Oh, holy Christ no. You didn't reply with ANOTHER huge attack post.
You did.
*sob*
There goes my next three hours or so...
Oliver said:
Here's an alternative: Don't use Windows, nor a "perfect
Windows-compatible OS". Use a different OS. Like Linux, or MacOSX.
And what about all the stuff that won't work afterward? I am entitled
to continue using it. I don't see any justification for being required
to pay Microsoft to be able to use this third-party software that
isn't by Microsoft. Even assuming there was some justification for
having to pay Microsoft to use software that is by Microsoft, despite
such use still not adding anything to Microsoft's costs.
I guess you don't consider Firefox to be an alternative to IE, then.
An alternative, yes. A perfect one, no.
EXACTLY! This is why there is value to having commercial games. There
is a minimum quality barrier that most game companies adhere to when
making games which actually cost money. This is why I believe the vast
majority of the time, commercial games will be better than free games, and
why forcing all games to be free is a bad thing.
Your conclusion does not follow. The game content and software would
be driven down to marginal cost in an ideal world. So? Here's how to
make money making commercial games anyway:
* Let Coke and Pepsi bid for which appears on in-game vending machines
and billboards and such.
* Promise to use all kinds of nifty hardware OpenGL features in
exchange for some money from nVidia and/or ATI. Your game will help
them sell video cards, which are expensive and scarce physical goods
they make a profit on. Everyone wins.
* For online-type games, create an official tournament and get
sponsorship and sell tickets (since spectating burdens their server
bandwidth, there's nothing wrong with them charging for the
privilege). This works for sports. People play baseball without paying
anyone royalties all the time, and it doesn't mean baseball is
unprofitable just because anyone can play for free! Look at the money
MLB rakes in. Just look at it. Even if they stopped what abusive IP
crud they currently do, there's still tickets in limited-space
stadiums to sell for a profit, and sponsorships. They make oodles off
those alone. So could an online game that was good enough to be a
cybersport.
* For online-type games, a constantly-evolving online world with
interaction with other users ala MMORPGs is a viable model either for
the entire game or for a game mode. Easy copyability of the game
software doesn't stop you making a killing charging for bandwidth to
your game servers for this MMOG mode.
* Costs can be reduced by crowdsourcing more content. In the extreme
case the commercial aspect is reduced to acting as a crap-filter and
charging for the privilege. Game development can be open sourced and
crowdsourced. At this point the role of the corporation can reduce to
a low-expenses recommendation service in effect.
* Recommendation/crapfiltering can be crowdsourced. Pass free games
through a filter like this and skim off the top, for free.
* Makers of free games have an incentive to pass such filtering,
especially if they have got product placement plugs or similarly in
the game content, or sell ancillary goods or services such as some of
the things described above.
Well, noticed that the "crowdsource" tends to go crazy over commercial
games (look how many fan sites are drooling over Halo 3, Assassin's Creed,
the next Final Fantasy, the next Metal Gear Solid, etc.)
How much of that is due to artificially generated hype via marketing
though?
What was the last free game that the crowdsource went crazy for?
Counterstrike, in 1999? And what was the one before that? Nothing?
Quake 1 capture the flag comes to mind (user-made and free if you
already had Quake). And Enemy Territory got pretty popular (free). A
lot more good free games are just obscure, because there isn't a big
corporate marketing push behind them. If the worst came to the worst,
and big corporate game making did die off, that marketing noise would
disappear and people would start having to seek out games via google,
and would start up clubs and recommendation engines and the like to
spread the word about good ones. And there'd no longer be as big a
commercial incentive to game the system on ratings sites and the like
either. Game marketing, such as it was, would be more meritocratic in
character, and there'd be plenty of high quality ones. Which you'd pay
less for.
"Filtering" is not the only thing which makes commercial games better
than free games. If it were, there should be a free game around with the
same quality as the greatest commercial games. Where are they?
Everywhere, if you'd only bother to look for them, but I guess you'd
rather not do so and risk seeing evidence that might overturn your
precious dogma.
If there were no more games of the same quality as commercial games
There is no evidence that this would happen and plenty of reasons to
believe it wouldn't, and high quality games would continue to be
produced.
And even if you were RIGHT -- is losing (or maybe just delaying) the
top tier of games -- GAMES -- too high a price for society to pay for
much greater freedom, much reduced costs of living, much richer
culture generally, and much more innovation in productive technology?
You forgot about the part of Quake 3 never getting made
You assume it wouldn't have been. You have no evidence. It might have
been made but the makers had a different business model. You don't
know!
Well, I think you're wrong, otherwise we should see, in addition to
all the crappy free games, some free games which rival the quality of
commercial games. But we don't.
"We" don't? *I* do. *You* do not, probably because you don't look, or
refuse to believe your eyes when you do.
Level design is not sufficient to make a good game. You need art
asset, music, voice acting, script writing, story design, 3D modelling,
engine programming, and so on.
And people have done all of those things to top notch quality too. *I*
have done top notch level design AND art asset design PERSONALLY. Free
mods for games have done more or even most of those things. Source
port derivatives and whole-cloth free engines have been made -- and
distributed for free -- so even engine programming is covered.
Not a one of the talents you just listed is precluded by a game not
being a commercial one with a business model dependent on restricting
copying. NOT A ONE.
As you've shown with your examples, "free" can get you some additional
levels for an existing commercial game... But you need the commercial game
in the first place.
No, you only need "a game" in the first place. And certainly "a
commercial game" that just so happens not to be funded by a
restrictive business model would suffice.
Can you name some of them? And I want you to use the same metric for
"high quality" as you do for commercial games. So when you mention
"Nethack" or "Sokoban" or "Frozen Penguin" or "Bejeweled", etc., while
they may be "high quality" compared to other free games, they suck
compared to commercial games.
On what basis? Many have as good or even superior gameplay to typical
commercial games. It's not always about glitz and top-of-the-line
graphics you know. Even when it is, free can compete.
Oh wait... No, it can't. Because our expectations as gamers have moved
on since 1996, when Quake 1 was first released, over ten years ago.
You neglected the point I was making, which was that Quake 1 was used
as the base for developing these new, free engines, rather than these
games being "simply" Quake 1.
First we have Tenebrae. It's Quake 1's gameplay and levels with Doom 3
quality visuals. In other words, a Quake 1 updated for the 21st.
Then we have such games as Nehahra. That is a quite-large, high-
quality single-and-multiplayer FPS built on an engine called
Darkplaces. Another Q1 source port. It's recent and Nehahra is
competitive in quality with commercial games of the same vintage as
Nehahra.
Really? Popular, you say? Is it as popular as Warcraft 3? Does it have
the visuals of Supreme Commander? Or is this another free game which is
decidedly less impressive than its commercial counterparts?
It may have excelled on gameplay (and price competitiveness) more than
on visuals, but so what? See above re: eye candy not being everything.
I think you need to get your eyesight checked.
Screenshots selected by you that would favor your side of the argument
do not mean a damn thing. I could use the D3 engine to make some
outright horrible-looking screenshots, even ones full of visual
glitches and ugliness, and post links to them here, and they would
likewise prove nothing.
A few potentially-biased samples proves nothing.
I don't disagree with that. I'm saying that people are drawn to money,
and that companies prefer to higher people who are more talented as
opposed to people who are less talented.
And this would change when the company used another business model
than per-copy pricing and copy restrictions how, exactly?
Therefore as a natural process, commercial games get more talent
poured into them than free games.
In your worst case scenario of no more commercial games, obviously
that talent would have nowhere to go but into free games, and free
games would improve to take up the slack.
I'm not saying there's zero talent in free games. I'm saying if you're
really talented, you'll probably be able to get a job using those talents.
And given that most people prefer to do something and get paid for it,
rather than do the same exact thing for free, those talented people will
tend to get jobs. From companies. Who make games. Which cost money.
Nobody said anything about the talent not getting paid. Does the
talent on a typical top-notch commercial game get any royalties from
copyrights?
NO!
Not that I've ever heard of, anyway!
And we've already seen that companies can still make money from
content without copyright law. They just can't do it in a particular
common, lazy, and frequently abusive manner anymore.
I don't dispute that there is no 100% compatible substitue for
Windows. I DO dispute that Windows is indispensible.
You aren't the judge of that, you arrogant twit. The person who has a
particular goal they need to achieve using computer software is the
judge of that.
HIGH END I said.
I'm not aware of a law that forces you to pay Microsoft to play
certain non-Microsoft games. On the other hand, you may need to pay
Microsoft in order to acquire a valid license for Windows. If the game
*requires* Windows, that was a decision that the game makers made, and is
not really Microsoft's fault.
It is, however, a market failure that there's no alternative in such a
case, even though such an alternative would cost no more and save some
people money.
I am against market failure and uncompetitive markets. I am not
against businesses making an honest buck. If my suggestions have some
side effects such as making it harder for some businesses to make a
dishonest buck, well, so what?
If you can figure out a way to play the game
without using Windows (perhaps, e.g., because it was a game written in
Java, or perhaps via emulation software), then you won't need to pay
Microsoft at all. This shows that there is no such law.
Not on the books, but there seems to be one in practise -- either pay
the Microsoft tax or pay in subtler ways by missing out on certain
things. There is no reason whatsoever for a just society to enable
such a thing to be, in effect, enforced on everyone to enrich someone
WHO IS ALREADY THE WORLD'S RICHEST MAN -- WHAT MORE DOES HE POSSIBLY
NEED OR CAN HE POSSIBLY DESERVE!? JESUS H. CHRIST JUMPING ON A FUCKING
POGO STICK YOU ARE DENSE OLIVER WONG!
I think there exist certain things you should not be allowed to do.
I do too -- but only where they cost someone without that someone's
consent. If I take money from A's pocket without A's permission,
that's wrong, same if I kill or injure A against his wishes. If I let
B copy an object of mine, using resources B and I legally possess, and
B chooses to do so, then no wrong can possibly have been committed
under any sane theory of natural justice.
This is where I would normally say "So what?" because I'm not really
interested in how you think the world should be.
That's what this whole discussion is about -- a particular proposal
for making the world a better place. If your response to that sort of
thing is "So what?" then buzz off already -- this thread is no longer
discussing anything that you are interested in. On the other hand, if
you are interested, and you object and believe that the world, if it
were that way, would be worse rather than better than the world we
have now, then please muster arguments AND EVIDENCE supporting your
theory if you choose to continue to argue in this thread.
Well, first of all, you're not using the same definition of
"indispensible" as I am. Second of all, if you want to find out how, I
already told you what to do: Go to comp.os.linux.advocacy. If you don't
want to find out how (perhaps because finding out how would threaten your
current belief system), then it doesn't matter what I tell you.
Nice try, but I already know the answer: color management in
particular is thinly-supported to nonexistent under unix in general,
and particularly using only free software.
The term "attacking" has too strong of a negative connotation. I am
pointing out whaT I perceive to be logical inconsistencies in your
reasoning so that you may better explain them to me. I've said this in my
previous post already.
Your claimed "logical inconsistencies" are founded on false
assumptions on your part. For example in the games stuff you think one
of the things I said is logically nonsense because it assumes there'd
be games like Quake. My assumption is safer than yours -- an
assumption backed by zero evidence that no such games would ever be
made.
Yes, I know, and these are arguments I've cited to other people as
well towards the benefit of your reform. This is why I'm am generally
supportive of your reform. It's just the details that I disagree with.
I find this remarkable. You seem wholly critical of it most of the
time. What specific details though? There are proven business models
for no-copying-restricted commercial software (Red Hat). There are
proven business models for you-can-play-for-free commercial games
(baseball, admittedly not a computer game, but I don't see that
distinction as being relevant). There are also proven downsides,
abuses, rampant problems, and issues with the existing system most of
which cannot be fixed except either by superficial bandaids or by
tossing that whole system into the recycle bin as inherently flawed
and proven not fit for purpose.
This is a big claim, and one I would not repeat without more evidence
backing it up.
It is very strongly supported by evidence. I noted costs of living
would go down, perhaps drastically -- a phaseout rather than abrupt
repeal might be in order to protect the economy from deflation, never
mind to protect it from a too-violent transitional phase. I'd suggest
setting a date a decade or less in the future at which time all
existing IP rights expire, save keeping trademarks around, with a firm
foot put down to limit trademark infringement liability to where it
actually confuses a typical consumer as to who made or endorsed the
product; none of this dilution or defending-the-mark BS; continuing to
use the mark in marketing suffices to ensure continued ownership of
the mark, and use of the mark to sell unauthorized similar merchandise
to the same market remains infringement. McDonald's burgers and
McDonald's car repairs can coexist peacefully. The fast-food chain
need not sue the car repair company frivilously or risk losing its
mark for not defending it; continuing to sell burgers under the brand
name suffices to ensure they get to keep the mark. No consumers are
going to eat a McDonald's sparkplug or dring McDonald's windshield-
washer fluid and then complain that their burger was rock-hard stale
and their drink poisoned, after all; there's no risk of confusion in
this scenario.
Now picture this -- copyrights and patents all expire on say January 1
2012. Companies have five years to adjust and start positioning
themselves for the post-IP future, developing alternate business
models. They can even get new copyrights and patents, but with the
full knowledge that they'll only be good for a handful of years.
There'll be a mad scramble; so be it.
And then costs for everyone for almost everything drop. Costs of R&D
drop. Government does the big, expensive Phase III clinical trials
instead of Big Pharma starting even before the expiry date of January
1 2012 on the pharma patents, so R&D costs for Big Pharma ALREADY
dropped.
Soon, between thinner margins and improving filtering software and on-
demand internet services killing traditional broadcast media, the
traditional obnoxious, intrusive advertisement is doomed; sponsorship
arrangements and product placements take their place, along with
classifieds and referral/recommendation services and the like. Madison
Avenue goes the way of the dodo. Companies like eBay and Craigslist
and Google dominate the field, along with specialists in auctioning
product placement rights and designing plugs, and such.
Innovation speeds up enormously. Huge new wealth is created as a
consequence.
Lots of people lose their jobs sometime during the shakeup, but job
security has been lousy for a decade plus anyway, so nobody much
notices. Unemployment probably doesn't change much at first, but
eventually begins to drop. Lower costs mean people need less money,
and part-time work becomes the major thing. Statistics-keepers change,
then change again the definition of unemployment as the full-time 9-
to-5 job goes the way of the dinosaurs. The typical working week is 3
days with a fair amount of flexibility at roughly the pre-existing
hourly pay rates; this is a pay increase relative to the cost of
living when compared to pay and cost of living now. One went down; the
other went down even more.
Lack of fat margins and especially presence of competition not only
reinvigorates innovation but also makes companies have to roll profits
into R&D and pass on savings to consumers. There is no longer a viable
business model that blows a quarter's earnings on oak-panelling the
entire penthouse floor of Corporate HQ on the CEO's whim and letting
the CEO vote himself a seven-figure pay raise on their already eight-
figure salary to finance that enormous new yacht they wanted.
Advertising is also an expense to trim; making a good product and
getting it a small amount of initial attention, then letting the
recommendation engines promote it, is far more cost effective.
A few sectors besides advertising are seriously shaken up. Mainly
luxury sectors.
The economy becomes leaner and meaner, more streamlined and efficient.
The first nation on Earth to run itself this way is going to rapidly
outproduce all rivals and will probably play host to the technological
singularity when that happens.
Right now, the likeliest candidate is ...
China.
USA, you'd better watch out, or you will become a has-been!
[snip "stylistic criticism"]
Actually, it was a reference to the Matrix, you uncultured ... so-and-
so.
Nice. So what have you released into the public domain so far?
Not much into the public domain per se, but some (quality!) game
content with a copyleft, and plan to copyleft some software I'll
release when (if) I get around to finishing it.
So yes I am willing to put my money (well, time and effort) where my
mouth is.
I argue that the pixel-position of filenames on the screen is "how the
data looks" and not "how it behaves semantically".
I argue that the order of presentation of items is "how it behaves
semantically". Especially when it makes a big difference to user
convenience. For example, weeding out duplicates and near-duplicates
from digital photos. The photos need to be positioned side by side in
the Explorer window and one double-clicked, and then you can just
arrow back and forth in the previewer to flip between them and compare
them visually. This doesn't work if they are not first positioned side
by side, e.g. if one is where it should be and the other is way the
hell down at the bottom of the list. The user has to make a SECOND
drag to move the latter file to where they want it (or the first file
to the end of the list). This is annoying. Worse, it's SLOOOOOW;
Windows doesn't let you drag the file way above the top border of the
window to scroll faster and bring it down to almost back inside the
window to scroll slower. It just scrolls fairly slowly no matter what.
I avoid making "never, ever, ever" claims. I claim that 100% of the
time (which is like 5 or 6 times) in which I did it, the bug did not
manifest itself.
Try it 50 or 60 times. It is *very* intermittent.
Under the performance settings, I've got everything unchecked except
for "Show translucent selection rectangle", "Show Window content while
dragging", "Smooth edges of screen font" and "Use common tasks in
folders".
I've also got the show shadowses, smooth-scroll list boxes, and
background images. None of which should affect positioning or sorting
of icons in Explorer windows. The only one that should affect icons at
all is the last of the show shadows options.
The options I kept are the ones that actually make things more
legible, and help active menus and other things stand out from
background clutter, aside from maybe background images. I think
disabling that prevented desktop wallpaper from working or something.
Drop shadows on icon names makes icon names easier to find and read to
compensate anyway.
All the animation options that slow stuff down or consume unneeded
resources or simply annoy went bye-bye of course. Especially the
search puppy -- it would actually not accept input during some of the
animations until the animation completed, which is just plain
irritating, nevermind pointless. Slowing down my workflow just so your
animation can't possibly glitch from a new animation being cued while
an existing one isn't finished is a classic example of inversion of
priorities and not one you can blame on the kernel scheduler either!
So you agree that several bugs have been fixed in the time span of 10
years?
I agree that the vast majority of those that merely annoy users but
lack security implications have not.
Yeah, that's the claim. Some people (myself included) are skeptical.
And some people (yourself included) seem reluctant to accept evidence
in favor of the claim. I wonder why?
Well, it depends on the vending machine, I suppose. It's conceivable
that there may exist a vending machine out there which will display an
EULA that you must agree to before accepting your beverage.
That might actually be legitimate, given that it's a condition of
receiving the beverage.
The usual commercial software EULA is more comparable to a vending
machine that accepts your quarter and spits out a can. Then you go to
pop the tab and the can forces you to accept a EULA before you can
take a swig. OTOH the can is your personal property along with its
contents according to all applicable sales law since your purchase
from the vending machine was valid. Puncturing the can's side and
filling a glass with the contents thus released appears to be a
perfectly legal end-run around accepting the EULA, especially since
it's very unlikely you can refuse the EULA and then put the unopened
can into a slot in the vending machine and get your quarter back.
When the typical commercial software EULA is transformed (retaining
the semantics intact) to an analogy like the above, it becomes clear
how absolutely ridiculous it is, and how absurd and harmful making
them actually legally binding would be.
And it does retain intact semantics. Your newly-purchased CD is also
your private property, and you have certain rights in it. Including
via 17 USC section 117(a)(1) an affirmative fair use defense for
installing and running any software that's on that CD, even where such
activities create some private copies. No permission from the
copyright holder need be sought, so nothing need be agreed to in
exchange for that permission. The EULA offers no consideration.
Bypassing it somehow and installing and running the software anyway is
exactly analogous to puncturing the extortionate cola can with the
bogus EULA described above.
If there *IS* an EULA, then I will decide whether or not I agree with its term
before buying the drink.
And if the EULA only pops up when you try to pop the tab, AFTER you've
lost your quarter? I rather suspect you'll question its legitimacy
then!
I must be stupid, because I don't understand your answer. Can you
explain it in more simple terms?
If a company wants to further restrict a customer beyond what their
copyrights already limit, or prevent a customer exercising customary
rights to seek remedy through the courts and the like, then I think
they should have to get the customer to physically sign something. And
they should have to have fully-substitutable competition. As a check
on abuse.
As I mentioned, I often sign documents
with no witnesses present, citing my income tax return as one example. Do
you think these zero-witness documents have no meaning at all? Or do you
think that it may be possible to be bounded by the conditions of a
document you signed and agreed to, even if there were not witnesses seeing
you sign it?
Yes, IF the one wishing to hold you to the agreement can produce a
signed-by-you bit of paper saying you accepted the terms. No software
EULA results in the manufacturer having any such signed document to
produce as evidence that you agreed to anything, however.
Your signed tax return is sent to the government, who can later use
the tax return with your signature on it as evidence of something if
it has some reason to want to do so.
Your click on the "accept" button on some dialog on your computer in
the privacy of your home was witnessed by noone else AND produced no
such lasting evidence. At most, this is like agreeing verbally to
something without the other guy getting it in writing. While the other
guy was listening to his iPod and deaf to the world.
I'm not from Australia either.
New Zealand then? -- forget it; this guessing game is pointless.
[some HTML gobbledygook that looked like a google link to somewhere
uninterpretable due to all the tags and punctuation snipped]
Just because I reply to something doesn't mean I disagree with it.
No, it's only when your reply is critical of that something that it
means you disagree with it. So, for example, if you posted "Me too!"
you'd probably be an AOLer but you wouldn't be disagreeing with
anything.
To insult someone is a deliberate action. I am not deliberately
offending or hurting you. I am stating what I believe to be objective
facts, or if they are merely my opinions, I explictily state so.
Nice try with the weasel words, but no cigar. You can believe with all
your heart that I'm an idiot or consider it "merely your opinion" that
I'm nuts, and if you call me an idiot or crazy in public it's still
insulting.
I disagree, but am too lazy to explain to you my reasons for believing
otherwise.
Either provide a plausible alternative theory for what happened or
agree. You should certainly be interested in it now, because the
censor has broadened his horizons somewhat. This posting of yours that
I'm replying to? It got attacked in precisely the same way as my last
TWO postings to this branch of the thread (yes, it's now TWO, THREE if
you count the repost attempt of the first one separately, and so a
total of FOUR separate messages, three by me and one by you).
Yep. Attacked. The same NNTP server I use to check propagation doesn't
show the post you wrote that I'm currently responding to. It is
visible on Google Groups, and maybe some larger subset of Usenet, but
it failed to reach all of Usenet, and it is one of only four news
postings I'm aware of to have done so in this newsgroup in the past
MONTH. All in the same thread, all one of us replying to the other,
all on the same controversial topic.
Damned selective if you ask me.
At least it likely exonerates you, unless it's a very clever decoying
strategy. But my guess is it's someone else.
It's worth noting that the latest message by you is the first one that
suggests strongly that you might not be wholly averse to IP law going
down the tubes. So it's when you displayed signs of having some anti-
copyright views, and only when you did so, that you became a target.
Interesting also. Also indicates a human is reading the message. A bot
would have a hard time identifying a copyright-related argument as
being anti-copyright rather than pro- and also distinguishing your
posts quoting my arguments against copyright from your actually making
your own independent anti-copyright remarks.
If a software bug, glitch, spam-filtering program, hardware error, or
anything else in any NNTP server or any other machine is responsible,
it is apparently an AI-complete bug, glitch, spam-filter, hardware
error, or whatever, and that technological singularity I mentioned
earlier is already upon us, but I find this much less likely than that
the "glitch" is one of the carbon-based and bipedal components of the
infrastructure instead, presumably one with an axe to grind.
Perhaps because I believe without copyright, computer games would be a
lot crappier on average?
I think that this is pessimistic at least, and in all likelihood just
plain wrong.
At any rate, it's not a black and white issue.
Just because I oppose copyright abolition doesn't mean that I think we
should have lots and lots of copyright. Maybe I think we should have less
copyright than we have now, but we should have more than zero copyright.
Any amount at all intrudes into my home and tells me what I can and
cannot do in the privacy of same with only consenting partners. It's
as bad as the sodomy laws that are occasionally used to prosecute
consenting adults, for ****'s sake (no pun unintended).
No, just implied it. *sigh*
The value of the technology is not in having it, but in being the only
person to have it.
That's a very fragile state of affairs by the nature of the physical
laws of this universe. It is unwise to depend on it lasting, and it is
foolish bordering on actively dangerous for law enforcement in a
democracy to indulge such unwise persons in their wishes that the laws
of physics be different. Alice is well advised to stop being such a
greedy so-and-so and make what they can of the valuable and more
robust fact of being the FIRST person to have it.
Okay, so we agree that not ALL information should be free. Good.
I'm not so sure. I may not have objected to such laws, but it would be
interesting to see if they can be done without. Of course, it would
require decentralizing command-and-control in battles; judging by the
evidence, decentralized-C&C guerrilla insurgents are superior to
traditional top-down armed forces in capability, even when
substantially outnumbered and outgunned. There are three likely
factors at play:
Flexible, decentralized C&C is a benefit itself.
Those fighting for their land or their lives are much more motivated
than those fighting for far off puppet masters; call it the home field
advantage.
Insurgents are willing to fight dirty and hide among hostages.
Eliminate the third and a decentralized army may still be a powerful
thing. Of course the powers that be would never stand for it, because
a decentralized army would be much more capable of turning quickly on
*them* if they started to look like they were among the bad guys
rather than the good guys. The thing Bush and co fear more than
anything else is a decentralized armed service that's unswervingly
loyal to the American ideal and its constitution and bill of rights!
Such a service might be especially good at defending the borders, but
it's likely to turn on the current crop of kleptocratic elites and it
certainly wouldn't go fight a pointless land war in Asia on their say
so without solid evidence of a military threat there to the homeland.
The sort of threat Iraq's WMDs would have posed, had they not
possessed a most inconvenient (for Bush) property, that of
nonexistence...
Given a decentralized, flexible-response armed forces the need for
battle plan secrecy laws goes away. Battle plans form closer to the
front lines and are only timely for hours. Also, they are likely still
encrypted and sent mainly locally. By the time anything of the plans
get to the general citizenship that battle's already over. Traitors
among the citizens get any such info too late. Traitors at the front
lines get battle info in a timely fashion, but would have done anyway.
So with radical military restructuring secrecy of battle plans can
rely purely on crypto and sensibility on the part of the troops. In
fact security of battle plan info goes UP, when traitors back behind
the lines and maybe even high up in the leadership no longer even know
the plan until it's too late, rather than seeing the plan with TOP
SECRET stamped all over it and being restrained only by the
possibility of being caught and punished if they misuse it. Such a
restructuring, in particular, makes a mole in the White House or
Pentagon a non-problem! No amount of lawmaking or traditional
enforcement methods can do that; only decentralization can. That alone
is a significant thing.
WMD information is dangerous where it is easy for a two-bit operator
to make a WMD and hold a city hostage with it, or use it just to get
attention or make a point. However it might be counterable with
information, rather than security through obscurity. For example, a
transparent world (all information is free) makes it easy to see who's
digging up and refining uranium, and where the plutonium from that
breeder reactor is going. This makes it easy to keep an eye on and
preempt anyone's making and using a bomb, or at least to keep an eye
on who currently has their finger on the button. Bioweapons info is
generally a coin whose flip side is info on how to cure or protect
against the same weapon. Transparency also enables the ingredients and
tools needed to make the weapon to be easily tracked and their use
monitored -- by those who know the secret recipe of course. And so
forth. Mutual watchdogging is the result of enough transparency, and
the current road of secrecy may be a dead-end. Security through
obscurity has a dismal track record in the cyber arena. Nuclear
nonproliferation is imperfect and leaks keep springing. Sooner or
later trying to plug them is no longer the optimum strategy for risk-
minimization. That point might have been passed, or might be yet to
come; wiser heads need to decide that question.
Private information about a person is dangerous insofar as its
disclosure can harm that person. Such dangers can be greatly reduced,
however:
* Drop all victimless crimes from the law books and add a
constitutional amendment forbidding the creation of more. Now
someone's harmless sexual or other recreational behavior is no longer
a legal risk if it is exposed.
* Transparency itself will force people to grow up and grow a layer of
tolerance for other peoples' sexual kinks and other differences and
preferences and even peccadilloes. Stigmas associated with medical
issues, including mental health ones, and sexuality go away and having
health information or sexual preferences revealed to the world ceases
to be a biggie.
* Some stuff, such as ability to hide involvement in a victimful crime
or concealing having breoken a promise to one's wife, is not worthy of
protection anyway.
* Financial information that can be used to defraud is the real
hotbutton issue right now with constant leaks of CC#s. The problem
here is actually the woefully inadequate security of the payment
mechanism itself. Fancy that -- a single number that must be revealed
to the other side of a transaction is the secret key to your money.
We've had public-key crypto for years and can replace every existing
non-cash payment method with a cryptographically secure mechanism
based on digitally signed transaction objects that act like
unforgeable cheques drawn on assorted accounts. Some of these will be
certified good for the amount of money -- essentially, unforgeable
emoney that's potentially as good as cash. Not untraceable of course,
just unforgeable. Some can be drawn on credit. They can be
interchangeable, aside from someone's potential unwillingness to
accept a non-certified version. A certified version just escrows the
money though to keep you honest, and maybe has a slightly higher
transaction cost as a result. This is a natural area for banks to R&D
but I don't see any evidence of it even starting to be researched.
Once financial information even up to account details can no longer
easily enable fraud (and indeed WOULD make fraud *detection* easier)
the reasons for keeping it private also dwindle to nearly nil.
* What remains? Peoples' own ineffable feeling of needing to keep
things about themselves secret. A rude and intolerant world is the
cause of that, and transparency puts the shoes on the other feet.
Going hostile due to someone else's private peccadilloes or whatever
would be mutual assured destruction for someone who has some such
skeletons in their own closet and all the closet doors are wide open.
* The risk of physical violence to people with certain lifestyles can
be addressed by the vastly increased risk of the violent getting
identified and prosecuted if information is easily available.
* Addresses readily available will enable spam. But transparency
exposes the hated spammers and they can no longer hide!
Upshot: in the longer term secrecy can be made obsolete with due care.
In the short term copyright and patent can be made obsolete right
fucking now.
Okay, so you agree that something which is "copyright-like" may be
desirable in some situations. Good. We're in agreement then.
Temporarily, at least; see above.
Note that what I suggested was nontransferable. It doesn't create a
property right as such, just a stronger affirmative privacy right,
since property must be alienable.
I'm talking about the situation in which it takes them more.
If it takes them more and they sell for less, the other one can
undercut them and bleed at a slower rate until the one is forced to
raise prices again or simply goes out of business. The market will
ultimately favor those who can make the product the most cheaply and
efficiently at a given quality point. This is economics 101.
Not by Microsoft, not by anyone else, and sometimes not even by the
third party developer. Sometimes you play around with a poorly documented
API until it just works, and then you swear never to touch this piece of
code again. It happens in the real world of programming.
That's such bad programming it deserves to blow up in your face. The
cure for such problems is, as everyone in this froup should be well
aware, Java. The only downside: it takes away your excuses for
platform discrimination, and it's unsuited to small apps.
Anyway, you didn't address my point at all. Like I said, you're
assuming it takes a competitor equal or less effort to make 100%
substitutable product. In the case of Windows, it would likely take a much
greater amount of effort.
If it does, then Microsoft has no reason to fear such competition and
derives no benefit from IP rights. Their IP rights are a security
blanket in this scenario, and society and law enforcement indulging
this childishness is outrageous.
Making a 486SX means making a 486DX without the additional step of
ensuring that the FPU works. As in your example, making a 486DX might
require four attempts on average (requiring the main CPU to work and the
FPU to work), whereas making a 486SX might require only two attempts on
average (requiring the main CPU to work, and not caring whether or not the
FPU works).
In that case some people should find FPU code working on their 486SXs
and have a happy bonus. I'm not aware of that happening, however, and
I do distinctly recall reading that Intel physically mutilated 486
chips destined to be sold as 486SX chips. Gratuitously damaging the
product of your factories is not something a sane and competitive
market would reward, and is evidence of something THAT ISN'T EVEN IN
DISPUTE, that Intel had an effective monopoly at that point in time.
Well, if Intel were as smart as me (and I suspect that they at least
as smart as I am), they would test the FPU, and if it had a faulty FPU,
they would market it as a 486SX. If it was a fully functioning FPU, they
could either sell it as a 486DX or a 486SX, depending on market demands.
This leads to greater profits than simply immediately breaking all FPUs
for the SX series, and then hoping for the best for the DX series, and
merely throwing away the DXes that don't work.
Yes. But I recall reading somewhere that your suggested strategy is
not what they actually did. Also selling some 486DXs as SXs is still
sneaky; selling only FPU-brokens as SXs and all the rest as DXs may
bring the DX price down sometimes but the market would tend to keep
supply and demand in step if functioning properly, and keep prices
sensible. Heavy demand for the DX would raise its price. Chipmakers
(we're assuming a hypothetical competitive market that didn't occur in
actuality) would increase manufacturing capacity to be able to
undercut the raised price, and prices would drop. They'd still
underproduce the DX but not by as much -- producing to full demand
would overproduce the SX and create a glut there, so the coupling of
production of the SX and DX tends to somewhat wedge their prices
apart, keeping the DX a touch expensive and the SX quite cheap. This
is what I summarized before by saying that the marginal cost of one
working chip would be around the average of the two prices, but the SX
price would be below and the DX price above. Rents are extracted from
the continued scarcity of DX chips, but they are competitive rents,
not monopoly rents.
Assuming a competitor could produce a 486 chip, yes. We're more or
less in agreement.
A competitor would be producing a compatible chip by definition. A
case where Intel can make these chips but no competing company yet can
is a case where Intel has a brief first-mover advantage and another
opportunity to extract rents (monopoly rents this time, but only for a
short time). Again without doing anything abusive, or using patent
laws.
You can. It's called overclocking.
But that requires special equipment and expertise, and is difficult
and dangerous.
Each chip should be clocked at the maximum speed it runs without
errors at, and sold in that state. If the market is currently letting
a company get away with selling intentionally-underclocked chips
(relative to that), then it's clearly insufficiently competitive since
that's just as silly as intentionally-damaged 486s.
You are crippling the "extra extra virgin olive oil" by mixing it with
merely "extra virgin oil". Basically, when you buy "extra virgin oil", you
may have some "extra extra virgin oil" in there, or you may not.
Similarly, when you buy a lower-rated CPU (e.g. 2GHZ), it *may* be
capable of being clocked up to 3GHz, or it may not.
The abuse in this case comes from nondisclosure and underclocking and
similarly.
Test all batches of olive oil, grade them, and sell them, and let the
market price the various grades. Sometimes the price for a high grade
is lower because you're producing quality stuff more cheaply than
before or demand slackened. If producing quality stuff is expensive
and demand at the high end is weak, you lower your QA and save, but
still grade the same. If producing quality stuff is cheaper than
before, you sell quality stuff for less than before, and the savings
get passed to the consumer; you still get your margins; everybody
wins.
Everybody wins. It's hard to argue convincingly against a no-lose
scenario!
In the chip case, you test each chip while turning up the speed knob
until it starts to show erratic behavior, then lower the speed until
it's running perfectly; your cooling system measures its heat
dissipation. The chip is left clocked at the top speed it will run
properly at and is graded by documenting for this particular chip this
speed and the observed heat dissipation requirements. System builders
use this information when constructing a computer using that
particular CPU or whatever. For example the 4GHz chip is wasted in the
system with the 300MHz bus, so put it in the one with the really fast
bus, and this one needs a BIG cooling fan, and that one doesn't,
and ...
Market sets prices again. Consumers set prices on computers, whose
costs factor in the extra cooling on (predominantly) the fast CPUs and
other characteristics. Computer makers balancing costs, prices,
competitors' prices, and the like go for particular grades of CPUs.
Particular combinations of CPU speed and heat production rate get
particular prices by this mechanism. Speed is rewarded as is lower
heat dissipation, somewhat offsetting one another. The pricing ends up
reflecting the value proposition and cost tradeoffs. Of course,
there's feedback to chipmakers. Slack demand at the high end suggests
not to spend as much on making the chips fast or on QA; slack demand
at the low end suggests boosting QA and developing process
innovations.
This is how it should be.
By paying a premium for the 3GHz, you're paying for the fact that
Intel asserts that yes, these CPUs are tested to function at 3GHz. If you
merely buy the 2GHz CPU, you may actually have a chip which will run fine
at 3GHz, but Intel themselves are not making any promises about it.
Imperfect information distorts pricing. Better information makes the
market and its players more efficient and in the long run everybody
wins.
Intel cannot sell ALL their chips at the lowest price point.
True, IF the lowest price point is below the marginal cost of one more
working chip. I'd assumed otherwise above though.
A naive person might see this and say "Hey, if you can afford to sell
your 2GHz chips at $100 each, and the 2GHz chips are just 3GHz chips that
have been downclocked, why don't you sell ALL your chips at $100?"
If they did that, they would no longer be making a profit, and instead
be taking on a loss.
Suppose they test all the chips and clock them all as high as they
will run. Suppose further, to simplify, that this is always either
exactly 2 or exactly 3GHZ. Their process control and QA ensures that
on average at least fifty chips will come out as 3GHz. One particular
batch has 53. They sell these at the high price point, but maybe due
to their number it's a slightly lower price point than if there'd been
just 50. The other 47 get the low price point. But it might be a bit
higher. Market demand and price inelasticity will most likely just
keep the prices at $300 and $100 or some such pair that averages to
$200, rather than constantly fluctuating based on production numbers,
especially as price-buffering from chips of various ages being all
through the distribution chain will be a factor. A long term trend in
chip speeds, though, such as towards 75% of them tending to be 3GHz,
will shift the prices so that 3*high plus 1*low = 800 -- so the prices
move closer together, and the high price is not as much above $200 as
the low price is below it, whereas before they bracketed $200
symmetrically.
The big thing is consumers know exactly what they're getting, and all
the chips capable of being clocked at 3GHz and working properly
actually are, straight out of the factory, clocked at 3GHz, improving
downstream efficiency at no additional cost to the chipmaker.
Okay. A friend of mine named Patrick Wong (no relation).
And he is an expert because?
But I really meant someone who makes a business of reviewing stuff
like this. On the net. A blogger say. Whose opinion of Vista I can
actually browse to and read, and get an idea for why he's gotten such
a funny notion into his head such as that Vista is better than XP.
Right, so you've given a counter example to refute your own argument.
No, refuting my argument requires the upsides versus downsides be
lopsided in favor of Vista. They're lopsided in favor of XP. Halo 3
just means they aren't MAXIMALLY lopsided that way.
I don't understand what it is you are offering me. You're saying if I
choose a psychiatrist, you'll give me a referral to that particular
psychiatrist which I myself chose?
It was a joke. Nevermind.
No, I snip liberally. Maybe you don't realize how long your posts are.
They grow long when the same thing needs to be repeated ten million
times because once, twice, and even ten times doesn't seem to be
enough. Also, when every paragraph of mine spawns TWO in a response
purporting to refute it, and requiring my defense, producing two in my
response in turn...
Deadwood quoted material is all I see either of us trimming much of
the time. At least one response paragraph is being written for each
input paragraph on average. Or these posts would be growing shorter
instead.
You say "the point", as if there was only one. If you mention 4 points
in a sentence, I may disagree with one of them, without disagreeing with
the other 3.
If you're not making it clear when you're singling out a particular
point then you need to communicate more clearly.
You say this as if you believe I want you to accept alternatives. I
don't. I really don't care what you choose to believe in.
Then I have no idea WTF you're arguing for.
The problem is you seem to assume IP is all or nothing. I believe that
some IP is good, but the world as it is now has too much IP. So when you
say "Let's abolish IP", I disagree that this is a good idea, because that
would be too little IP. When people say "We need more IP", I'll disagree
with them, because I think we already have too much IP.
I think that zero is not too little IP and gave plenty of sound
reasons and mountains of evidence to buttress that claim.
Having lots of people say "Vista sucks" is not evidence that Vista
objectively sucks
No; only Vista objectively sucking is evidence that Vista objectively
sucks. Vista doing hardly anything XP can't do faster cheaper and
better (and that one exception a frivolous game!) certainly seems to
qualify as "objectively sucks".
only evidence that it subjectively sucks. The fact that
I like Vista is proof enough for me that Vista does not objectively suck.
No, it's proof that it does not subjectively suck for you. It still
objectively sucks, trust me.
I realize that it may not be proof enough for you, but again, I'm not
concerned with proving this to you.
Then why are you arguing it to me?
I am aware of your evidence, and I am aware of my evidence, and I feel
my evidence is stronger.
What evidence did you give? Oh, yes, nothing but some subjective
feelings. In other words, no evidence at all. If you have some
evidence you're not sharing, real evidence that Vista is better, by
all means cough it up!
I agree with some portions of that sentence, and disagree with others.
That kind of vagueness is a cop-out and you know it.
There exists numbering systems where 2+2 is not 4 (consider trinary
integers or the ring of integers modulus 3, for example).
2+2 is 1 in these, true. 4 is also 1 in these, and so 2+2 is still 4.
Sorry, nice attempt though.
Good and bad themselves are a matter of opinion, so yes. You are
assuming, for example, that "public benefit" itself is good.
I'm also relying on the fact that it's enshrined in Constitutional law
as the sole purpose of duly constituted government around here.
Solipsism, for example, believes that there is no "public" at all, so it
that public benefit is neither good nor bad.
Solipsism is also of no pragmatic relevance here. Solipsism has no
reason to oppose copyright abolition, since it's all inconsequential
changes to some dream world with no real existence anyway, and the
solipsist now gets lots of free stuff. Indeed we should expect a
solipsist to be a sociopath and to favor abolishing all law so he can
do as he damn well pleases, even rape and kill; my own suspicion is
that there are very few genuine solipsists, who actually fervently
believe solipsism to be true. And that this might be the result of
Darwin's version of the Invisible Hand.
Yes. If you mean something, please write down what you mean. If you
write something other than what you mean, you may not be expressing
yourself very clearly.
I don't consider the use of common English-language idioms of
widespread nature to detract from my clarity. But if you'd rather
avoid them, or even communicate in one-syllable words, I guess that's
your preference.
You're kidding. Chinese name; English obviously not quite as strong as
you make it out to be and weak in areas native speakers have no
problems at all; and a tendency to geographic assumptions* that seem
to eliminate North America, and you claim to be in Canada?
* For example competitive broadband that provides decent NNTP service
is mainly a European and Southeast Asian thing. Most North American
communities have the cable company and the phone company, and maybe a
high-latency low-upspeed satellite service, plus an underbrush of
various dial-up providers. Of these, the dial-up providers might still
provide NNTP. You implied that your immediate environment resembles
the former more than the latter, and combined with your name that
suggested Southeast Asia. But maybe you're in some west coast Canadian
place that has progressive stuff like free municipal wifi or something
that most of us don't have?
A lot of people learn to fake it. Recall how I said that offshore
support may be more successful than you think?
Offshore support might fake good English but they'll never fake good
customer service or knowing what the **** they're talking about. If
they could fake *that*, they could program a computer to do it, and
since that's gotta be AI-complete...
I don't know how you measure the weight of recommendations. This is
not a competition. I'm recommending this to you not because I am trying to
win, but because I thought you would be genuinely interested. If you don't
want to read it, then don't read it. Again, I don't care.
I'm typically "genuinely interested" only when I can experiment and
try it at no (financial, spam, or otherwise) risk to myself. And not
necessarily even then; it depends on lots more.
Apparently it was only a ruse to buy time while plotting an ambush,
since this ... thing appeared for me to reply to two days later
continuing the same argument with nothing apparently resolved.
[snip nitpicking with the exact wording of something, which is a
strawman attack and entirely beside the point. Insane corporations
with brain tumors are not at all "best modeled as rational
utilitarians" or however else you wish to phrase it. My original point
stands.]
Jesus H. Christ, then what were you trying to refute originally when I
wrote a paragraph, days ago, saying that Microsoft couldn't hack it at
producing quality goods and so resorts to legal and technical measures
to frustrate the competition instead, and you threw up all over it?
No, I didn't. You may have inferred that, but I didn't imply it. I
personally think Apache is better than IIS, but I am aware of the
existence of people who think IIS is better than Apache. Therefore, IIS is
not perceived to be shoddy by everyone.
Those people are nuts, and IIS is in fact shoddy however it is
perceived by anyone. I don't give two puffs of intestinal gases if the
fucking Pope says IIS is superior to Apache -- IIS is still a turd and
an official benediction by the world's biggest religious nut and quack
psychologist isn't going to change hard facts. All it will do is
further lower the credibility of the Vatican in my eyes, if such a
thing is actually possible without causing an integer underflow
exception to be thrown.
Rather than saying "I think IIS is better than Apache", you said "IIS
is better than Apache". So I am disagreeing with your claim that IIS is
better than Apache
I never said IIS was anything but a steaming pile of unspeakable offal
from the bowels of a bile demon from the deepest pits of Hell. Well,
modulo paraphrasing.
I said Apache is better than IIS, and I said that IIS is shoddy. Those
are confirmable by direct scientific observation of IIS-hosted web
sites being hacked and just plain crashing and misbehaving far more
than their Apache counterparts. Heavy endorsement of use of Apache
(and only Apache) by Web masters on their own site pages is further,
albeit circumstantial evidence, but the opinions of experts in the
trenches carry much more weight with me than either nonexperts or
ivory-tower experts in these cases.
As mud.
That zero IP is a good idea.
Got evidence that it isn't? If not, we should try it and see. Then
we'd have evidence, one way or the other.
I disagree with it, but you win the argument. What's so difficult to
understand, here?
Your serotonin and dopamine levels. Obviously they're all out of whack
but it will take a qualified physician to tell me why; I haven't a
clue.
It's not HTML; it's pseudo-XML, in order to give the text the
structure that is typically required in technical discussions and
difficult to otherwise convey using plain text.
Whatever the **** it is, it's something-ML and my (standards-
compliant, natch) newsreader chokes on it and leaves me swimming in
markup and gobbledygook so please stick to plain text, as per normal
usenet netiquette.
I know you find it difficult to believe. You've never actually tried
Vista, and you've been influenced by all the negative things you've read
about it. Maybe one day, someone will develop a Firefox extension that
will allow you to form independent opinions?
I have independent opinions, thank you very much, and it is my
professional opinion as someone with PhD level knowledge of physics
that Vista being anything but a turdpile is as impossible as all the
air in a room suddenly ending up in the same half of it -- technically
not quite *impossible*, but violating the second law of thermodynamics
nonetheless.
Microsoft is not physically capable of producing a
feeping creature while being dragged by several conflicting agendes
for its development every-which-way (their own bean counters, their
lawyers, their customers, and the RIAA make at least four, so consider
them drawn and quartered) and generating something that smells like
roses. Nobody else is either.
I can't, not without destroying one of my computers and wiping out
half my bank balance just to experiment. And if you honestly expected
me to do it, then you're a fucking nutjob. Anyway, I'd much sooner
install Linux if I were going to wipe one of my computers.
It wasn't part of an example. It WAS the example. That was the entire
thing.
And after you've said that, examples STILL often contain details
irrelevant to the larger point being made, without being irrelevant
themselves.
I thought you said if I replied to your thread, you'd give me a P.O.
box to which I can mail you stuff. Was that a lie?
I never promised any such thing, and I'd much rather not expose myself
to the risk of getting a letterbomb, steaming pile of manure, or
(worse) Windows Vista or something in the mail TYVM.