R
richard.meester
In short I need to know if the following is possible, and if so how I
would go about doing it. Basically there is a peice of software that
runs an "animation" of sorts, and I need to create a timer that tracks
when it starts playing, pauses, and finally ends playing. I say
"animation" because I suspect it's more of a game, part of it requires
user input. Suffice it to say what im looking to figure out is if
there's any way I can view the messages that the program is sending,
and write a timer that handles those messages. It needs to figure out
total time that the animation/game is run, and keep track of how long
certain transitions are. I do not have access to libraries and whatnot
for the other peice of software, other than what comes installed with
it. I'm sure this is a terribly formed question, but any help would be
great.
would go about doing it. Basically there is a peice of software that
runs an "animation" of sorts, and I need to create a timer that tracks
when it starts playing, pauses, and finally ends playing. I say
"animation" because I suspect it's more of a game, part of it requires
user input. Suffice it to say what im looking to figure out is if
there's any way I can view the messages that the program is sending,
and write a timer that handles those messages. It needs to figure out
total time that the animation/game is run, and keep track of how long
certain transitions are. I do not have access to libraries and whatnot
for the other peice of software, other than what comes installed with
it. I'm sure this is a terribly formed question, but any help would be
great.