[ANN] GameR 0.2 is out

  • Thread starter Wim Vander Schelden
  • Start date
W

Wim Vander Schelden

I've released GameR, a small and simple game development framework for Ruby.
Currently, it can do pretty much anything except for sound output. Features
include a Timer class, graphics output, event handling and image support.

I'm currently focusing on adding documentation, writing a JRuby port of the
framework which should be 100% source compatible with the normal Ruby version,
and audio support. I'm also thinking about an easy way to store the keycodes for
easy and readable keypress event handling.

For now, development is progressing slowly because of the excessive amount of
work for school I have left, but I'm planning on having a 1.0 release by the end
of August.

Any suggestions are very welcome.

You can get the source code at:

http://gamer.homeunix.org

Binaries are unavailable right now, but I'll compile Windows and Java binaries for
the next release.

Wim
 
W

Wim Vander Schelden

Why you're developing a game framework when there are already library for
Ruby game development like Rubygame (http://rubygame.sourceforge.net)?

This is really a duplication of effort.

Thanks, now I have to face en existential crisis. I wasn't aware of rubygame, so
now I'm going to think about whether I'm going to continue my project or abandon it
and port rubygame to JRuby.

Wim
 
G

Guy Speier

Hello,

Can you tell me what this line:
configuration.frameworks.each { |framework| require(framework.to_s) }

is doing? I see that it reqiures "framework.to_s" ... I don't think it's a
file. If its a variable, how cna I see it's content?

thanks,
Guy
 
G

Gregory Brown

Why you're developing a game framework when there are already library for
Ruby game development like Rubygame (http://rubygame.sourceforge.net)?

This is really a duplication of effort.

Perhaps this is why:
(from http://rubygame.sourceforge.net/info.html)
----
Is rubygame development active?

In theory: yes. In practice: no, not really. Rubygame hasn't been
abandoned, but its author is desperately unmotivated (for a variety of
reasons). As a result, development is somewhat stagnant.
 
R

Robert Dober

Hello,

Can you tell me what this line:
configuration.frameworks.each { |framework| require(framework.to_s) }

is doing? I see that it reqiures "framework.to_s" ... I don't think it's a
file. If its a variable, how cna I see it's content?
require works with strings, instead of saying
require 'mylib'
you could of course say
m = 'mylib'
require m

To answer your second question:
puts configuration.frameworks.map{ |fr| fr.inspect}.join("\n")
might come in handy.

HTH
Robert
 
P

Phillip Gawlowski

Wim said:
Thanks, now I have to face en existential crisis. I wasn't aware of rubygame, so
now I'm going to think about whether I'm going to continue my project or abandon it
and port rubygame to JRuby.

Why? If it's fun for you, to do it, keep going. Besides, competition is
good, and I'm sure your framework can (and will) have different
strengths to rubygame, as there is no "one size fits all" in software
(otherwise, all games would use only one game engine, for example ;).

--
Phillip "CynicalRyan" Gawlowski
http://cynicalryan.110mb.com/
http://clothred.rubyforge.org

Rule of Open-Source Programming #13:

Your first release can always be improved upon.
 
G

Gregory Brown

Actually, there is already a new version of Rubygame released and is active
very recently. See the Rubygame annouce mailing list archive, you will see
the author just released a new version a few days ago.

It already attracted a few active developers working on Rubygame.

Maybe this part of the infopage should be removed then.
 
C

Charles Oliver Nutter

Phillip said:
Why? If it's fun for you, to do it, keep going. Besides, competition is
good, and I'm sure your framework can (and will) have different
strengths to rubygame, as there is no "one size fits all" in software
(otherwise, all games would use only one game engine, for example ;).

Absolutely agree. Do your own thing, the way you want.

- Charlie
 
S

stoyan

I've released GameR, a small and simple game development framework for Ruby.
Currently, it can do pretty much anything except for sound output. Features
include a Timer class, graphics output, event handling and image support.

There is already pretty good game development in Ruby framework -
Miyako: http://www.twin.ne.jp/~cyross/Miyako/ (site is in Japanese).
Maybe better collaborate.
 

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