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Daniel Pitts
I have a game which I'm hoping to use RMI as the transport between the
client/server.
Obviously we don't want people cheating or otherwise hacking the
server... Is RMI a good choice? My remote interface only exposes
hardened methods, so if clients can only call those methods, things
are safe enough.
Although, I'm not sure how to get the remote reference to the client
side of things. I guess I don't know enough about the rmiregistry
program. I don't want just anybody to be able to bind to the registry,
but I want our untrusted clients to retrieve an object from the
registry. Is this easy/possible?
client/server.
Obviously we don't want people cheating or otherwise hacking the
server... Is RMI a good choice? My remote interface only exposes
hardened methods, so if clients can only call those methods, things
are safe enough.
Although, I'm not sure how to get the remote reference to the client
side of things. I guess I don't know enough about the rmiregistry
program. I don't want just anybody to be able to bind to the registry,
but I want our untrusted clients to retrieve an object from the
registry. Is this easy/possible?