Problem with glReadPixels in ruby-opengl

Discussion in 'Ruby' started by Randy Baden, Aug 6, 2007.

  1. Randy Baden

    Randy Baden Guest

    I'm having a lot of difficulty understanding the behavior of some of the
    ruby-opengl code. For those who've never used it, ruby-opengl provides
    bindings for the OpenGL functions in C. For the most part it works
    fine, but there's something funny about glReadPixels that I think I'm
    missing. I'm posting it here because I can't find a decent resource for
    ruby-opengl information, and I think my question is more about how
    bindings work.

    Here's the C function in question:

    static VALUE
    VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
    GLint x;
    GLint y;
    GLsizei width;
    GLsizei height;
    int format;
    int type;
    VALUE pixels;
    x = (GLint)NUM2INT(arg1);
    y = (GLint)NUM2INT(arg2);
    width = (GLsizei)NUM2INT(arg3);
    height = (GLsizei)NUM2INT(arg4);
    format = NUM2INT(arg5);
    type = NUM2INT(arg6);
    if (format != -1 && type != -1) {
    int type_size;
    int format_size;
    type_size = gltype_size(type) / 8;
    format_size = glformat_size(format);
    pixels =
    return pixels;
    return Qnil;

    I feel like I understand everything going on in this function; my only
    problem is with the return pixels line. The allocate_buffer_with_string
    function just allocates a string of the specified size, so it seems like
    pixels is just a string, and the value of the characters in that string
    are modified by glReadPixels.

    I guess my problem is that, when this function is called from the Ruby
    side, the result is a string that looks like one of the following:


    I don't really know what format the string has. Also, as you can see,
    even though I'm passing constant parameters for the width, height,
    format, and type, the strings have different lengths. What exactly is
    this function supposed to be returning? The glReadPixels function in C
    should be modifying the last parameter as if it were an 3-dimensional
    array of size [width][height][format], and it should be putting float
    values into the elements of the array. In my case it's very simple:
    width, height, and format are all 1, so it's just an array with a single
    element. I would think that this would then be just a float value, but
    I don't have any idea how to convert those strings into a float value.

    Does anyone have any ideas as to how this is working?
    Randy Baden, Aug 6, 2007
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  2. Randy Baden

    Randy Baden Guest

    Thanks so much! Your reply wasn't exactly what I needed, but it did
    help me realize how stupid I was being. Here's what I really needed:

    winZ=glReadPixels(winX, winY, 1, 1,

    Apparently unpack was the function that I needed to convert the string
    representation into the float values that I needed. I should have
    mentioned that I was trying to find the depth component, but your
    example with the RGB components still helped me find my answer.

    Randy Baden, Aug 6, 2007
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