I am using RUDL, to create a 2D engine in Opengl... I cant find anything\nthat would cause for this great deal of lag I am getting, other then the\nfact I have 17 polygons. I'm.. not sure why it would lag so much over\nonly 17 polygons.. I do not think there are any memory leaks, because\ntextures and what not are initialized once, and are pretty safe.\nAlthough... there is still this huge lag.. when I take away the\npolygons, the lag is gone, when I add them back in. The lag is back, and\nreasons this could be? Anything I could do to fix it? (dont ask me why\nim using opengl to make a 3D engine, I just want too. >.>'