memory leak problem

B

bingo

Hi, All:
I was really new to C++, so please forgive me if I asked stupid
questions.

I was trying to use this following Vector class(not written by me)
to do some calculations :

=============================================
class Vector {
public:
double x,y,z;

inline Vector(void) : x(-99999), y(-99999), z(-99999) { ; }
// inline Vector(void) { ; }

inline Vector( double newx, double newy, double newz)
: x(newx), y(newy), z(newz) { ; }

inline Vector( double newv ) // allow Vector v = 0; etc.
: x(newv), y(newv), z(newv) { ; }

inline Vector(const FloatVector &v) : x(v.x), y(v.y), z(v.z)
{ ; }

inline double operator[](int i) {
return i==0 ? x
:i==1 ? y
:i==2 ? z
: x;

}

// v1 = v2
inline Vector& operator=(const Vector &v2) {
x = v2.x;
y = v2.y;
z = v2.z;
return *this;
}

// v1 = const;
inline Vector& operator=(const double &v2) {
x = v2;
y = v2;
z = v2;
return *this;
}

// addition of two vectors
inline friend Vector operator+(const Vector& v1, const Vector&
v2) {
return Vector( v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
}

// negation
inline friend Vector operator-(const Vector &v1) {
return Vector( -v1.x, -v1.y, -v1.z);
}

// subtraction
inline friend Vector operator-(const Vector &v1, const Vector
&v2) {
return Vector( v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
}

// inner ("dot") product
inline friend double operator*(const Vector &v1, const Vector
&v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
// scalar product
inline friend Vector operator*(const double &f, const Vector &v1)
{
return Vector(f*v1.x, f*v1.y, f*v1.z);
}
// scalar product
inline friend Vector operator*(const Vector &v1, const double &f)
{
return Vector(f*v1.x, f*v1.y, f*v1.z);
}
// division by a scalar
inline friend Vector operator/(const Vector &v1, const double &f)
{
return Vector(v1.x/f, v1.y/f, v1.z/f);
}

};

==========================

My main code looks like this :

int main () {

Vector a, b, c, d;
a = b + c - d;
a = b * 5.0;

}

Now my question is : for the operation - and + and scalar product,
will it return a new Vector and not be released during my calculation,
which finally leads to memory leak? If so, how can I fix this problem?

Thanks a lot.
-Bin
 
E

Erik Wikström

Hi, All:
I was really new to C++, so please forgive me if I asked stupid
questions.

I was trying to use this following Vector class(not written by me)
to do some calculations :

=============================================
class Vector {
public:
double x,y,z;

inline Vector(void) : x(-99999), y(-99999), z(-99999) { ; }
// inline Vector(void) { ; }

inline Vector( double newx, double newy, double newz)
: x(newx), y(newy), z(newz) { ; }

inline Vector( double newv ) // allow Vector v = 0; etc.
: x(newv), y(newv), z(newv) { ; }

inline Vector(const FloatVector &v) : x(v.x), y(v.y), z(v.z)
{ ; }

inline double operator[](int i) {
return i==0 ? x
:i==1 ? y
:i==2 ? z
: x;

}

// v1 = v2
inline Vector& operator=(const Vector &v2) {
x = v2.x;
y = v2.y;
z = v2.z;
return *this;
}

// v1 = const;
inline Vector& operator=(const double &v2) {
x = v2;
y = v2;
z = v2;
return *this;
}

// addition of two vectors
inline friend Vector operator+(const Vector& v1, const Vector&
v2) {
return Vector( v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
}

// negation
inline friend Vector operator-(const Vector &v1) {
return Vector( -v1.x, -v1.y, -v1.z);
}

// subtraction
inline friend Vector operator-(const Vector &v1, const Vector
&v2) {
return Vector( v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
}

// inner ("dot") product
inline friend double operator*(const Vector &v1, const Vector
&v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
// scalar product
inline friend Vector operator*(const double &f, const Vector &v1)
{
return Vector(f*v1.x, f*v1.y, f*v1.z);
}
// scalar product
inline friend Vector operator*(const Vector &v1, const double &f)
{
return Vector(f*v1.x, f*v1.y, f*v1.z);
}
// division by a scalar
inline friend Vector operator/(const Vector &v1, const double &f)
{
return Vector(v1.x/f, v1.y/f, v1.z/f);
}

};

==========================

My main code looks like this :

int main () {

Vector a, b, c, d;
a = b + c - d;
a = b * 5.0;

}

Now my question is : for the operation - and + and scalar product,
will it return a new Vector and not be released during my calculation,
which finally leads to memory leak? If so, how can I fix this problem?

No, the +, -, and scalar product will return Vector-objects, these will
be temporary objects which will die at the end of the expression they
are part of. As a general rule you can not leak memory unless you
allocate it first, which is usually done using 'new', which is not used
in your code.
 

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