Ending drag&drop operation on mouse out of browser?


C

chris

I have a bit of JavaScript code (see below) that handles drag-and-drop
of elements on a webpage, simply moving them around the page.

The problem I'm having occurs when the user drags the object outside
the browser window and releases. The JavaScript onmouseup event fails
to fire (as is consistent with the language spec), and the element is
left in a "dragging limbo" - it follows the mouse cursor once it
returns inside the window (despite the button being up).

Can anyone think of any good ways of getting around this problem?
Ideally I'd want to fire the event attached to onmouseup when the
cursor left the browser window. Either that, or a more creative
solution if anyone can think of one

Your help would be much appreciated

Chris Beach

The following code is abridged:

var objPhoto;
var objDragged = null;
var mousePos = new Coords( 0, 0 );

function Photo( obj )
{
this.obj = obj;
var objOffset = obj;
this.coords = new Coords( 0, 0 );
while ( objOffset.offsetParent )
{
this.coords.y += objOffset.offsetTop;
this.coords.x += objOffset.offsetLeft;
objOffset = objOffset.offsetParent;
}
this.height = obj.height;
this.width = obj.width;
}

function Coords( x, y )
{
this.x = x;
this.y = y;
this.toString = function(){ return "x=" + this.x + ", y=" + this.y; }
}

function Arrow( user, coords )
{
var objArrowContainer = document.createElement( 'table' );
objArrowContainer.onmousedown = function(){ arrowMouseDown(
objArrowContainer );return false; }
document.body.appendChild( objArrowContainer );
}

function init()
{
objPhoto = new Photo( document.getElementById( "photo" ) );
var position = new Coords(
objPhoto.coords.x + objPhoto.width / 2,
objPhoto.coords.y + objPhoto.height / 2 );
var newArrow = new Arrow( new User( "Chris", "Chris", "cbicon.jpg" ),
position );
document.onmousemove = docMouseMove;
document.onmouseup = docMouseUp;
//document.onmouseover = function(){return false;}();
}

function arrowMouseDown( sender )
{
objDragged = sender;
return false;
}

function docMouseUp( e )
{
if ( objDragged == null ) return false;
docMouseMove( e );
var personCoords = new Coords(
parseInt( objDragged.style.left ) - ARROW_OFFSET.x -
objPhoto.coords.x,
parseInt( objDragged.style.top ) - ARROW_OFFSET.y - objPhoto.coords.y
);
objDragged = null;
objCoords = document.getElementById( "coords" );
objCoords.innerHTML = personCoords;
return false;
}

function docMouseMove( e )
{
if ( document.all )
{
mousePos.x = window.event.x;
mousePos.y = window.event.y;
if ( document.body && ( document.body.scrollLeft ||
document.body.scrollTop ) )
{
mousePos.x += document.body.scrollLeft;
mousePos.y += document.body.scrollTop;
}
else if ( document.documentElement &&
( document.documentElement.scrollLeft ||
document.documentElement.scrollTop ) )
{
mousePos.x += document.documentElement.scrollLeft;
mousePos.y += document.documentElement.scrollTop;
}
}
else if ( document.getElementById || document.layers )
{
mousePos.x = e.pageX;
mousePos.y = e.pageY;
}
if ( objDragged != null )
{
x = mousePos.x + ARROW_OFFSET.x;
y = mousePos.y + ARROW_OFFSET.y;

if ( x < objPhoto.coords.x + ARROW_OFFSET.x )
x = objPhoto.coords.x + ARROW_OFFSET.x;
else if ( x >= objPhoto.width + objPhoto.coords.x + ARROW_OFFSET.x )
x = objPhoto.width + objPhoto.coords.x + ARROW_OFFSET.x;

if ( y < objPhoto.coords.y + ARROW_OFFSET.y )
y = objPhoto.coords.y + ARROW_OFFSET.y;
else if ( y >= objPhoto.coords.y + objPhoto.height + ARROW_OFFSET.y )

y = objPhoto.height + objPhoto.coords.y + ARROW_OFFSET.y;

objDragged.style.left = x + 'px';
objDragged.style.top = y + 'px';
}
return false;
}
 
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C

chris

Thanks for your suggestion. How would you design such a margin (in
terms of HTML) such that it wouldn't affect the current look of the
page?
 
M

Mario Klaue

put something similar to the following code in the IE branch of your
mouseMove handler:

if(window.event.button != 1)
docMouseUp(evt);

Sorry, but I have no solution for the other browsers.

Please, note also that my drag & drop code attaches/detaches the mouseMove
handler on mouseDown/mouseUp. I guess you have to check the existance of
objDragged as condition expression in the above code fragment.
 
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C

chris

Thanks for your suggestion. Cross-browser support is quite important to
me, especially as I developing on a Mac.

I have solved the problem temporarily by setting a timeout on the drop
operation

Chris
 

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