N
nl
Hello,
I've got a question... I'm currently coding a software rasterizer...
I actually like to write my own matrix/vector classes, which I did, but
those classes don't work on the D3DX library of DirectX functions which I
also like to use... These only accept D3DXMATRIX, D3DXVECTOR2/3/4 etc
classes...
Using casting, is there any way to cast forward and backward from my own
classes to and from the microsoft d3dx classes? I'm thinking yes... almost
sure yes, but I'm not sure how to do it... so a code example would be
welcome...
Thx in advance...
I've got a question... I'm currently coding a software rasterizer...
I actually like to write my own matrix/vector classes, which I did, but
those classes don't work on the D3DX library of DirectX functions which I
also like to use... These only accept D3DXMATRIX, D3DXVECTOR2/3/4 etc
classes...
Using casting, is there any way to cast forward and backward from my own
classes to and from the microsoft d3dx classes? I'm thinking yes... almost
sure yes, but I'm not sure how to do it... so a code example would be
welcome...
Thx in advance...