M
Martin Mohr
Hello,
which OpenGL binding for Perl would you recommend?
I see that there are at least three different modules: OpenGL,
OpenGL::Simple, SDL::OpenGL (also PDL::Graphics::OpenGL).
* OpenGL has the advantage that also the text related GLUT functions are
implemented, but I cannot get it compiled on Linux (for Windows there
is a ppm at bribes).
* OpenGL::Simple compiles fine here, but doesn't support all GLUT
functions like the above mentioned glutBitmapCharacter.
* SDL::OpenGL also builds fine, has other means of displaying text and
supports much much more.
OpenGL::Simple and SDL have been updated a bit more recently than pure
OpenGL, which seems dead.
Any opinions? My app should run on Windows and Linux.
Ciao
Martin
which OpenGL binding for Perl would you recommend?
I see that there are at least three different modules: OpenGL,
OpenGL::Simple, SDL::OpenGL (also PDL::Graphics::OpenGL).
* OpenGL has the advantage that also the text related GLUT functions are
implemented, but I cannot get it compiled on Linux (for Windows there
is a ppm at bribes).
* OpenGL::Simple compiles fine here, but doesn't support all GLUT
functions like the above mentioned glutBitmapCharacter.
* SDL::OpenGL also builds fine, has other means of displaying text and
supports much much more.
OpenGL::Simple and SDL have been updated a bit more recently than pure
OpenGL, which seems dead.
Any opinions? My app should run on Windows and Linux.
Ciao
Martin