J
joe martin
In recent discussions relating to what to use for a new project which
integrated the work of two, previously seperate, teams we got to the
subject of our respective string implementations. One team rolled
their own strings while the other used the std::string. Reasons for
using the home-grown strings(and vectors) were mainly refcounting and
portabillity, but I thought that these days almost all STL
implementations used refcounted strings and that the STL was available
for most platforms.
When we got back to test things out with my compiler (MSVC++ 6 with
the latest patch-level) strings were refcounted but on the other team
lead's computer (.net) strings were not refcounted. Do any of you know
a webpage or site that consolidates information about the STL
implementations on various platforms or does anyone have specific
information about the state of the STL on Windows, WinCE, Symbian, Mac
or Linux?
Thanks for any help,
-joe
integrated the work of two, previously seperate, teams we got to the
subject of our respective string implementations. One team rolled
their own strings while the other used the std::string. Reasons for
using the home-grown strings(and vectors) were mainly refcounting and
portabillity, but I thought that these days almost all STL
implementations used refcounted strings and that the STL was available
for most platforms.
When we got back to test things out with my compiler (MSVC++ 6 with
the latest patch-level) strings were refcounted but on the other team
lead's computer (.net) strings were not refcounted. Do any of you know
a webpage or site that consolidates information about the STL
implementations on various platforms or does anyone have specific
information about the state of the STL on Windows, WinCE, Symbian, Mac
or Linux?
Thanks for any help,
-joe