1D textures in Ruby/OpenGL?

Discussion in 'Ruby' started by David F. Dembinski, Aug 11, 2004.

  1. I've been working on porting a cel-shader I wrote a few years ago to
    Ruby using ruby-opengl, and it's been going well. I have hit a
    show-stopping snag, though, in that ruby-opengl doesn't seem to support
    1D texturing, and that was how I implemented my shading model.

    Does anyone have some insight into how to get around this? Maybe a
    patch that adds 1D texturing support? I'd like to avoid rewriting the
    shading model if at all possible, but if I have to end up doing so I
    will. I'm using version 0.32f of ruby-opengl, on Slackware 10, and it
    compiled and installed with no problems.
    David F. Dembinski, Aug 11, 2004
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  2. David F. Dembinski

    Bill Kelly Guest


    Sorry I can't be of more help. But I would bet it would be
    easy to add a binding for GLTexImage1D to the ruby-opengl
    source. I'm guessing if you searched for GLTexImage2D
    and copied the binding as GLTexImage1D and removed the
    height parameter, that might be all there is to it.

    That said, I haven't looked at the code, so I apologize if
    this is incorrect... :(


    Bill Kelly, Aug 11, 2004
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