A
Alex Hirner
hi,
I know, this is not the perfect newsgroup to ask for, but worth a try
I'm in need of a math library which should have those features in descending
order
(from important to less imporant):
* free
* small! (only vecs 2d and 3d, matrices quaternions and stuff to manipulate
and create those)
* left-handed (the Direct3D-way)
* bug free and completed (no alpha or such)
* portable
* OO, (speek: syntactic shugar)
* a syntax like this:
vector3 v(1.0, 2.0, 3.0);
v.normalize();
matrix4 m;
m.make_rotation(blah, foo, bar);
vector3 v2 = v * m;
// and so on and so on
I could do it own my own, but with my maths ingenuity it would take days and
megabytes of tutorials.
thx a lot, and sorry for bothering (i did not found any suitable one on sf,
freshmeat, google, programmersheaven).
Alex
I know, this is not the perfect newsgroup to ask for, but worth a try
I'm in need of a math library which should have those features in descending
order
(from important to less imporant):
* free
* small! (only vecs 2d and 3d, matrices quaternions and stuff to manipulate
and create those)
* left-handed (the Direct3D-way)
* bug free and completed (no alpha or such)
* portable
* OO, (speek: syntactic shugar)
* a syntax like this:
vector3 v(1.0, 2.0, 3.0);
v.normalize();
matrix4 m;
m.make_rotation(blah, foo, bar);
vector3 v2 = v * m;
// and so on and so on
I could do it own my own, but with my maths ingenuity it would take days and
megabytes of tutorials.
thx a lot, and sorry for bothering (i did not found any suitable one on sf,
freshmeat, google, programmersheaven).
Alex