M
Mitch
Hi.
I have an assignment for a graphics class that requires the use of
openGL. The lecturer has assumed that everyone will use the C libraries
for it, and I've used C before so that wouldn't be too bad, but I know
that JOGL (And others if you have recommendations) exists and would be
more inclined to use Java than C. Mainly because Its due very soon and
re-learning C seems pointless when I'm short on time, and have just
finished a massive (for me) Java project.
So a long story short, have any of you used it and would you recommend
it? There are reports that it is flaky, but most of these come from
~2003 and the google groups cache on it is slim. Its not a huge
assignment, make a dude ride a unicycle and be able to change the camera
angles etc., so its hardly pushing the boundaries of openGL either, so I
assume JOGL will be able to handle it. I suppose I'm just looking for
any warnings before I continue
Thanks for your time
Mitch.
I have an assignment for a graphics class that requires the use of
openGL. The lecturer has assumed that everyone will use the C libraries
for it, and I've used C before so that wouldn't be too bad, but I know
that JOGL (And others if you have recommendations) exists and would be
more inclined to use Java than C. Mainly because Its due very soon and
re-learning C seems pointless when I'm short on time, and have just
finished a massive (for me) Java project.
So a long story short, have any of you used it and would you recommend
it? There are reports that it is flaky, but most of these come from
~2003 and the google groups cache on it is slim. Its not a huge
assignment, make a dude ride a unicycle and be able to change the camera
angles etc., so its hardly pushing the boundaries of openGL either, so I
assume JOGL will be able to handle it. I suppose I'm just looking for
any warnings before I continue
Thanks for your time
Mitch.