R
Raj Sahae
I'm trying to make an application with the following properties:
It uses FXRuby
It's a multiplayer turn based card game
Played over a network, or the internet
Players may play cards during other players turns
Players may manipulate their own components at any time
Players can make requests for info on any other players components at
any time
I originally planned to use threading, but I didn't know that Ruby
blocked IO in threads. Is there a better way to implement this type of
game than using threads and sockets? I am somewhat new to ruby, I
wouldn't consider myself an average ability ruby coder yet. How should
I go about this?
It uses FXRuby
It's a multiplayer turn based card game
Played over a network, or the internet
Players may play cards during other players turns
Players may manipulate their own components at any time
Players can make requests for info on any other players components at
any time
I originally planned to use threading, but I didn't know that Ruby
blocked IO in threads. Is there a better way to implement this type of
game than using threads and sockets? I am somewhat new to ruby, I
wouldn't consider myself an average ability ruby coder yet. How should
I go about this?