A
aries.ming
This is a homework
but
I don't know how to let it work.
Can U help me?
<html>
<head>
<title>Black Jack</title>
<script type = "text/javascript">
var betValue=0, cashValue = 5000, count1 = 0, count2 = 0,
count3
= 0;
var poker = new Array(52);
var point = new Array(52);
var computerpoint = 0;
var playerpoint = 0;
var numPoker = 0;
var ptime = 0;
var ctime = 0;
var rest = 0;
var tcpoint = 0;
var cscard;
for(var p=0; p<52; p++)
{
poker[p] = p;
}
function shuffle()
{
dealCard.disabled = true;
continueCard.disabled = true;
stopHere.disabled = true;
numPoker = 0;
for(var r=0; r<=1000; r++)
{
x = Math.floor(Math.random()*52);
y = Math.floor(Math.random()*52);
var temp;
temp = poker[x];
poker[x] = poker[y];
poker[y] = temp;
}
for(var i=0; i<52; i++)
{
point = poker%13 + 1;
if (point >= 10)
point = 10;
}
rest = 52 - numPoker;
numRest.innerHTML = rest;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
}
function look()
{
var takeLook;
takeLook = window.open();
takeLook.document.writeln("<table border = \"1\">");
takeLook.document.writeln("<tbody>");
for(var i=0; i<=3; i++)
{
takeLook.document.writeln("<tr>");
for(var k=0; k<13; k++)
{
takeLook.document.writeln("<td align =
center>" + (k+1+i*13) + "</
td>");
}
takeLook.document.writeln("</tr>");
takeLook.document.writeln("<tr>");
for(var j=0; j<13; j++)
{
takeLook.document.writeln("<td><img src = "C:
\Documents and Settings
\ariesming\×ÀÃæ\Pokers"+ poker[j+i*13] +".png"></td>");
}
takeLook.document.writeln("</tr>");
}
takeLook.document.writeln("</tbody>");
takeLook.document.writeln("</table>");
}
function deal()
{
dealCard.disabled = false;
continueCard.disabled = true;
player[0].innerHTML = "<img src = "C:\Documents and Settings
\ariesming
\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint = point[numPoker];
numPoker++;
computer[0].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers\back1.png">";
tcpoint = point[numPoker];
cscard = numPoker;
numPoker++;
player[1].innerHTML = "<img src = "C:\Documents and Settings
\ariesming
\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint += point[numPoker];
numPoker++;
computer[1].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
computerpoint = point[numPoker];
tcpoint += point[numPoker];
numPoker++;
ppoint.innerHTML = playerpoint;
cpoint.innerHTML = computerpoint;
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
function continue()
{
player[2+ptime].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint += point[numPoker];
ppoint.innerHTML = playerpoint;
numPoker++;
ptime++;
if((playerpoint >= 21) || (ptime >= 3))
{
continueCard.disabled = true;
stop();
}
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
function stop()
{
computer[0].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[cscard] + ".png">";
if(ptime = 3)
{
cpoint.innerHTML = tcpoint;
newGame.disabled = false;
win();
}
else
{
while((tcpoint < playerpoint) && (playerpoint <=21))
{
computer[2+ctime].innerHTML = "<img src = "C:
\Documents and Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
computerpoint += point[numPoker];
tcpoint += point[numPoker];
/*abc.innerHTML = "tcpoint";*/
numPoker++;
ctime++;
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
cpoint.innerHTML = tcpoint;
newGame.disabled = false;
win();
}
}
function newgame()
{
ptime = 0;
ctime = 0;
rest = 0;
playerpoint = 0;
computerpoint = 0;
tcpoint = 0;
for( var i=0; i<5; i++)
{
player.innerHTML = "";
computer.innerHTML = "";
}
ppoint.innerHTML = "0";
cpoint.innerHTML = "0";
dealCard.disabled = false;
newGame.disabled = true;
}
function win()
{
if ((playerpoint <= 21) && (ptime = 3))
alert("You win!!!");
else if ((tcpoint <=21) && (ctime = 3))
alert("You lose!!!");
else if (playerpoint > tcpoint)
alert("You win!!");
else if (playerpoint < tcpoint)
alert("You lose!!");
else
alert("Draw!");
}
function bet100()
{
betValue += 100;
cashValue -= 100;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count1 ++;
if (count1 >= 3) Bet100.disabled = true;
deal();
}
function bet10()
{
betValue += 10;
cashValue -= 10;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count2 ++;
if (count2 >= 3) Bet10.disabled = true;
deal();
}
function bet1()
{
betValue += 1;
cashValue -= 1;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count3 ++;
if (count3 >= 3) Bet1.disabled = true;
deal();
}
</script>
</head>
<body bgcolor = "pink" onload = "shuffle()">
<table width = "80%">
<colgroup>
<col span = "2" />
</colgroup>
<thead>
<tr>
<th colspan = "2" width = "60%" align = "left" valign =
"top"> <h2>Computer</h2></br></th>
<th align = "left" valign = "top" colspan = "2" id =
"cpoint" id = "abc"> <h2></h2> </th>
<td height = "170" valign = middle id = "computer[0]"></td>
<td height = "170" valign = middle id = "computer[1]"></td>
<td height = "170" valign = middle id = "computer[2]"></td>
<td height = "170" valign = middle id = "computer"></td>
<td height = "170" valign = middle id = "computer"></td>
</tr>
<tr>
<th colspan = "2" rowspan = "2" align = "left" valign =
"top"><h2>Player</h2></br>
<th align = "left" valign = "top" colspan = "2" id =
"ppoint"><h2></h2></th>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
</tr>
<tr>
<th align = "left" colspan = "2">
<input id = "dealCard" type = "button" value = "°lÅÆ" onclick
= "deal()"/></br>
<input id = "continueCard" type = "button" value = "ÑaÅÆ"
onclick = "continue()" disabled = "disabled"/></br>
<input id = "stopHere" type = "button" value = "Í£Ö¹" onclick
= "stop()" disabled = "disabled"/></th>
</tr>
</thead>
<tbody>
<tr>
<th align = "midiem" width = "30%" height = "50">Cash</th>
<th align = "left" id = "Cash">5000</th>
<th width = "10%">Ê£ðNÅÆ”µ£º</th>
<th align = "left" id = "numRest">52</th>
</tr>
<tr>
<th align = "midiem" width = "30%" height = "50">Bet</th>
<th align = "left" id = "Bet">0</th>
<th align = "left" colspan = "2"><input id = "Bet100" type
= "button" value = "100" onclick = "bet100()"/>
<input id = "Bet10" type = "button" value = "10"
onclick
= "bet10()"/>
<input id = "Bet1" type = "button" value = "1" onclick
=
"bet1()"/></br>
You can press each button for at most three times.</th>
</tr>
<tr>
<th colspan = "4" height = "50" align = "left">
<input id = "newGame" type = "button" value = "ÐÂß[‘ò"
onclick = "new()" />
<input id = "shuffleCard" type = "button" value = "Ï´ÅÆ"
onclick = "shuffle()"/>
<input id = "lookCard" type = "button" value = "Ó^¿´ËùÓÐÅÆ"
onclick = "look()"/></th>
</tr>
</tbody>
</body>
</html>
but
I don't know how to let it work.
Can U help me?
<html>
<head>
<title>Black Jack</title>
<script type = "text/javascript">
var betValue=0, cashValue = 5000, count1 = 0, count2 = 0,
count3
= 0;
var poker = new Array(52);
var point = new Array(52);
var computerpoint = 0;
var playerpoint = 0;
var numPoker = 0;
var ptime = 0;
var ctime = 0;
var rest = 0;
var tcpoint = 0;
var cscard;
for(var p=0; p<52; p++)
{
poker[p] = p;
}
function shuffle()
{
dealCard.disabled = true;
continueCard.disabled = true;
stopHere.disabled = true;
numPoker = 0;
for(var r=0; r<=1000; r++)
{
x = Math.floor(Math.random()*52);
y = Math.floor(Math.random()*52);
var temp;
temp = poker[x];
poker[x] = poker[y];
poker[y] = temp;
}
for(var i=0; i<52; i++)
{
point = poker%13 + 1;
if (point >= 10)
point = 10;
}
rest = 52 - numPoker;
numRest.innerHTML = rest;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
}
function look()
{
var takeLook;
takeLook = window.open();
takeLook.document.writeln("<table border = \"1\">");
takeLook.document.writeln("<tbody>");
for(var i=0; i<=3; i++)
{
takeLook.document.writeln("<tr>");
for(var k=0; k<13; k++)
{
takeLook.document.writeln("<td align =
center>" + (k+1+i*13) + "</
td>");
}
takeLook.document.writeln("</tr>");
takeLook.document.writeln("<tr>");
for(var j=0; j<13; j++)
{
takeLook.document.writeln("<td><img src = "C:
\Documents and Settings
\ariesming\×ÀÃæ\Pokers"+ poker[j+i*13] +".png"></td>");
}
takeLook.document.writeln("</tr>");
}
takeLook.document.writeln("</tbody>");
takeLook.document.writeln("</table>");
}
function deal()
{
dealCard.disabled = false;
continueCard.disabled = true;
player[0].innerHTML = "<img src = "C:\Documents and Settings
\ariesming
\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint = point[numPoker];
numPoker++;
computer[0].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers\back1.png">";
tcpoint = point[numPoker];
cscard = numPoker;
numPoker++;
player[1].innerHTML = "<img src = "C:\Documents and Settings
\ariesming
\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint += point[numPoker];
numPoker++;
computer[1].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
computerpoint = point[numPoker];
tcpoint += point[numPoker];
numPoker++;
ppoint.innerHTML = playerpoint;
cpoint.innerHTML = computerpoint;
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
function continue()
{
player[2+ptime].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
playerpoint += point[numPoker];
ppoint.innerHTML = playerpoint;
numPoker++;
ptime++;
if((playerpoint >= 21) || (ptime >= 3))
{
continueCard.disabled = true;
stop();
}
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
function stop()
{
computer[0].innerHTML = "<img src = "C:\Documents and
Settings
\ariesming\×ÀÃæ\Pokers" + poker[cscard] + ".png">";
if(ptime = 3)
{
cpoint.innerHTML = tcpoint;
newGame.disabled = false;
win();
}
else
{
while((tcpoint < playerpoint) && (playerpoint <=21))
{
computer[2+ctime].innerHTML = "<img src = "C:
\Documents and Settings
\ariesming\×ÀÃæ\Pokers" + poker[numPoker] + ".png">";
computerpoint += point[numPoker];
tcpoint += point[numPoker];
/*abc.innerHTML = "tcpoint";*/
numPoker++;
ctime++;
rest = 52 - numPoker;
numRest.innerHTML = rest;
}
cpoint.innerHTML = tcpoint;
newGame.disabled = false;
win();
}
}
function newgame()
{
ptime = 0;
ctime = 0;
rest = 0;
playerpoint = 0;
computerpoint = 0;
tcpoint = 0;
for( var i=0; i<5; i++)
{
player.innerHTML = "";
computer.innerHTML = "";
}
ppoint.innerHTML = "0";
cpoint.innerHTML = "0";
dealCard.disabled = false;
newGame.disabled = true;
}
function win()
{
if ((playerpoint <= 21) && (ptime = 3))
alert("You win!!!");
else if ((tcpoint <=21) && (ctime = 3))
alert("You lose!!!");
else if (playerpoint > tcpoint)
alert("You win!!");
else if (playerpoint < tcpoint)
alert("You lose!!");
else
alert("Draw!");
}
function bet100()
{
betValue += 100;
cashValue -= 100;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count1 ++;
if (count1 >= 3) Bet100.disabled = true;
deal();
}
function bet10()
{
betValue += 10;
cashValue -= 10;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count2 ++;
if (count2 >= 3) Bet10.disabled = true;
deal();
}
function bet1()
{
betValue += 1;
cashValue -= 1;
Cash.innerHTML = cashValue;
Bet.innerHTML = betValue;
count3 ++;
if (count3 >= 3) Bet1.disabled = true;
deal();
}
</script>
</head>
<body bgcolor = "pink" onload = "shuffle()">
<table width = "80%">
<colgroup>
<col span = "2" />
</colgroup>
<thead>
<tr>
<th colspan = "2" width = "60%" align = "left" valign =
"top"> <h2>Computer</h2></br></th>
<th align = "left" valign = "top" colspan = "2" id =
"cpoint" id = "abc"> <h2></h2> </th>
<td height = "170" valign = middle id = "computer[0]"></td>
<td height = "170" valign = middle id = "computer[1]"></td>
<td height = "170" valign = middle id = "computer[2]"></td>
<td height = "170" valign = middle id = "computer"></td>
<td height = "170" valign = middle id = "computer"></td>
</tr>
<tr>
<th colspan = "2" rowspan = "2" align = "left" valign =
"top"><h2>Player</h2></br>
<th align = "left" valign = "top" colspan = "2" id =
"ppoint"><h2></h2></th>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
<td height = "99" valign = middle id = "player"></td>
</tr>
<tr>
<th align = "left" colspan = "2">
<input id = "dealCard" type = "button" value = "°lÅÆ" onclick
= "deal()"/></br>
<input id = "continueCard" type = "button" value = "ÑaÅÆ"
onclick = "continue()" disabled = "disabled"/></br>
<input id = "stopHere" type = "button" value = "Í£Ö¹" onclick
= "stop()" disabled = "disabled"/></th>
</tr>
</thead>
<tbody>
<tr>
<th align = "midiem" width = "30%" height = "50">Cash</th>
<th align = "left" id = "Cash">5000</th>
<th width = "10%">Ê£ðNÅÆ”µ£º</th>
<th align = "left" id = "numRest">52</th>
</tr>
<tr>
<th align = "midiem" width = "30%" height = "50">Bet</th>
<th align = "left" id = "Bet">0</th>
<th align = "left" colspan = "2"><input id = "Bet100" type
= "button" value = "100" onclick = "bet100()"/>
<input id = "Bet10" type = "button" value = "10"
onclick
= "bet10()"/>
<input id = "Bet1" type = "button" value = "1" onclick
=
"bet1()"/></br>
You can press each button for at most three times.</th>
</tr>
<tr>
<th colspan = "4" height = "50" align = "left">
<input id = "newGame" type = "button" value = "ÐÂß[‘ò"
onclick = "new()" />
<input id = "shuffleCard" type = "button" value = "Ï´ÅÆ"
onclick = "shuffle()"/>
<input id = "lookCard" type = "button" value = "Ó^¿´ËùÓÐÅÆ"
onclick = "look()"/></th>
</tr>
</tbody>
</body>
</html>