I've been working on porting a cel-shader I wrote a few years ago to\nRuby using ruby-opengl, and it's been going well. I have hit a\nshow-stopping snag, though, in that ruby-opengl doesn't seem to support\n1D texturing, and that was how I implemented my shading model.\n\nDoes anyone have some insight into how to get around this? Maybe a\npatch that adds 1D texturing support? I'd like to avoid rewriting the\nshading model if at all possible, but if I have to end up doing so I\nwill. I'm using version 0.32f of ruby-opengl, on Slackware 10, and it\ncompiled and installed with no problems.