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Unknownx4
hey, i have a tool called undecor it generate .lib .h and a .def file.
but the problem is the header file is coming out like this (example1.)
but it needs to be like example2. it is for the game America's Army
based on the unreal 2 engine.(undecor just uses dumpbin and undname)
but the problem is the header file is coming out like this (example1.)
but it needs to be like example2. it is for the game America's Army
based on the unreal 2 engine.(undecor just uses dumpbin and undname)
Code:
example1.
public: __thiscall TArray<unsigned short>::TArray<unsigned short>(class
TArray<unsigned short> const &);
public: __thiscall TArray<unsigned short>::TArray<unsigned short>(int);
public: __thiscall TArray<unsigned short>::TArray<unsigned short>(enum
ENoInit);
public: __thiscall TArray<unsigned short>::TArray<unsigned
short>(void);
public: __thiscall FArchive::FArchive(class FArchive const &);
public: __thiscall FArchive::FArchive(void);
public: __thiscall FArchiveCountMem::FArchiveCountMem(class
FArchiveCountMem const &);
public: __thiscall FArchiveCountMem::FArchiveCountMem(class UObject *);
public: __thiscall FArchiveDummySave::FArchiveDummySave(class
FArchiveDummySave const &);
public: __thiscall FArchiveDummySave::FArchiveDummySave(void);
Code:
example2.
*/
//
-----------------------------------------------------------------------------
// FInterpCurvePoint ('Struct' From Unreal)
//
-----------------------------------------------------------------------------
class DLL_IMPORT FInterpCurvePoint
{
public:
FLOAT InVal;
//CPF_Edit
FLOAT OutVal;
//CPF_Edit
FInterpCurvePoint(FLOAT, FLOAT);
FInterpCurvePoint();
class FInterpCurvePoint & operator=(class FInterpCurvePoint const &);
INT operator==(class FInterpCurvePoint const &);
};
//
-----------------------------------------------------------------------------
// FRotationRandomizer ('Struct' From Unreal)
//
-----------------------------------------------------------------------------
struct DLL_IMPORT FRotationRandomizer
{
public:
class FVector MeanDirection;
//CPF_Edit
BYTE bPitch;
//CPF_Edit
FLOAT PitchMean;
//CPF_Edit
FLOAT PitchMaxDeviation;
//CPF_Edit
FLOAT PitchFalloff;
//CPF_Edit
BYTE bYaw;
//CPF_Edit
FLOAT YawMean;
//CPF_Edit
FLOAT YawMaxDeviation;
//CPF_Edit
FLOAT YawFalloff;
//CPF_Edit
BYTE bRoll;
//CPF_Edit
FLOAT RollMean;
//CPF_Edit
FLOAT RollMaxDeviation;
//CPF_Edit
FLOAT RollFalloff;
//CPF_Edit
FLOAT SpeedMean;
//CPF_Edit
FLOAT SpeedMaxDeviation;
//CPF_Edit
FLOAT SpeedFalloff;
//CPF_Edit
class FRotator Base;
//0
};