A
Adam Teasdale Hartshorne
Hi All,
I have been using Dave Eberley's WildMagic Library as part of some
research work I am conducting. I have been using his BasicMesh class to
store the mesh connectivity of some points, however his class does not
allow for changes in the mesh such as splitting a triangle into 4 new
ones (and hence creating new vertices, edges and triangles).
I am therefore looking for a free c++ class in a similar vein to Dave's
class, which will also allow me to store and update the connectivity of
a mesh. Any help would be much appreciated,
Adam Hartshorne
I have been using Dave Eberley's WildMagic Library as part of some
research work I am conducting. I have been using his BasicMesh class to
store the mesh connectivity of some points, however his class does not
allow for changes in the mesh such as splitting a triangle into 4 new
ones (and hence creating new vertices, edges and triangles).
I am therefore looking for a free c++ class in a similar vein to Dave's
class, which will also allow me to store and update the connectivity of
a mesh. Any help would be much appreciated,
Adam Hartshorne