Whether to choose an overload of template function or a partialspecialization of a functor(function

  • Thread starter 邹俊洋
  • Start date
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邹俊洋

The following is an excerpt of STL implementation of g++ (the sgi version of STL). I was wandering why they use partial specialization instead of function overload.

template <class InputIterator, class OutputIterator>
struct __copy_dispatch
{
OutputIterator operator()(InputIterator first, InputIterator last,
OutputIterator result) {
return __copy(first, last, result, iterator_category(first));
}
};

//If the inputiterator and the outputiterator is all type T
//This is a partial specialization of the generalized version
template <class T>
struct __copy_dispatch<T*, T*>//-----------------------(1)
{
T* operator()(T* first, T* last, T* result) {
typedef typename __type_traits<T>::has_trivial_assignment_operator t;
return __copy_t(first, last, result, t());
}
};

//Strictly speaking this is a partial specialization of the last template function
template <class T>
struct __copy_dispatch<const T*, T*>//-----------------(2)
{
T* operator()(const T* first, const T* last, T* result) {
typedef typename __type_traits<T>::has_trivial_assignment_operator t;
return __copy_t(first, last, result, t());
}
};


//The generalized version of copy
template <class InputIterator, class OutputIterator>
inline OutputIterator copy(InputIterator first, InputIterator last,
OutputIterator result)
{
return __copy_dispatch<InputIterator,OutputIterator>()(first, last, result);
}

//A overload version
inline char* copy(const char* first, const char* last, char* result) {
memmove(result, first, last - first);
return result + (last - first);
}
What if I use an overload version like:

#include <iostream>

using namespace std;


template <class InputIterator, class OutputIterator>
OutputIterator copy_dispatch(InputIterator first, InputIterator last,
OutputIterator result) {
cout << "now in first" << endl;
return result;
}
template <class T>
T* copy_dispatch(T* first, T* last, T* result) {
cout << "now in second" << endl;
return 0;
}
template <class T>
T* copy_dispatch(const T* first, const T* last, T* result) {
cout << "now in third" << endl;
return 0;
}

int main( void ) {
int a[]={1,2,3,4,5,6};
double b[] = {1.0,2.0,3.0,4.0,5.0,6.0};
int c[]={0,0,0,0,0,0};
int const d[]={0,0,0,0,0,0};

copy_dispatch(a,a+6, b);
copy_dispatch(a, a+6, c);
copy_dispatch(d, d+6, c);

}
The output is:

now in first
now in second
now in third
Seems that it also works fine?

So is there any further reason to use a functor class with partial specialization instead of function overload

PS:
Here are some other excerpts from sgi implementation of STL(Both version 2.9 & 4.5), which indicates a tendency from overloading to using functors partial specialization:

//sgi 4.5
template<bool>
struct _Destroy_aux
{
template<typename _ForwardIterator>
static void
__destroy(_ForwardIterator __first, _ForwardIterator __last)
{
for (; __first != __last; ++__first)
std::_Destroy(&*__first);
}
};

template<>
struct _Destroy_aux<true>
{
template<typename _ForwardIterator>
static void
__destroy(_ForwardIterator, _ForwardIterator) { }

};

//in an old version of sgi 2.9 this is implemented with function overload
template <class ForwardIterator>
inline void
__destroy_aux(ForwardIterator first, ForwardIterator last, __false_type) {
for ( ; first < last; ++first)
destroy(&*first);
}

template <class ForwardIterator>
inline void __destroy_aux(ForwardIterator, ForwardIterator, __true_type) {}

template <class ForwardIterator, class T>
inline void __destroy(ForwardIterator first, ForwardIterator last, T*) {
typedef typename __type_traits<T>::has_trivial_destructor trivial_destructor;
__destroy_aux(first, last, trivial_destructor());
 

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