Hypothetical pygame

Discussion in 'Python' started by mann7, Jun 20, 2015.

  1. mann7

    mann7

    Joined:
    Jun 20, 2015
    Messages:
    1
    Likes Received:
    0
    I've been looking up various ways to do this, and python seems a pretty strong contender, still???
    I'm thnking of using pygame to start with.
    Now I'm assuming there's an import statement where I can import into pygame some existing short image sequences or png's and use them as sprites. I don't want to draw anything in python.
    Is that true?
    This is NOT a big action game with plenty of movement; and I'm not interested in the Apple app store, Google Play and I DON'T want to use Windows at all.
    I could use some tutorials or point me in the right direction?
    I'll need a python random number generator or fucntion
    I'll need something on timers (there will actually be 8 small games each with a different timer)
    How does one get the scores in a game to a database (or somewhere else) haven't seen anything on that.
    And if you want to send people from your web site to actually play the game, what game engine would be best, fast, etc. (with python) with the least amount of hassle and time?
    I've looked at cocos2D and cocos3D-x , but any other possibilities?
    I've fooled around a little with Blender, but modeling everything, etc. would take way to much time for this. For this I can get away with 2-D or pseudo 3-D.
    Thanks
     
    mann7, Jun 20, 2015
    #1
    1. Advertisements

  2. mann7

    Joshua Ferguson Abel

    Joined:
    Jan 28, 2016
    Messages:
    5
    Likes Received:
    0
    copy the images to ur current working directory(cwd), then try this

    sprite =pygame.image.load("name.extension")

    this would load the image to the identifier sprite and u can start writting custom function to manipulate the image.

    Note:you can also use file module to trace your image files if they are not in ur cwd

    if u are an intermediate developer consider using sprite module

    hope this helps....
     
    Joshua Ferguson Abel, Jan 28, 2016
    #2
    1. Advertisements

  3. mann7

    Joshua Ferguson Abel

    Joined:
    Jan 28, 2016
    Messages:
    5
    Likes Received:
    0
    for the random part use this:
    import random
    value =random.randint(startnum,endnum)

    this wil choose a random value between startnum and endnum and store it in variable value....hope this helps, u can try reading the pygame documentation for sprite and python documentation for random.

    Hope this helps
     
    Joshua Ferguson Abel, Jan 28, 2016
    #3
    1. Advertisements

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments (here). After that, you can post your question and our members will help you out.