javaFX Ultimate tic tac toe issues

Joined
Nov 28, 2016
Messages
2
Reaction score
0
hay so i have been working on this ultimate tic tac toe game i have the board showing with the 3*3 games on the board.
1650-c9c231f66366d46a6fc1723783f6f8a0.jpg
my problem is that now the pieces will not show on the board when a square is clicked.. any help would be gratefully appreciated.
below is the code that there may be a mistake
class XOBoard

this.ultimate1 = ultimate1;
// Initialise the boards
board = new int[3][3];
// renders is an array that holds the 'render pieces'
renders = new XOPiece[3][3];

// initialise the rectangle
back = new Rectangle();
// add the rectangle
getChildren().addAll(back);

//init the board
board = new int[3][3];
renders = new XOPiece[3][3];
for(int i = 0; i < 3; i++)
for(int j = 0; j < 3; j++){
board[j] = EMPTY;
renders[j] = null;
}
//current_player = XPIECE;

back = new Rectangle();
back.setFill(Color.BLACK);
h1 = new Line(); h2 = new Line();
v1 = new Line(); v2 = new Line();
h1.setStroke(Color.WHITE); h2.setStroke(Color.WHITE);
v1.setStroke(Color.WHITE); v2.setStroke(Color.WHITE);

//horazontal lines
h1.setStartX(0); h1.setStartY(0); h1.setEndY(0);
h2.setStartX(0); h2.setStartY(0); h2.setEndY(0);

//vertical lines
v1.setStartX(0); v1.setStartY(0); v1.setEndX(0);
v2.setStartX(0); v2.setStartY(0); v2.setEndX(0);

//translation of one cell height and two cell heights
ch_one = new Translate(0,0);
ch_two = new Translate(0,0);
h1.getTransforms().add(ch_one);
h2.getTransforms().add(ch_two);

//translation of one cell height and two cell heights
cw_one = new Translate(0,0);
cw_two = new Translate(0,0);
v1.getTransforms().add(cw_one);
v2.getTransforms().add(cw_two);

//add rectangle and lines to this group
getChildren().addAll(back,h1,h2,v1,v2);



//public method that tries to place a piece
public void placePiece(final double x, final double y)
{

// translate the x, y coordinates into cell indexes
int indexx = (int) (x / cell_width);
int indexy = (int) (y / cell_height);

// if the position is empty then place a piece and swap the players
if(board[indexx][indexy] == EMPTY && ultimate1.getCurrent_player() == OPIECE)
{

// board is the array that holds all the pieces
board[indexx][indexy] = XPIECE;
// Create a new XPIECE
renders[indexx][indexy] = new XOPiece(XPIECE);
renders[indexx][indexy].resize(cell_width, cell_height);
renders[indexx][indexy].relocate(indexx * cell_width,indexy * cell_height);
// Place an X on the board at position x,y
getChildren().add(renders[indexx][indexy]);
this.ultimate1.setCurrent_player(OPIECE);
}

else if(board[indexx][indexy] == EMPTY && ultimate1.getCurrent_player() == OPIECE)
{
board[indexx][indexy] = OPIECE;
renders[indexx][indexy] = new XOPiece(OPIECE);
renders[indexx][indexy].resize(cell_width, cell_height);
renders[indexx][indexy].relocate(indexx * cell_width,indexy * cell_height);
getChildren().add(renders[indexx][indexy]);
this.ultimate1.setCurrent_player(XPIECE);
}

here is the class xopiece

package ultimatexos;

//implementation of an XO Piece
//imports required for this class
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Ellipse;
import javafx.scene.shape.Line;
import javafx.scene.transform.Translate;

// class definition for an X or O piece
class XOPiece extends Group
{

// constructor for the class
public XOPiece(int type)
{
// create a new translate object and take a copy of the type
pos = new Translate();
this.type = type;

// create a new translate object and take a copy of the type
//this.type = type;

// choose which piece type we have
if(type == 1)
{
// we have an X piece generate two lines and add them to
// as render nodes add in the translate for our lines
l1 = new Line(); l2 = new Line();
getChildren().addAll(l1, l2);
l1.getTransforms().add(pos);
l2.getTransforms().add(pos);
l1.setStroke(Color.RED);
l2.setStroke(Color.RED);

l1.setStartX(0); l1.setStartY(0);
l2.setStartY(0); l2.setStartX(0);
}
else
{
// we have an O piece generate an oval and add it as a
// render node
e = new Ellipse();
getChildren().addAll(e);
e.getTransforms().add(pos);
e.setStroke(Color.LIME);

}
}


// overridden version of the resize method
@Override
public void resize(double width, double height)
{
super.resize(width,height);
// update depending on the type
if(type == 1)
{
// resize the lines
// Lines are crossed
l1.setEndX(width); l1.setEndY(height);
l2.setStartX(width); l2.setEndY(height);
}
else
{
// recenter the ellipse// and update the radii
e.setCenterX(width / 2); e.setCenterY(height / 2);
e.setRadiusX(width / 2); e.setRadiusY(height / 2);
}
}

@Override
public void relocate(double x, double y){
super.relocate(x, y);
pos.setX(x); pos.setY(y);
}




// private fields of the class
private Line l1, l2; // lines for drawing the X piece
private Ellipse e; // ellipse for rendering the O piece
private final int type; // maintain a copy of the piece type we have
private final Translate pos;//tran the set position of this piece
}
 

Attachments

  • tic.PNG
    tic.PNG
    8.4 KB · Views: 431

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

Forum statistics

Threads
473,768
Messages
2,569,575
Members
45,053
Latest member
billing-software

Latest Threads

Top