Free C++ 3D Mesh Library

  • Thread starter Adam Teasdale Hartshorne
  • Start date
A

Adam Teasdale Hartshorne

Hi All,

I have been using Dave Eberley's WildMagic Library as part of some
research work I am conducting. I have been using his BasicMesh class to
store the mesh connectivity of some points, however his class does not
allow for changes in the mesh such as splitting a triangle into 4 new
ones (and hence creating new vertices, edges and triangles).

I am therefore looking for a free c++ class in a similar vein to Dave's
class, which will also allow me to store and update the connectivity of
a mesh. Any help would be much appreciated,

Adam Hartshorne
 
V

Victor Bazarov

Adam said:
I have been using Dave Eberley's WildMagic Library as part of some
research work I am conducting. I have been using his BasicMesh class to
store the mesh connectivity of some points, however his class does not
allow for changes in the mesh such as splitting a triangle into 4 new
ones (and hence creating new vertices, edges and triangles).

I am therefore looking for a free c++ class in a similar vein to Dave's
class, which will also allow me to store and update the connectivity of
a mesh. Any help would be much appreciated,

I have no idea what "Dave Eberley's WildMagic Library" is hence I can't
say anything about a "class in a similar vein to Dave's", and let me also
say that this is not the best place to ask, try comp.graphics.algorithms
next time, so I am not sure whether it would help but do take a look at
CGAL (www.cgal.org).

V
 

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