Adam Maass said:
1) You have two identical glass balls; when dropped from a certain height,
I have failed when trying to find a good solution for this
question and also when trying to find the solution for the
earth-walk-problem (walk 1 mile south ...).
I now have analyzed the cause of my failure and found a
procedure to avoid such failures in the future.
Analysis In both cases, I immediately had an idea about the
correct solution. This was in the first case: Bisecting the
intervalls recursively, which lead me to the bad solution
to begin at floor 50. In the second case: Starting at the
north pole, which kept my from finding other solutions.
Interpretation I call this phenomenon "stuckness".
(Although I just made up this word, Google finds some
interesting hits.) One is stuck with some solution and thus
kept from finding a better one. One sometimes experiences
this, when searching keys within the flat: One finds them
when one is giving up attempts to find them. That's
because, when intentionally searching keys one is stuck with
one's idea where they should be and thereby excluding
the place where they are from the search. Another example
of stuckness is [1] (given below).
Solution One should try to forget what one knows and to
evenly and coarsely split the solution space. Then one should
evaluate every candidate without prejudice. In the case of the
balls this might lead to 11 candidates: start with the first
ball at floor 0, 10, 20, .., 99. Then, when analyzing floor
10, ask: What would be the next step if it breaks? What would
be the next step if it does not break? This should lead to the
insight that this might better than to start at floor 50. In
case of the earth-walk, the candidates could be 11 circles of
latitude: The north pole, the south pole, a point at the
equator and some circles in between. Analyzing a start point
from the circle near to the south pole might lead to find
the other solution(s).
Comment In optimizing generate-and-filter programs, one is
"moving the filter into the generator" in order to avoid
generating nonsense only to filter it later. The exercises
show the results of this happening in the human brain: Better
solutions are missed in case of artificially constructed
exercises. Still, the individual might be more efficient in
the average.
Comment Thus, these questions might not measure "skill" but
"stuckness" or the »distance between the generator and filter«
for an individual. The problems might prefer persons who can
increase the distance of the filter to the generator. This
might be an advantage to solve such exercises, but it is not
clear whether it will be an advantage on the avarage of real
work problems otherwise. The tests might also test some sort
of patience: Whether one has a tendency to jump to conclusions
or takes some time and care for a deeper investigation. In
real life, both approaches sometimes are beneficial. One can
not always investigate every problem in depth.
[1]
Here are quotes from a related older article of mine:
QUOTE
Sometimes one believes that it is easy for children to
understand technology..
The German researcher Martina Ziefle did an experiment with
children and adults and found that this is not true. But there
was a difference: The children wanted to learn and thus had
much more patience than the adults.
A small report in German about this experiment is here:
http://www.heise.de/newsticker/meldung/print/37449
UNQUOTE
Comment This shows the relevancy of patience.
QUOTE
Alan Kay was teaching five-year old children how to
program a circle: They were asked to walk in a circle
and to report what they did. The children would answer
"walk a little and turn a little." After that cognition
they could write a program to draw a circle.
Ten-year old children already knew what a circle is:
"The set of all point, having the same distance to a
center." So they startet to program individual points
starting at a center, which was more complicated; and
the result was non a connected circle but only single
dots.
Fifteen-year old children already knew the formula »r² = x² + y²«.
They tried to draw a circle using that formula, but
failed. (This formula is not a good starting point for such a
program.) Just because of their additional knowledge, it was
actually more difficult or impossible for them to write such a
program. At least that is what Alan Kay said in a video.
UNQUOTE
Comment This illustrates my concept of »stuckness«:
The fifteen-year old children where stuck with the
formula and thus where not able to find the solutions
of the younger children.