A
AMB
Hi,
Over the summer im going to building a few graphical programs to test out
some curve mathematics I've been taught this year. To do it im going to
build a rudimentary graphics lib to speed up some later examples I'll doing.
But I was wonder if anyone here has any thoughts on which would be
preferable to use in the design of some the objects I'll need such as 3d
points and curve segments.
Would it be better to use aggregate objects or to use inheritance to build
up the class objects I'll need.
Also I apologise if this is in the wrong mailing list, but since I'll being
c++ I thought I'd try here before a specialist graphics mailing list.
Thanks for any help
Andy
Over the summer im going to building a few graphical programs to test out
some curve mathematics I've been taught this year. To do it im going to
build a rudimentary graphics lib to speed up some later examples I'll doing.
But I was wonder if anyone here has any thoughts on which would be
preferable to use in the design of some the objects I'll need such as 3d
points and curve segments.
Would it be better to use aggregate objects or to use inheritance to build
up the class objects I'll need.
Also I apologise if this is in the wrong mailing list, but since I'll being
c++ I thought I'd try here before a specialist graphics mailing list.
Thanks for any help
Andy