A
alice
I'm trying to get sounds to play on image mouseovers using dreamweaver
8, and I found out that the code it generates to do this only works
for IE. Is there a way to do this so that it will work with most of
the popular browsers? I don't care if it can be done with dreamweaver
or if I have to hand code or copy code from somewhere, I just want it
to work.
Here is what DW creates
function MM_controlSound(x, _sndObj, sndFile) { //v3.0
var i, method = "", sndObj = eval(_sndObj);
if (sndObj != null) {
if (navigator.appName == 'Netscape') method = "play";
else {
if (window.MM_WMP == null) {
window.MM_WMP = false;
for(i in sndObj) if (i == "ActiveMovie") {
window.MM_WMP = true; break;
} }
if (window.MM_WMP) method = "play";
else if (sndObj.FileName) method = "run";
} }
if (method) eval(_sndObj+"."+method+"()");
else window.location = sndFile;
}
8, and I found out that the code it generates to do this only works
for IE. Is there a way to do this so that it will work with most of
the popular browsers? I don't care if it can be done with dreamweaver
or if I have to hand code or copy code from somewhere, I just want it
to work.
Here is what DW creates
function MM_controlSound(x, _sndObj, sndFile) { //v3.0
var i, method = "", sndObj = eval(_sndObj);
if (sndObj != null) {
if (navigator.appName == 'Netscape') method = "play";
else {
if (window.MM_WMP == null) {
window.MM_WMP = false;
for(i in sndObj) if (i == "ActiveMovie") {
window.MM_WMP = true; break;
} }
if (window.MM_WMP) method = "play";
else if (sndObj.FileName) method = "run";
} }
if (method) eval(_sndObj+"."+method+"()");
else window.location = sndFile;
}