J.R. said:
At least <
http://javascript.internet.com/games/> can only strongly be
recommended against. Much of the source code that can be found there is
simply complete junk. For example, the Tic-Tac-Toe code *starts* as
follows:
<!-- TWO STEPS TO INSTALL TIC-TAC-TOE:
1. Copy the coding into the HEAD of your HTML document
2. Add the last code into the BODY of your HTML document -->
<!-- STEP ONE: Paste this code into the HEAD of your HTML document -->
<HEAD>
<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!!
http://javascript.internet.com -->
<!-- Begin
var x = "
http://www.your-web-site-address-here.com/images/x.jpg";
// Location of where you uploaded your site's x.jpg image
var o = "
http://www.your-web-site-address-here.com/images/o.jpg";
// Location of where you uploaded your site's o.jpg image
var blank = "
http://www.your-web-site-address-here.com/images/blank.jpg";
// Location of where you uploaded your site's blank.jpg image
var pause = 0;
var all = 0;
var a = 0;
var b = 0;
var c = 0;
var d = 0;
var e = 0;
var f = 0;
var g = 0;
var h = 0;
var i = 0;
var temp="";
var ok = 0;
var cf = 0;
var choice=9;
var aRandomNumber = 0;
var comp = 0;
var t = 0;
var wn = 0;
var ls = 0;
var ts = 0;
function help() {
alert("Welcome to Tic-Tac-Toe! You play as the X's and the computer is the
O's. Select the square you want to put your X into by clicking them. You
cannot occupy a square that is already occupied. The first player to get
three squares in a row wins. Good Luck!!")
}
function logicOne() {
if ((a==1)&&(b==1)&&(c==1)) all=1;
if ((a==1)&&(d==1)&&(g==1)) all=1;
if ((a==1)&&(e==1)&&(i==1)) all=1;
if ((b==1)&&(e==1)&&(h==1)) all=1;
if ((d==1)&&(e==1)&&(f==1)) all=1;
if ((g==1)&&(h==1)&&(i==1)) all=1;
if ((c==1)&&(f==1)&&(i==1)) all=1;
if ((g==1)&&(e==1)&&(c==1)) all=1;
if ((a==2)&&(b==2)&&(c==2)) all=2;
if ((a==2)&&(d==2)&&(g==2)) all=2;
if ((a==2)&&(e==2)&&(i==2)) all=2;
if ((b==2)&&(e==2)&&(h==2)) all=2;
if ((d==2)&&(e==2)&&(f==2)) all=2;
if ((g==2)&&(h==2)&&(i==2)) all=2;
if ((c==2)&&(f==2)&&(i==2)) all=2;
if ((g==2)&&(e==2)&&(c==2)) all=2;
if ((a != 0)&&(b != 0)&&(c != 0)&&(d != 0)&&(e != 0)&&(f != 0)&&(g != 0)&&(h
!= 0)&&(i != 0)&&(all == 0)) all = 3;
}
function logicTwo() {
if ((a==2)&&(b==2)&&(c== 0)&&(temp=="")) temp="C";
if ((a==2)&&(b== 0)&&(c==2)&&(temp=="")) temp="B";
if ((a== 0)&&(b==2)&&(c==2)&&(temp=="")) temp="A";
if ((a==2)&&(d==2)&&(g== 0)&&(temp=="")) temp="G";
if ((a==2)&&(d== 0)&&(g==2)&&(temp=="")) temp="D";
if ((a== 0)&&(d==2)&&(g==2)&&(temp=="")) temp="A";
if ((a==2)&&(e==2)&&(i== 0)&&(temp=="")) temp="I";
if ((a==2)&&(e== 0)&&(i==2)&&(temp=="")) temp="E";
if ((a== 0)&&(e==2)&&(i==2)&&(temp=="")) temp="A";
if ((b==2)&&(e==2)&&(h== 0)&&(temp=="")) temp="H";
if ((b==2)&&(e== 0)&&(h==2)&&(temp=="")) temp="E";
if ((b== 0)&&(e==2)&&(h==2)&&(temp=="")) temp="B";
if ((d==2)&&(e==2)&&(f== 0)&&(temp=="")) temp="F";
if ((d==2)&&(e== 0)&&(f==2)&&(temp=="")) temp="E";
if ((d== 0)&&(e==2)&&(f==2)&&(temp=="")) temp="D";
if ((g==2)&&(h==2)&&(i== 0)&&(temp=="")) temp="I";
if ((g==2)&&(h== 0)&&(i==2)&&(temp=="")) temp="H";
if ((g== 0)&&(h==2)&&(i==2)&&(temp=="")) temp="G";
if ((c==2)&&(f==2)&&(i== 0)&&(temp=="")) temp="I";
if ((c==2)&&(f== 0)&&(i==2)&&(temp=="")) temp="F";
if ((c== 0)&&(f==2)&&(i==2)&&(temp=="")) temp="C";
if ((g==2)&&(e==2)&&(c== 0)&&(temp=="")) temp="C";
if ((g==2)&&(e== 0)&&(c==2)&&(temp=="")) temp="E";
if ((g== 0)&&(e==2)&&(c==2)&&(temp=="")) temp="G";
}
function logicThree() {
if ((a==1)&&(b==1)&&(c==0)&&(temp=="")) temp="C";
if ((a==1)&&(b==0)&&(c==1)&&(temp=="")) temp="B";
if ((a==0)&&(b==1)&&(c==1)&&(temp=="")) temp="A";
if ((a==1)&&(d==1)&&(g==0)&&(temp=="")) temp="G";
if ((a==1)&&(d==0)&&(g==1)&&(temp=="")) temp="D";
if ((a==0)&&(d==1)&&(g==1)&&(temp=="")) temp="A";
if ((a==1)&&(e==1)&&(i==0)&&(temp=="")) temp="I";
if ((a==1)&&(e==0)&&(i==1)&&(temp=="")) temp="E";
if ((a==0)&&(e==1)&&(i==1)&&(temp=="")) temp="A";
if ((b==1)&&(e==1)&&(h==0)&&(temp=="")) temp="H";
if ((b==1)&&(e==0)&&(h==1)&&(temp=="")) temp="E";
if ((b==0)&&(e==1)&&(h==1)&&(temp=="")) temp="B";
if ((d==1)&&(e==1)&&(f==0)&&(temp=="")) temp="F";
if ((d==1)&&(e==0)&&(f==1)&&(temp=="")) temp="E";
if ((d==0)&&(e==1)&&(f==1)&&(temp=="")) temp="D";
if ((g==1)&&(h==1)&&(i==0)&&(temp=="")) temp="I";
if ((g==1)&&(h==0)&&(i==1)&&(temp=="")) temp="H";
if ((g==0)&&(h==1)&&(i==1)&&(temp=="")) temp="G";
if ((c==1)&&(f==1)&&(i==0)&&(temp=="")) temp="I";
if ((c==1)&&(f==0)&&(i==1)&&(temp=="")) temp="F";
if ((c==0)&&(f==1)&&(i==1)&&(temp=="")) temp="C";
if ((g==1)&&(e==1)&&(c==0)&&(temp=="")) temp="C";
if ((g==1)&&(e==0)&&(c==1)&&(temp=="")) temp="E";
if ((g==0)&&(e==1)&&(c==1)&&(temp=="")) temp="G";
}
function clearOut() {
document.game.you.value="0";
[…]
If you do not yet see why this is indicative of a clueless author, read
<
http://www.mopedepot.com/jjs/HowToRecognizeBadJavascriptCode.html>.
PointedEars