J
jklimek
I'm currently a Delphi developer (my day job) but at my company we only
write custom web application/database stuff, so we never really get
into anything advanced. However, I know enough about pointers, objects,
etc, to consider myself an "intermediate" level programmer.
Well, I'm looking to write a game involving physics and multiplayer
capability, and that pretty much means I need C++ if I want to use any
existing engines (eg. HGE, RakNet, ODE, etc).
With that said, I know enough about C++ to write basic programs and I
can even write simple objects but thats about it. When it comes to
multiple inheritance, templates, advanced memory allocation, advanced
pointers, and other advanced C++ stuff I'm pretty lost.
So can anybody recommend me a C++ book?
What concepts are important to learn for writing a multiplayer game in
C++?
Any suggestions available on Safari (www.safaribooksonline.com) is a
bonus Smile
Thanks in advance for any suggestions!
write custom web application/database stuff, so we never really get
into anything advanced. However, I know enough about pointers, objects,
etc, to consider myself an "intermediate" level programmer.
Well, I'm looking to write a game involving physics and multiplayer
capability, and that pretty much means I need C++ if I want to use any
existing engines (eg. HGE, RakNet, ODE, etc).
With that said, I know enough about C++ to write basic programs and I
can even write simple objects but thats about it. When it comes to
multiple inheritance, templates, advanced memory allocation, advanced
pointers, and other advanced C++ stuff I'm pretty lost.
So can anybody recommend me a C++ book?
What concepts are important to learn for writing a multiplayer game in
C++?
Any suggestions available on Safari (www.safaribooksonline.com) is a
bonus Smile
Thanks in advance for any suggestions!