UDP multicast problem with winsock

G

Gary C

Apologies in advance if this newsgroup is considered not relevent, if
so please suggest one that is.

I have a situation where i need to receive UDP multicasts on a
computer that has multiple network cards. The problem i am
experiencing is that the udp packets are arriving on the network card
of interest (i have run a network analysis application to verify this)
but something is blocking the data from arriving on the open socket.
Following the advice from an older post i have run TDIMon.exe also and
can confirm that the 'TDI_EVENT_RECEIVE_DATAGRAM' message is not
reported when the messages are not received which as i understand it
implies that the received data is being blocked somewhere in the
protocol stack.

If i disable the other network cards the messages get through.

I have tried the same broadcast code against a program that uses a
third party UDP comms component under the same network conditions and
the multicast is received successfully so i strongly suspect i am
doing something wrong in my winsock udp code.

I have stripped the code out of a much larger application that is
experiencing this problem into a console application and can confirm
the same behaviour (code listing to follow). Any help would be greatly
appreciated, the environment is Windows XP SP2, the code is compiled
under BCB2007 but #pragmas aside it should compile under most windows c
++ compilers.

In the version given below i am using 'INADDR_ANY' as the transmission
host address, this is from a machine with a single network card, the
same behaviour was achieved when using 'szHostAddress'.

If i run the application with option 1 on the system with multiple
active cards it will listen for multicast data on '234.5.6.7', if i
then run the application on a networked system with option 2 the
application sends the sample message 10 times before returning, the
listener does not pick up the transmissions. If i disable the
additional cards on the listener and re-run the listener application
it receives the messages.

I did also notice (although the test app below will not reproduce the
scenario) that one the receive socket is open on the system with the
network cards disabled, if i then re-enable them transmissions are
received, if the socket is closed and a new one opened however the
transmissions are no longer received. In all scenarios i have
confirmed that the UDP packets are arriving on the listeners network.

Once again all suggestions would be greatly appreciated.
Many thanks
Gary

//---------------------------------------------------------------------------
//-UDP_TESTAPP
//---------------------------------------------------------------------------
#include <iostream.h>
#include <winsock2.h>
#include <ws2tcpip.h>

//---------------------------------------------------------------------------
bool InitialiseWinsock();
void CleanupWinsock();
int main_client();
int main_server();
//---------------------------------------------------------------------------
// definitions
const char* szHostAddress = "10.10.10.7";
const char* szMultiAddress = "234.5.6.7";
const char* szMessage = "Sample multicast message!";
const int iMaxBuffer= 500;
const int iPortNumber = 50326;
//---------------------------------------------------------------------------
// globals
SOCKET g_Socket = INVALID_SOCKET;

#pragma hdrstop

//---------------------------------------------------------------------------

#pragma argsused
//---------------------------------------------------------------------------
int main(int argc, char* argv[])
{
int choice = 0;

while (choice != 3)
{
cout <<"Enter choice:"<< endl <<
"1)Run UDP multicast listener." << endl <<
"2)Run UDP multicast transmitter." << endl<<
"3)quit" << endl;

cin >> choice;

switch(choice) {
case 1:
main_server();
break;
case 2:
main_client();
break;

default:
choice = 3;
break;
}
};

return 0;
}
//---------------------------------------------------------------------------
int main_client()
{
if (!InitialiseWinsock()) {
return -1;
}

// create our socket
g_Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (INVALID_SOCKET == g_Socket) {
cerr << "Failed to create socket, WSAGetLastError returned " <<
WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

// allow use of address already in use
int iReuse = 1;
if (0 != setsockopt(g_Socket, SOL_SOCKET, SO_REUSEADDR,
(char*)&iReuse,
sizeof(int))) {
cerr << "Failed to set option 'SO_RESUEADDR' on socket,
WSAGetLastError "
"returned " << WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

SOCKADDR_IN SockAddr;
// initialise
memset(&SockAddr, 0, sizeof(SOCKADDR_IN));
// populate
SockAddr.sin_family = AF_INET;
// SockAddr.sin_addr.s_addr = inet_addr(szHostAddress);
SockAddr.sin_addr.s_addr = htonl(INADDR_ANY);
SockAddr.sin_port = htons(iPortNumber);

// bind to the socket
if (0 != bind(g_Socket, (const sockaddr*)&SockAddr,
sizeof(SOCKADDR_IN))) {
cerr << "Failed to bind socket for transmission. WSAGetLastError "
"returned " << WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

IN_ADDR iAddr;
iAddr.s_addr = inet_addr(szHostAddress);
if (0 != setsockopt(g_Socket, IPPROTO_IP, IP_MULTICAST_IF,
(char*)&iAddr,
sizeof(IN_ADDR))) {
cerr << "Failed to set option 'IP_MULTICAST_IF' on socket,
WSAGetLastError "
"returned " << WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

// N.B. this sets a limit on router hops for the multicast after
which the
// message is discarded. On a direct connection to a DIU there are no
routers
// so this does not have to be set (its default value of 1 is
sufficient)
// int iTTL = 3; // set to whatever is required for network
// if (0 != setsockopt(g_Socket, IPPROTO_IP, IP_MULTICAST_TTL,
(char*)&iTTL,
// sizeof(int))) {
// cerr << "Failed to set option 'IP_MULTICAST_TTL' on socket,
WSAGetLastError "
// "returned " << WSAGetLastError() << endl;
// CleanupWinsock();
// return -1;
// }

// prepare the destination address
SOCKADDR_IN DestAddr;
// initialise
memset(&DestAddr, 0, sizeof(SOCKADDR_IN));
// populate
DestAddr.sin_family = AF_INET;
DestAddr.sin_addr.s_addr = inet_addr(szMultiAddress);
DestAddr.sin_port = htons(iPortNumber);

int iLen = strlen(szMessage);
int iCount = 0;
int iMax = 10;
const char* pDataBuf = szMessage;

cout << "Sending '" << szMessage << "' " << iMax << " times." <<
endl;

while (1) {
if (iLen != sendto(g_Socket, pDataBuf, iLen, 0, (const
sockaddr*)&DestAddr,
sizeof(SOCKADDR_IN))) {
cerr << "Failed to send expected " << iLen << " bytes. "
"WSAGetLastError returned " << WSAGetLastError() << endl;
break;
}

iCount += 1;

if (iCount > 10) {
break;
}

if (iCount > 1) {
cout << ", " << iCount;
}
else {
cout << iCount;
}

Sleep(100);
};

// final cleanup
CleanupWinsock();

return 0;
}
//---------------------------------------------------------------------------
int main_server()
{
if (!InitialiseWinsock()) {
return -1;
}

// create our socket
g_Socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (INVALID_SOCKET == g_Socket) {
cerr << "Failed to create socket, WSAGetLastError returned " <<
WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

SOCKADDR_IN SockAddr;
// initialise
memset(&SockAddr, 0, sizeof(SOCKADDR_IN));
// populate
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = htonl(INADDR_ANY);
SockAddr.sin_port = htons(iPortNumber);

// bind to the socket
if (0 != bind(g_Socket, (const sockaddr*)&SockAddr,
sizeof(SOCKADDR_IN))) {
cerr << "Failed to bind socket for reception. WSAGetLastError "
"returned " << WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

ip_mreq mreq;
mreq.imr_multiaddr.s_addr = inet_addr(szMultiAddress);
mreq.imr_interface.s_addr = htonl(INADDR_ANY);

if (0 != setsockopt(g_Socket, IPPROTO_IP, IP_ADD_MEMBERSHIP,
(char*)&mreq,
sizeof(ip_mreq))) {
cerr << "Failed to set option 'IP_ADD_MEMBERSHIP' on socket,
WSAGetLastError "
"returned " << WSAGetLastError() << endl;
CleanupWinsock();
return -1;
}

int iLen = strlen(szMessage);
int iCount = 0;
int iMax = 10;
char buffer[iMaxBuffer];
int iSockAddrLen = sizeof(SOCKADDR_IN);

cout << "Listening for '" << iMax << "' multicast messages on '" <<
szMultiAddress << "'..."<< endl;

while (1) {
iLen = recvfrom(g_Socket, buffer, iMaxBuffer, 0,
(sockaddr*)&SockAddr, &iSockAddrLen);
if (iLen > 0) {
iCount += 1;
cout << "Received message #" << iCount << " : " << (const
char*)buffer
<< endl;
}

if (iCount > iMax) {
break;
}

Sleep(100);
};

// final cleanup
CleanupWinsock();
return 0;
}
//---------------------------------------------------------------------------
bool InitialiseWinsock()
{
WORD wVersionRqd;
WSADATA wsaData;

// set the version
wVersionRqd = MAKEWORD(2,2);

if (0 != WSAStartup(wVersionRqd, &wsaData)) {
cerr << "Call to WSAStartup failed, WSAGetLastError returned " <<
WSAGetLastError() << endl;
return false;
}

return true;
}
//---------------------------------------------------------------------------
void CleanupWinsock()
{
if (INVALID_SOCKET != g_Socket) {
if (0 != shutdown(g_Socket, SD_BOTH)) {
cerr << "shutdown call failed for socket, WASGetLastError returned
" <<
WSAGetLastError() << endl;
}
if (0 != closesocket(g_Socket)) {
cerr << "closesocket call failed for socket, WASGetLastError "
"returned " << WSAGetLastError() << endl;
}

g_Socket = INVALID_SOCKET;
}

if (0 != WSACleanup()) {
cerr << "WSACleanup call failed, WSAGetLastError returned " <<
WSAGetLastError() << endl;
}
}
 
V

Victor Bazarov

Apologies in advance if this newsgroup is considered not relevent, if
so please suggest one that is.

C++ language has no support for UDP/multicast/sockets. That all is
provided by your platform through platform-specific libraries.

You need the newsgroup that discusses your OS. For Windows, it's
usually in the 'comp.os.ms-windows.*' hierarchy, or you could find
another one in 'microsoft.public.*' family of newsgroups.

Good luck!

V
 
J

Jorgen Grahn

C++ language has no support for UDP/multicast/sockets. That all is
provided by your platform through platform-specific libraries.

You need the newsgroup that discusses your OS. For Windows, it's
usually in the 'comp.os.ms-windows.*' hierarchy, or you could find
another one in 'microsoft.public.*' family of newsgroups.

comp.protocols.tcp-ip is also a good group for this kind of thing.
They have a few Windows socket programmers, and lots of people who
do exotic things like multicast.

But please dump the code in a pastebin -- it was a bit longer than
examples usually are on that group.

/Jorgen
 

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