N
NKOBAYE027
Hi Folks: Can anyone direct me to a good resource on design patterns. I'd
like to use them for a project I'm working on regarding set theory - in
particular I'd like to use the Decorator pattern to present an interface for
a 'sortable' set template derived from the default unsorted set template.
And, I'd like to have a Factory pattern used as a source of the set objects.
I am a relative newbie to this sort of design approach, so if I'm thinking
wrong about things then I appreciate being set (NPI) back on the correct
path. I have seen some C# source for these things, but I want to do it in
C++ and I'd do better with source examples than trying to divine what should
be a pointer and what should be a reference and so on when setting up the
original template. Any direction (aside from misdirection) would be
appreciated.
regards,
L.
like to use them for a project I'm working on regarding set theory - in
particular I'd like to use the Decorator pattern to present an interface for
a 'sortable' set template derived from the default unsorted set template.
And, I'd like to have a Factory pattern used as a source of the set objects.
I am a relative newbie to this sort of design approach, so if I'm thinking
wrong about things then I appreciate being set (NPI) back on the correct
path. I have seen some C# source for these things, but I want to do it in
C++ and I'd do better with source examples than trying to divine what should
be a pointer and what should be a reference and so on when setting up the
original template. Any direction (aside from misdirection) would be
appreciated.
regards,
L.