I
Innocence
Hey
I'd been messing around with Python for a few weeks when I came upon
Ruby. Personally I much prefer the Ruby syntax (especially the OO
consistency and not not using indents to define blocks). Unfortunately
however, it seems that the Ruby community lacks a stable, easy-to-use
game-module like PyGame - at least I haven't been able to find one (ok
so I found RUDL, but it hasn't been updated for years and it seems to
be buggy).
I mean, is there any language specific reason why Ruby couldn't be
used for writing games the way Python is (ie. we're not talking 3D
action games, but smaller strategy and arcade games)? Is the Ruby
garbage collector bad/slow, is the interpreter much slower or is
something else wrong? Or is it simply a question of time until someone
writes a multimedia plugin to handle sprites, buffered screens, audio
and the like?
I'd been messing around with Python for a few weeks when I came upon
Ruby. Personally I much prefer the Ruby syntax (especially the OO
consistency and not not using indents to define blocks). Unfortunately
however, it seems that the Ruby community lacks a stable, easy-to-use
game-module like PyGame - at least I haven't been able to find one (ok
so I found RUDL, but it hasn't been updated for years and it seems to
be buggy).
I mean, is there any language specific reason why Ruby couldn't be
used for writing games the way Python is (ie. we're not talking 3D
action games, but smaller strategy and arcade games)? Is the Ruby
garbage collector bad/slow, is the interpreter much slower or is
something else wrong? Or is it simply a question of time until someone
writes a multimedia plugin to handle sprites, buffered screens, audio
and the like?