J
JoeC
vector<Sprite*>box;
++++++++++++++++++++++++++++++++++
tank = new Bitmap(hdc, IDB_IMAGE2, g_hin);
Sprite * ms = new Sprite(tank, rcBounds, BA_BOUNCE);
break;
box.push_back(ms);
+++++++++++++++++++++++++++++++++++++++
for(vector<Sprite*>::iterator itr = box.begin();
itr != box.end(); itr++){
itr->Update();
}
This isn't working how can I do it better?
++++++++++++++++++++++++++++++++++
tank = new Bitmap(hdc, IDB_IMAGE2, g_hin);
Sprite * ms = new Sprite(tank, rcBounds, BA_BOUNCE);
break;
box.push_back(ms);
+++++++++++++++++++++++++++++++++++++++
for(vector<Sprite*>::iterator itr = box.begin();
itr != box.end(); itr++){
itr->Update();
}
This isn't working how can I do it better?