OK, phrased incorrectly.
Someone who has the code and the output sitting in front of them
should deduce the result immediately.
I didn't think the OP was an idiot. I just gave a suggestion to
calculate the probability.
Alright guys!
Thank you for your reply and squabbles

Perhaps user923005 is not using the same pseudo random number
generator.
Let me put the cokus.c code below so that everyone can copy it and try
it out.
To respect the authors I won't omit the licence & description part.
//////////////////////////// cokus.c
begin /////////////////////////////////////////////
// This is the ``Mersenne Twister'' random number generator MT19937,
which
// generates pseudorandom integers uniformly distributed in 0..(2^32 -
1)
// starting from any odd seed in 0..(2^32 - 1). This version is a
recode
// by Shawn Cokus (
[email protected]) on March 8, 1998 of a
version by
// Takuji Nishimura (who had suggestions from Topher Cooper and Marc
Rieffel in
// July-August 1997).
//
// Effectiveness of the recoding (on Goedel2.math.washington.edu, a
DEC Alpha
// running OSF/1) using GCC -O3 as a compiler: before recoding: 51.6
sec. to
// generate 300 million random numbers; after recoding: 24.0 sec. for
the same
// (i.e., 46.5% of original time), so speed is now about 12.5 million
random
// number generations per second on this machine.
//
// According to the URL <
http://www.math.keio.ac.jp/~matumoto/
emt.html>
// (and paraphrasing a bit in places), the Mersenne Twister is
``designed
// with consideration of the flaws of various existing generators,''
has
// a period of 2^19937 - 1, gives a sequence that is 623-dimensionally
// equidistributed, and ``has passed many stringent tests, including
the
// die-hard test of G. Marsaglia and the load test of P. Hellekalek
and
// S. Wegenkittl.'' It is efficient in memory usage (typically using
2506
// to 5012 bytes of static data, depending on data type sizes, and the
code
// is quite short as well). It generates random numbers in batches of
624
// at a time, so the caching and pipelining of modern systems is
exploited.
// It is also divide- and mod-free.
//
// This library is free software; you can redistribute it and/or
modify it
// under the terms of the GNU Library General Public License as
published by
// the Free Software Foundation (either version 2 of the License or,
at your
// option, any later version). This library is distributed in the
hope that
// it will be useful, but WITHOUT ANY WARRANTY, without even the
implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See
// the GNU Library General Public License for more details. You
should have
// received a copy of the GNU Library General Public License along
with this
// library; if not, write to the Free Software Foundation, Inc., 59
Temple
// Place, Suite 330, Boston, MA 02111-1307, USA.
//
// The code as Shawn received it included the following notice:
//
// Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. When
// you use this, send an e-mail to <
[email protected]> with
// an appropriate reference to your work.
//
// It would be nice to CC: <
[email protected]> when you write.
//
#include <stdio.h>
#include <stdlib.h>
//
// uint32 must be an unsigned integer type capable of holding at least
32
// bits; exactly 32 should be fastest, but 64 is better on an Alpha
with
// GCC at -O3 optimization so try your options and see what's best for
you
//
typedef unsigned long uint32;
#define N (624) // length of state vector
#define M (397) // a period parameter
#define K (0x9908B0DFU) // a magic constant
#define hiBit(u) ((u) & 0x80000000U) // mask all but highest
bit of u
#define loBit(u) ((u) & 0x00000001U) // mask all but lowest
bit of u
#define loBits(u) ((u) & 0x7FFFFFFFU) // mask the highest
bit of u
#define mixBits(u, v) (hiBit(u)|loBits(v)) // move hi bit of u to hi
bit of v
static uint32 state[N+1]; // state vector + 1 extra to not
violate ANSI C
static uint32 *next; // next random value is computed from
here
static int left = -1; // can *next++ this many times before
reloading
void seedMT(uint32 seed)
{
//
// We initialize state[0..(N-1)] via the generator
//
// x_new = (69069 * x_old) mod 2^32
//
// from Line 15 of Table 1, p. 106, Sec. 3.3.4 of Knuth's
// _The Art of Computer Programming_, Volume 2, 3rd ed.
//
// Notes (SJC): I do not know what the initial state requirements
// of the Mersenne Twister are, but it seems this seeding
generator
// could be better. It achieves the maximum period for its
modulus
// (2^30) iff x_initial is odd (p. 20-21, Sec. 3.2.1.2, Knuth); if
// x_initial can be even, you have sequences like 0, 0, 0, ...;
// 2^31, 2^31, 2^31, ...; 2^30, 2^30, 2^30, ...; 2^29, 2^29 +
2^31,
// 2^29, 2^29 + 2^31, ..., etc. so I force seed to be odd below.
//
// Even if x_initial is odd, if x_initial is 1 mod 4 then
//
// the lowest bit of x is always 1,
// the next-to-lowest bit of x is always 0,
// the 2nd-from-lowest bit of x alternates ... 0 1 0 1 0 1
0 1 ... ,
// the 3rd-from-lowest bit of x 4-cycles ... 0 1 1 0 0 1
1 0 ... ,
// the 4th-from-lowest bit of x has the 8-cycle ... 0 0 0 1 1 1
1 0 ... ,
// ...
//
// and if x_initial is 3 mod 4 then
//
// the lowest bit of x is always 1,
// the next-to-lowest bit of x is always 1,
// the 2nd-from-lowest bit of x alternates ... 0 1 0 1 0 1
0 1 ... ,
// the 3rd-from-lowest bit of x 4-cycles ... 0 0 1 1 0 0
1 1 ... ,
// the 4th-from-lowest bit of x has the 8-cycle ... 0 0 1 1 1 1
0 0 ... ,
// ...
//
// The generator's potency (min. s>=0 with (69069-1)^s = 0 mod
2^32) is
// 16, which seems to be alright by p. 25, Sec. 3.2.1.3 of Knuth.
It
// also does well in the dimension 2..5 spectral tests, but it
could be
// better in dimension 6 (Line 15, Table 1, p. 106, Sec. 3.3.4,
Knuth).
//
// Note that the random number user does not see the values
generated
// here directly since reloadMT() will always munge them first, so
maybe
// none of all of this matters. In fact, the seed values made
here could
// even be extra-special desirable if the Mersenne Twister theory
says
// so-- that's why the only change I made is to restrict to odd
seeds.
//
register uint32 x = (seed | 1U) & 0xFFFFFFFFU, *s = state;
register int j;
for(left=0, *s++=x, j=N; --j;
*s++ = (x*=69069U) & 0xFFFFFFFFU);
}
uint32 reloadMT(void)
{
register uint32 *p0=state, *p2=state+2, *pM=state+M, s0, s1;
register int j;
if(left < -1)
seedMT(4357U);
left=N-1, next=state+1;
for(s0=state[0], s1=state[1], j=N-M+1; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
for(pM=state, j=M; --j; s0=s1, s1=*p2++)
*p0++ = *pM++ ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K : 0U);
s1=state[0], *p0 = *pM ^ (mixBits(s0, s1) >> 1) ^ (loBit(s1) ? K :
0U);
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9D2C5680U;
s1 ^= (s1 << 15) & 0xEFC60000U;
return(s1 ^ (s1 >> 18));
}
inline uint32 randomMT(void)
{
uint32 y;
if(--left < 0)
return(reloadMT());
y = *next++;
y ^= (y >> 11);
y ^= (y << 7) & 0x9D2C5680U;
y ^= (y << 15) & 0xEFC60000U;
y ^= (y >> 18);
return(y);
}
//////////////////////////// cokus.c
end /////////////////////////////////////////////
Note:
In my own experiment, I use seedMT() first then use randomMT() to
generate numbers
the simple code segment is this
seedMT((uint32)time(NULL));
for(i=0; i<NUM_RANDNUMS; i++)
{
temp = randomMT();
if(temp<1000)
MessageBox(NULL, L"A number less than 1000 generated", L"caption",
MB_OK);
fprintf(fp, "%lu\n", temp); // write the number in file.
}
I am really amazed with the result, the odds in generating such a huge
number of random numbers without a single one less than 1000 is really
small.
And I have tried many times, the results are the same.
btw, C-FAQ doesn't answer the question about this cokus.c & mt19937
algorithm.