because python interprets my indentation
as a block in the python code. So the only way to write this
is without the indentation:
RiWorldBegin()
RiColor(1.0,1.0,1.0)
RiSurface('constant')
RiSphere(1.0,-1.0,1.0,360)
RiWorldEnd()
But this is a lot harder to read.
Is there any way to use such "visual" indentation in python?
Thanks,
Hilbert
(e-mail address removed)
I'm using python to output RIB streams for Renderman.
The RIB stream is a bunch of statements which describes
a 3d image. The Rib standard allows for blocks which we
usually indent for better visualization for example:
WorldBegin
Color [1 1 1]
Surface "constant"
Sphere(1.0, -1.0, 1.0, 360)
WorldEnd
I'm using CGKit in python which has a Renderman binding,
so to output the same RIB I'd write:
RiWorldBegin()
RiColor(1.0,1.0,1.0)
RiSurface('constant')
RiSphere(1.0,-1.0,1.0,360)
RiWorldEnd()
But I get an error, because python interprets my indentation
as a block in the python code. So the only way to write this
is without the indentation:
RiWorldBegin()
RiColor(1.0,1.0,1.0)
RiSurface('constant')
RiSphere(1.0,-1.0,1.0,360)
RiWorldEnd()
But this is a lot harder to read.
Is there any way to use such "visual" indentation in python?
Thanks,
Hilbert
(e-mail address removed)