morning in Python

C

castironpi

I want to talk to the newsgroup. As I have found that its readers
will be non-trivially attentive, I esteem it a worthwhile production,
for finely divided values of worth & while. (Disclaimer: Don't call
me millionaire; life & money...). It is not clear that I will be
posting code first thing, for a range of values of I. (Yes I have
tackled decentralization and contribution in identity before.)

It's possible that I just like to write, in which case, fol. the
foregoing, I might just like to write messages, plainly ignorant of
who replies. My name still works as castironpi, since I just don't
have e-mail. For the plot, though, I do not know who's reading by
name. If that makes me a villian, that's ok, mysteries are good.

I've evaluated *my* character, ladies & gentlemen, before. I just
know the trick, which may originate in the older stories of night and
day.

First things first, I try to represent story lines, which involves
some non-trivial automation of computer-modeled intelligence. It
involves live people too. You might be reading. I'm not.

From what plans I come with, it takes a second to infer that I'm on
the newsgroup, which generates some purified roles. This has some
consequences for my character upon entrance. It also complicates the
matter of getting to Python, connecting me with a larger fraction of
the community. I am on a computer and have made games. I've tried
Pygame.

I have a proposition to ask you all: Python emphasizes state. Is it
true?
 
I

inhahe

I'm not an expert in this but what does it mean to emphasize state? It
seems the opposite of that would be a) functional programming, and b)
passing parameters instead of using global or relatively local variables.
And maybe c) coroutines (generators as implemented in Python), although
perhaps coroutines could be said to emphasize state inasmuch as they go out
of their way to capture, objectify and reuse it (Stackless' microthreads,
even moreso). And Python seems to be well-noted for implementing some
functional programming methodology, and as for passing parameters it's just
as object-oriented as the rest of them.

But as I said, I'm not an expert, so let me know if I've gone astray..
 
G

George Sakkis

I'm not an expert in this but what does it mean to emphasize state?  It
seems the opposite of that would be a) functional programming, and b)
passing parameters instead of using global or relatively local variables.
And maybe c) coroutines (generators as implemented in Python), although
perhaps coroutines could be said to emphasize state inasmuch as they go out
of their way to capture, objectify and reuse it (Stackless' microthreads,
even moreso).  And Python seems to be well-noted for implementing some
functional programming methodology, and as for passing parameters it's just
as object-oriented as the rest of them.

But as I said, I'm not an expert, so let me know if I've gone astray..

Please don't feed the bots.
 
I

inhahe

I'm not an expert in this but what does it mean to emphasize state? It
seems the opposite of that would be a) functional programming, and b)
passing parameters instead of using global or relatively local variables.
And maybe c) coroutines (generators as implemented in Python), although
perhaps coroutines could be said to emphasize state inasmuch as they go
out
of their way to capture, objectify and reuse it (Stackless' microthreads,
even moreso). And Python seems to be well-noted for implementing some
functional programming methodology, and as for passing parameters it's
just
as object-oriented as the rest of them.

But as I said, I'm not an expert, so let me know if I've gone astray..

Please don't feed the bots.

--


I figured the question was interesting enough to warrant discussion whether
it was a bot or not. But i'm not an avid forum user, so maybe I'm wrong.

Also, if it's a bot I'm floored and the man who wrote it could probably
solve cancer and world hunger with five lines of asm.
 
D

Dan Upton

Please don't feed the bots.

--


I figured the question was interesting enough to warrant discussion whether
it was a bot or not. But i'm not an avid forum user, so maybe I'm wrong.

Also, if it's a bot I'm floored and the man who wrote it could probably
solve cancer and world hunger with five lines of asm.

Yeah... when he/she/it first appeared the replies were at least mostly
lucid, if not necessarily helpful, and spawned a few interesting
discussions. Recently it's gone downhill... Could be some sort of bot
that was trying to learn 'speech' patterns and it overloaded its
database. (I've seen that happen on at least one chatbot...)
 
C

castironpi

I'm not an expert in this but what does it mean to emphasize state?  It
seems the opposite of that would be a) functional programming, and b)
passing parameters instead of using global or relatively local variables.
And maybe c) coroutines (generators as implemented in Python), although
perhaps coroutines could be said to emphasize state inasmuch as they go out
of their way to capture, objectify and reuse it (Stackless' microthreads,
even moreso).  And Python seems to be well-noted for implementing some
functional programming methodology, and as for passing parameters it's just
as object-oriented as the rest of them.

But as I said, I'm not an expert, so let me know if I've gone astray..




- Show quoted text -

What advantages do teams have? in what? over who? when? If they have
any use at all,
what language is good for them? How do programming teams interact?
It sounds fun. I'm not sure I want to get work done so much as talk,
but programming is fun.

I'd start to discuss state property in appertanance to city property.
What are some properties of the state?

You would have to introduce a computer to a (finite?) way of
expressing language, provided it *expresses* at rates over time that
do not exceed its input (impression), and limited by the complexity
bound of the architecture. Tangent: architecture complexity.

In order to recreate 'propositional knowledge', you have to tell it.
Accumulating could amount to hashing video feed over time. What do
you know about what's on the screen? Naturally, as symbols are
logical, the video would have to be of something you want from it,
even if it's high spirits.

I am less concerned about the audio, but maybe video is just one way
of learning. What information do the mic inputs convey from a spoken
voice? (And how do you summarize that?)

And what results are on video summaries are there so far? I would
start with difference primitives on video. How does the same work for
voice?

Of course, human understanding may come across the difference in form
of artifacts of hardware, but of course, the crossing operation is non-
trivial to perform, audio and video. I'm not mentioning smell because
crossing it sounds risky. Whaddya know.

Now creation and recreation *decompose* into creation and time, spec.
real iteration., but where I'm from, creation and time are known to
cross means; if I have inferred correctly so far, you want a computer
to recreate. If so, you want creation in act to tell a story. I
think it's more fun to make them up than tell computers, and if we're
by them, can we tell a story on a newsgroup? Who understands best in
the cross-sum of { Newsgroup, Newsgroup + task, Computer }? Who wants
to define cross-sum?
 
C

castironpi

Full day later, I think it, to emphasize state, would prioritize
context. The reason for the huge ramble was, believe it or not,
namespace conflict... as though any other states around here might
nose in. And thanks to 'inhahe' for coming back with the
question. ...Which would explain next move to 'prioritize context'.
Context is a high priority for people.

I'm proposing to start on one on a computer. The first things a
computer 'knows' are the boot, keyboard, & mouse. Yet on another
scale, the first things it knows are BIOS, file system, and OS. On
still another, the only thing it knows are interruptions. Knowledge
is important to context. (The scales are ram on disk on, ram on disk
off, and ram off, which may tell of the currency they and their power
are bought with. Thence, we should be getting different values for
lengths of time.)

(Furthermore, we're all on different longitudes -and- latitudes.)

Context comes from motion, perception, and composite perception
(reperception e.a.o. memory). There is some reason to believe that
motion and sight are different senses, perhaps so with stationary
sound (gatcha) and mobile sound too. Do you go deaf of a tone after
prolonged duration? That makes computers valuable commodities*: they
have a symbolic interface, which no other unlive objects have. They
have both mouse and keyboard.

*I'm sure there is a precision to wants: what magnitude of what types
of action a person wants from a day and for a time-- what energy
states they go to and from (note phone on come to and come from.)

Therefore, context should originate in mouse and keyboard.

Humans have symbolic know-how: knowledge of how to convey intent
digitally, though it may be there is no interpolation of 'intent per
mouse-or-key', even though people are prone to empathize with faces.
However, if you start with a 'me' and a 'no', you can get pretty
logical.

Intent per mouse-and-key isn't necessarily scalar, three-dimensional,
or rationally dimensional (?), though they do have magnitudes per mass
and volume. The contingent of 'rationally dimensional' is having or
beknowing/benouncing an orthonormal basis. Incidentally,
'''orthography of a language specifies the correct way of using a
specific writing system to write the language. .. Orthography is
derived from Greek á½€Ïθός orthós ("correct") and γÏάφειν gráphein ("to
write").''' - wikipedia.

Further incidentally, context and state may have more important in
common than priority and price: privacy and safety are involved ex
hypothesi. Incidentally = ...

It is not clear that the first (cheapest best) human-computer language
is a computer language, though if two were orthonormal in comparison
to life, Python's fine. Not my first.

In privacy concerns, it is not clear that duals aren't primitives to
humans. What's a brain primitive? Lol: what is a primitive brain?
 
I

Ivan Illarionov

Full day later, I think it, to emphasize state, would prioritize
context. The reason for the huge ramble was, believe it or not,
namespace conflict... as though any other states around here might nose
in. And thanks to 'inhahe' for coming back with the question. ...Which
would explain next move to 'prioritize context'. Context is a high
priority for people.

I'm proposing to start on one on a computer. The first things a
computer 'knows' are the boot, keyboard, & mouse. Yet on another scale,
the first things it knows are BIOS, file system, and OS. On still
another, the only thing it knows are interruptions. Knowledge is
important to context. (The scales are ram on disk on, ram on disk off,
and ram off, which may tell of the currency they and their power are
bought with. Thence, we should be getting different values for lengths
of time.)

(Furthermore, we're all on different longitudes -and- latitudes.)

Context comes from motion, perception, and composite perception
(reperception e.a.o. memory). There is some reason to believe that
motion and sight are different senses, perhaps so with stationary sound
(gatcha) and mobile sound too. Do you go deaf of a tone after prolonged
duration? That makes computers valuable commodities*: they have a
symbolic interface, which no other unlive objects have. They have both
mouse and keyboard.

*I'm sure there is a precision to wants: what magnitude of what types of
action a person wants from a day and for a time-- what energy states
they go to and from (note phone on come to and come from.)

Therefore, context should originate in mouse and keyboard.

Humans have symbolic know-how: knowledge of how to convey intent
digitally, though it may be there is no interpolation of 'intent per
mouse-or-key', even though people are prone to empathize with faces.
However, if you start with a 'me' and a 'no', you can get pretty
logical.

Intent per mouse-and-key isn't necessarily scalar, three-dimensional, or
rationally dimensional (?), though they do have magnitudes per mass and
volume. The contingent of 'rationally dimensional' is having or
beknowing/benouncing an orthonormal basis. Incidentally, '''orthography
of a language specifies the correct way of using a specific writing
system to write the language. .. Orthography is derived from Greek á½€Ïθός
orthós ("correct") and γÏάφειν gráphein ("to write").''' - wikipedia.

Further incidentally, context and state may have more important in
common than priority and price: privacy and safety are involved ex
hypothesi. Incidentally = ...

It is not clear that the first (cheapest best) human-computer language
is a computer language, though if two were orthonormal in comparison to
life, Python's fine. Not my first.

In privacy concerns, it is not clear that duals aren't primitives to
humans. What's a brain primitive? Lol: what is a primitive brain?

Castironpi,

I love you! You remind me of all the kittens and puuppies I had when I
was a child.

I #define this. Hope your database could give us something funny again.

-- Ivan
 
C

castironpi

Castironpi,

I love you! You remind me of all the kittens and puuppies I had when I
was a child.

I #define this. Hope your database could give us something funny again.

-- Ivan- Hide quoted text -

- Show quoted text -

I have to talk about crossing threats. But talking about threads is
like talking, and people talk about food. What are some threats to be
scared of? What about threads to be thunder?
 
C

castironpi

I have to talk about crossing threats.  But talking about threads is
like talking, and people talk about food.  What are some threats to be
scared of?  What about threads to be thunder?- Hide quoted text -

- Show quoted text -

I have to question sincerity, which is disappointing for a night.
Does anyone live in a city?
 
I

inhahe

What advantages do teams have? in what? over who? when? If they have
any use at all,
what language is good for them? How do programming teams interact?
It sounds fun. I'm not sure I want to get work done so much as talk,
but programming is fun.

-the advantages of teams in general is the organization of effort.
-with 10 people doing 10 things in their own individually chosen
-directions, you get 10 little things done. with 10 people doing 10
-things in a team, you get 1 big thing done that's 10 times as large.
-(some things that can be done can only be done as big things; i.e
-not everything is scalar in a practical sense). and that's not even
-including synergy. perhaps i should have said, the "coalition
-/coalescence" of effort, as the organization of it is a different
-matter. that's a harder animal to tackle. it also applies to
-computing itself. why is programming useful? because of its
-organization. why is a CPU useful? because of its organization.
-why is an organization useful? why are systems effective? is the
-universe a system? is it thusly a matter of reciprocality? (as
-affected and affecter are two sub-systems of the universe)
-a team's advantage is in accomplishing a goal that all members
-agree to accomplish. this may involve compromising on their
-own goals just enough to do something close but similar that can
-actually get done. but it gets more complex than that as a lot of
-people join programming teams to make money and put bread on
-the table. the economy becomes the team. and then you get into
-game theory and realize that sometimes just because a system
-falls into a certain order doesn't mean it's the most mutually
-beneficial way of doing things.
-a programming team wouldn't have an advantage "over"
-somebody unless it's a competing company. but then those
-companies also have teams so it wouldn't be having a team
-per se that gives an advantage "over" them. although teams
-of programmers would have advantage over every would-be
-single programmer that would want to program a competing
-product. but do those people even count? they're not in the
-arena.
-even with a programming team, what language to use depends on
-what the goal is. although it also depends on the preconceptions
-of ill-informed higher-ups. i'm not prepared to say, though, that
-some programming languages aren't more amenable to
-team-work than others.

I'd start to discuss state property in appertanance to city property.
What are some properties of the state?

-what states have more than cities: power. universality. levels of
-beaurocracy. global relevance. size. superordination. time.

You would have to introduce a computer to a (finite?) way of
expressing language, provided it *expresses* at rates over time that
do not exceed its input (impression), and limited by the complexity
bound of the architecture. Tangent: architecture complexity.

-hmm. expression vs. impression rates represents symmetry in flow.
-conservation of information. complexity of architecture is static.
-so i wonder what dimension that affects. the only thing I can think of
-is that regardless of your flow control if your architecture is too
-simple then people will realize that it's not sentient. they may realize
-that anyway but they'd be less entertained. basically, your computer
-would be less effective at achieving its goals in a complex arena. but
-not all arenas are complex. (people are, yes.)

In order to recreate 'propositional knowledge', you have to tell it.
Accumulating could amount to hashing video feed over time. What do
you know about what's on the screen? Naturally, as symbols are
logical, the video would have to be of something you want from it,
even if it's high spirits.

-i don't fully understand this logic and i don't fully agree with it so i
-won't comment.

I am less concerned about the audio, but maybe video is just one way
of learning. What information do the mic inputs convey from a spoken
voice? (And how do you summarize that?)

-it's probably easier to gather information from audio. but then you can
-gather more at a time from video (with more holistic requirements). but
-then if you're measuring how much you can gather per byte of input
-stream (thus putting 'at a time' into the von neuman computing arena or
-perhaps bandwidth allowance) then it's hard to say (as video requires
-more bytes per sense-time).
-to summarize, mic inputs convey a) one's voice (it's part of why people
-fall in love..), b) words and sentences; semantic content; formal
-(or informal) facts (already in propositional form) (depending on the
-the theoretical limits for AI speech recognition), c) intonation and
emphasis
-of those words (largely requires understanding of the psyche for
-interpretation). but i'm not going to say that a computer can necessarily
-understand psyche (or one's voice); it's cosmic.
-also, words can express facts from anywhere at any time. video
-expresses an event or a state at one particular place at one
-one particular time. so, even though the facts of words are
-compressed (assimilated semiotically, symbolic, serialized), they can
-give you a lot more factual context on a global scale with which
-to understand the behavior of people everywhere, and moreso their
-words, such as the words in this newsgroup, which you like to participate
in.

And what results are on video summaries are there so far? I would
start with difference primitives on video. How does the same work for
voice?

-i don't understand the last two sentences.
-as for video you should understand solidity, classical mechanics and
-perspective to get some sort of objectivity in its interpretation. perhaps
-color also. (the next higher level of contextual understandig/objectivity
-can only come from words and/or the "cross-sum" of countless videos.
-try an encyclopedia.)

Of course, human understanding may come across the difference in form
of artifacts of hardware, but of course, the crossing operation is non-
trivial to perform, audio and video. I'm not mentioning smell because
crossing it sounds risky. Whaddya know.

-risky? interesting. how would you get smell input anyway?

Now creation and recreation *decompose* into creation and time, spec.
real iteration., but where I'm from, creation and time are known to
cross means; if I have inferred correctly so far, you want a computer
to recreate. If so, you want creation in act to tell a story. I
think it's more fun to make them up than tell computers, and if we're
by them, can we tell a story on a newsgroup? Who understands best in
the cross-sum of { Newsgroup, Newsgroup + task, Computer }? Who wants
to define cross-sum?

-you're the only one fusing newsgroups and computers. and i'm the only
-one that's paying attention, so i guess the answer is either you, or I.
-you're asking /us/ to define cross-sum? suspiciously flippant. ;)
 
I

inhahe

By the way, "state" as a meronym of "city" and "state" as it applies to
programming (i.e. stasis) are two unrelated things.
 
M

Martin v. Löwis

Full day later, I think it, to emphasize state, would prioritize
context. The reason for the huge ramble was, believe it or not,
namespace conflict... as though any other states around here might
nose in.

I think the namespace conflict is rather in cities than in states.
For example, there are several cities called "Berlin", but only
one state (that I know of) is called "Mecklenburg-Vorpommern".
In some cases, prefixing helps, e.g. you don't call it "York"
when that already exists, but "New York".

There is also the issue of aliases. Some call it Moscow, some Moskau,
when it is really called МоÑква. Of course, the same issue exists
for states: some call it Kalifornien, others California.
And thanks to 'inhahe' for coming back with the
question. ...Which would explain next move to 'prioritize context'.
Context is a high priority for people.

I'd rather say that priority is a high context.

Regards,
Martin
 
M

Marc 'BlackJack' Rintsch

I think the namespace conflict is rather in cities than in states.
For example, there are several cities called "Berlin", but only
one state (that I know of) is called "Mecklenburg-Vorpommern".
In some cases, prefixing helps, e.g. you don't call it "York"
when that already exists, but "New York".

The state or the city "New York"!? And wasn't the city object bound to
the name "New Amsterdam" once? :)

Ciao,
Marc 'BlackJack' Rintsch
 
I

Ivan Illarionov

There is also the issue of aliases. Some call it Moscow, some Moskau,
when it is really called МоÑква. Of course, the same issue exists for
states: some call it Kalifornien, others California.

I don't see any issues here. Everybody call it "Moscow" when they speak
English and "МоÑква" when they speak Russian. Calling it "МоÑква" or
"Moskva" in English would be simply not correct and confusing.

-- Ivan
 
I

inhahe

It is not clear that the first (cheapest best) human->computer language
is a computer language, though if two were orthonormal >in comparison
to life, Python's fine. Not my first.

The utterly dry, closed, logical, definitive, hierarchical, consistent,
determinate nature of a computer language is the only thing that will
facilitate anything useful on something as utterly stupid (and not to
mention logical, definite and determined) as a computer.

I mean it, computers are /really/ stupid. They're literally
stupider than a bug. We just like things we can control.

The requisites I have for a computer language are:

Efficiency (speed)
Elegance of syntax
Powerful (conceptual-wise) abstractions

Python has delicious abstractions that make doing a lot of things really
easy and fun to think about.
Stackless Python adds even more to that with continuations.
Also Python's dynamic (another aspect of being powerful conceptual-wise)
But most of all, I love its syntax. Guido is the awesome.
(BTW, I won't even use any language that uses := for assignment. I just
refuse. I don't care what the language has.)

The speed/efficiency issue depends on the task at hand. For most things I
use Python. But assembly isn't out of the question, and it's fun to code
in. I also find C/C++ an elegant language. Most things just don't need
that speed. And Python is 50 times easier to code in than C/C++ and 1000
times easier to debug in.

I also like C#.

My ideal language would be a natively compiling cross between C++ and
Python. Objects declared with a type would be statically typed, objects not
declared with a type would be dynamically typed. There would also be
keywords to declare that class names won't be reassigned and class
attributes won't be deleted. Those attributes would be referred to by
offset, not hast table keys. f
 
I

inhahe

My ideal language would be a natively compiling cross between C++ and
Python. Objects declared with a type would be statically typed, objects
not declared with a type would be dynamically typed. There would also be
keywords to declare that class names won't be reassigned and class
attributes won't be deleted. Those attributes would be referred to by
offset, not hash table keys.


But those attributes would also exist in the hash table because the referer
can also use a dynamically created name.
 

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