Question about celluar phones

J

JAlexa9898

Lets say you had an applet that you wanted to write and distribute for
commercial reasons. Which way in your opinion would be the better way to go and
I am not sure about the logistics of either way so forgive me for starting at
square one here. Would you rather have people be able to access it with a
celluar phone or with a PC? Is there money to be made by having people
accessing applets with celluar phones?
 
M

Michael Borgwardt

JAlexa9898 said:
Lets say you had an applet that you wanted to write and distribute for
commercial reasons. Which way in your opinion would be the better way to go and
I am not sure about the logistics of either way so forgive me for starting at
square one here. Would you rather have people be able to access it with a
celluar phone or with a PC?

Applets can't run on mobile phones (excluding perhaps some "smartphones"
that are more PDA than phone). Cell phones usually support only J2ME,
and what they run are "MIDlets".
Is there money to be made by having people
accessing applets with celluar phones?

Assuming you mean MIDlets: that depends entirely on the content, I'd say.
But over here, I occasionally see TV ads for downloadable games,
presumably implemented as MIDlets, so there must be some money in it.
 
A

Andrew Thompson

Lets say you had an applet that you wanted to write and distribute for
commercial reasons. Which way in your opinion would be the better way to go..

That would depend entirely
on what the applet does..
 
A

Andrew Thompson

On 15 Sep 2004 10:59:30 GMT, JAlexa9898 wrote:

Trimming is good, but it is best to leave
*something* in the post that indicates what
you are replying to, like..
Ok what if say it was a computer game

That is not specific enough. People
look to playing different games on PC's and
mobiles. The graphics on a mobile need
to be much simpler, for example, and the
available memory is tiny.

So, for example.
Quake - PC. It simply would not run on
a mobile device.

Simple Puzzles - Mobile. People have access to
*thousands* of free puzzles on PC's and would
almost certainly not pay for them.

But then, I think you have a mistaken impression
of 'transferring' games between PC's and mobiles.

That is not going to happen. Even when it
is possible to write a game for both, you
need to write each separately.

Perhaps you should write a couple of simple
apps. for both the mobile and standard Java
and see how you go. You will probably be
in a much better position to judge whether
it is even practical to port the type of
games you want to program, to J2ME.
...Or at least be in the position to ask
smarter (more specific, better thought out)
questions than, "Ok what if say it was
a computer game".

HTH
 
M

Michael Borgwardt

Andrew said:
So, for example.
Quake - PC. It simply would not run on
a mobile device.

That depends entirely on your definition of "mobile device".
I did successfully run Quake on a PDA a couple of years ago,
could even enter a network game.

It was rather slow, but unplayable only because the game is
designed to be played with a mouse and a full keyboard.
 

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