Compression works by collapsing redundant sequences of information into
shorter bit strings, typically (though not always) through some sort of
dictionary system or run-length encoding. True random data cannot be
compressed most of the time; sufficiently pseudorandom data is also not
likely to be compressed well either.
Random data being compressed would be surprising.
*Pseudo*random data can, of course, be compressed to a description
(goedel number? source code? whatever) of the algorithm plus the
initial conditions used to generate the values. This suggests to me
that there might be a fixed (or almost fixed) amount of entropy in
PRNG output, regardless of how many digits of output you have.
Hmm.
-o