A couple of questions regarding class design

M

Michael W. Ryder

I am part way through implementing a Rational math class to further my
understanding of Ruby and had a couple of questions that I can't find
the answer to in Pickaxe.
The first question regards creating a new instance of the class. The
initialize method expects two integer values. While I have no problem
making sure that they are integers I am not sure what to do if they are
not. Do I return nil or some other result?
The other question is how to override basic math operations like
addition and multiplication. I could implement them as x.add(y) but
would prefer to just be able to enter x + y. I think I have to create a
new instance of the class for the result and return that but am not sure
how to make it so that Ruby calls the right method when it sees x + y.
On a related note is there any good source for writing operations like
the math and probably coerce? If I can get the math working the
comparable operations should be "trivial".
 
J

Joel VanderWerf

Michael said:
I am part way through implementing a Rational math class to further my
understanding of Ruby and had a couple of questions that I can't find
the answer to in Pickaxe.
The first question regards creating a new instance of the class. The
initialize method expects two integer values. While I have no problem
making sure that they are integers I am not sure what to do if they are
not. Do I return nil or some other result?

You could raise an exception:

unless ...
raise ArgumentError, "Rational arguments must be integers"
end
The other question is how to override basic math operations like
addition and multiplication. I could implement them as x.add(y) but
would prefer to just be able to enter x + y. I think I have to create a

class Myclass
def +(x)
...
end
end
new instance of the class for the result and return that but am not sure
how to make it so that Ruby calls the right method when it sees x + y.
On a related note is there any good source for writing operations like
the math and probably coerce? If I can get the math working the
comparable operations should be "trivial".

There's some explanation of how to write coerce methods in the PickAxe
(p. 358 of my 2nd ed. pdf copy).
 
R

Robert Klemme

I am part way through implementing a Rational math class to further my
understanding of Ruby and had a couple of questions that I can't find
the answer to in Pickaxe.
The first question regards creating a new instance of the class. The
initialize method expects two integer values. While I have no problem
making sure that they are integers I am not sure what to do if they are
not. Do I return nil or some other result?

The return value of #initialize is ignored - always. The proper way to
handle this would be to raise an exception - presumably ArgumentError.
The other question is how to override basic math operations like
addition and multiplication. I could implement them as x.add(y) but
would prefer to just be able to enter x + y. I think I have to create a
new instance of the class for the result and return that but am not sure
Exactly.

how to make it so that Ruby calls the right method when it sees x + y.

You need to implement #coerce, #+, #-, #/, #*, #+@, #-@ - that is if you
want to have full support of basic math. #coerce is a bit tricky but I
am sure there are tutorials around - I just don't have a URL handy. But
you can watch how it works:

irb(main):003:0> 1.coerce 2
=> [2, 1]
irb(main):004:0> 1.coerce 2.0
=> [2.0, 1.0]
irb(main):005:0> 1.0.coerce 2
=> [2.0, 1.0]
irb(main):006:0> 1.0.coerce 2.0
=> [2.0, 1.0]
On a related note is there any good source for writing operations like
the math and probably coerce? If I can get the math working the
comparable operations should be "trivial".

For comparisons you just need to implement #<=> and then include
Comparable in your class.

And for completeness reasons you should also implement #eql?, #== and #hash.

Kind regards

robert
 
M

Michael W. Ryder

Joel said:
You could raise an exception:

unless ...
raise ArgumentError, "Rational arguments must be integers"
end
That worked except for a minor problem. I first tried a.class ==
Integer and it failed. I had to use Fixnum to get it to work. I
thought that Integer being the super class for Fixnum and Bignum I could
just test for Integer without having to test for both of the subclasses.
Is there any way to do this?
class Myclass
def +(x)
...
end
end

I didn't think it would be that easy, but I guess it was.

There's some explanation of how to write coerce methods in the PickAxe
(p. 358 of my 2nd ed. pdf copy).

I found the example in my copy at the same place. I just didn't notice
it when scanning the book earlier trying to find the information.
Thanks for the assistance.
 
M

Michael W. Ryder

Robert said:
The return value of #initialize is ignored - always. The proper way to
handle this would be to raise an exception - presumably ArgumentError.

My background in older languages is slowing me down. I thought that
there might be a way to return a value signifying an invalid entry
without having to worry about exception handling. Haven't got that far
in Ruby yet.

You need to implement #coerce, #+, #-, #/, #*, #+@, #-@ - that is if you
want to have full support of basic math. #coerce is a bit tricky but I
am sure there are tutorials around - I just don't have a URL handy. But
you can watch how it works:

I have noticed people using things like #+ before. Is that the same as
just + when defining a method? I created a multiplication method using
'def *(x)' and it seems to work fine. Hopefully I can use the coerce
method in the Roman numerals class in Pickaxe to create my coerce method.
irb(main):003:0> 1.coerce 2
=> [2, 1]
irb(main):004:0> 1.coerce 2.0
=> [2.0, 1.0]
irb(main):005:0> 1.0.coerce 2
=> [2.0, 1.0]
irb(main):006:0> 1.0.coerce 2.0
=> [2.0, 1.0]
On a related note is there any good source for writing operations like
the math and probably coerce? If I can get the math working the
comparable operations should be "trivial".

For comparisons you just need to implement #<=> and then include
Comparable in your class.
This should just be subtracting the two numbers and comparing the
results so that should be easy. And not having to define the other
methods makes it easier.
And for completeness reasons you should also implement #eql?, #== and
#hash.
Shouldn't #== be inherited from Object? #eql? should be just a matter
of comparing the two numbers after "reducing" the fractions. I am not
sure on the #hash method though. Do you have any ideas where to start?
Thank you for your assistance with this. I am learning a lot from this
exercise.
 
L

Lionel Bouton

Michael said:
[...] That worked except for a minor problem. I first tried a.class ==
Integer and it failed. I had to use Fixnum to get it to work. I
thought that Integer being the super class for Fixnum and Bignum I could
just test for Integer without having to test for both of the subclasses.
Is there any way to do this?

a.is_a? Integer

I didn't think it would be that easy, but I guess it was.

Principle of Least Surprise :)
If it looks legit, it probably is and behaves as most people would expect.

Lionel
 
R

Robert Klemme

My background in older languages is slowing me down. I thought that
there might be a way to return a value signifying an invalid entry
without having to worry about exception handling. Haven't got that far
in Ruby yet.

If I remember this correctly I found exceptions a bit tricky when I
first met them (or did they hit me?) but the concept is much cleaner
than using return values. For example, with exceptions it's much
simpler and cleaner to exit several levels of call stack. Also, since
you can have inheritance hierarchies of exception classes you can nicely
control which errors you catch on which level of your application. And
you do not need complicated if then else or case constructions for it.
I have noticed people using things like #+ before. Is that the same as
just + when defining a method?

Yes. It's just a conventional way to refer to instance methods. ri
uses this as well, you can do "ri String#length". And #-@ and #+@ are
unary operators.

rb(main):001:0> class Foo
rb(main):002:1> def -@;end
rb(main):003:1> end
nil rb(main):004:0> -Foo.new
nil
rb(main):005:0> +Foo.new
oMethodError: undefined method `+@' for #<Foo:0x7ff91648>
from (irb):5
from :0
rb(main):006:0>
I created a multiplication method using
'def *(x)' and it seems to work fine. Hopefully I can use the coerce
method in the Roman numerals class in Pickaxe to create my coerce method.

I don't have the book right here but I believe that's a good starting point.
This should just be subtracting the two numbers and comparing the
results so that should be easy. And not having to define the other
methods makes it easier.
Absolutely.

Shouldn't #== be inherited from Object?

It is but Object's #==, #hash and #eql? consider only identical objects
to be equivalent. But you want different objects to be equivalent so
you have to define the equivalence relation - this is what you do by
implementing #== and #eql?. You also need #hash to make instances of
your class behave properly as Hash keys.
#eql? should be just a matter
of comparing the two numbers after "reducing" the fractions. I am not
sure on the #hash method though. Do you have any ideas where to start?

That value should be derived from your reduced value. That way you
ensure that whatever denominator and numerator are used to represent the
same value they fall into the same bucket. And that's what you want
because you want them to be equivalent.

Typically it is derived from object member variable's #hash values via
some combination of shift and XOR. Example:

irb(main):001:0> class Foo
irb(main):002:1> attr_accessor :x, :y
irb(main):003:1> def hash
irb(main):004:2> ((x.hash << 3) ^ y.hash) & 0xFFFF
irb(main):005:2> end
irb(main):006:1> end
=> nil
irb(main):007:0> f=Foo.new
=> #<Foo:0x7ff82e2c>
irb(main):008:0> f.hash
=> 36
irb(main):009:0> nil.hash
=> 4
irb(main):010:0> f.x=10
=> 10
irb(main):011:0> f.hash
=> 172
irb(main):012:0> f.y=20
=> 20
irb(main):013:0> f.hash
=> 129
irb(main):014:0>
Thank you for your assistance with this. I am learning a lot from this
exercise.

You're welcome! I hope Ruby makes for a pleasant learning experience.
If it feels rough from time to time, just tell yourself that other
languages are a lot harder. :)

Kind regards

robert
 
R

Robert Dober

I am part way through implementing a Rational math class to further my
understanding of Ruby
which is a good idea and I see that you are in good hands with Robert.
When you are done though have a look into ruby's own rational.rb ( or
even earlier depending on how you prefer) and
compare what they have done with your own code, that might bring some
further enlightenments.

Cheers
Robert

P.S. A second thought, look at it *after* you have finished ;)
R.
 
M

Michael W. Ryder

Robert said:
which is a good idea and I see that you are in good hands with Robert.
When you are done though have a look into ruby's own rational.rb ( or
even earlier depending on how you prefer) and
compare what they have done with your own code, that might bring some
further enlightenments.

I chose this after reading about it in Knuth's 2nd volume. I wanted to
try to implement the binary greatest common divisor algorithm in Ruby.
It took a little effort but I was able to implement it without any Go
Tos. It is hard to go from languages that require jumping around in the
code to one that doesn't. It's a totally different mind set.
 
S

Simon Krahnke

* Robert Klemme said:
The return value of #initialize is ignored - always.

Pardon?

,----
| #!/usr/bin/env ruby
|
| class Eins
| def initialize
| 1
| end
|
| def to_s
| initialize.to_s
| end
| end
|
| eins = Eins.new
| puts eins.to_s
`----

Of course prints "1".

You probably mean that Object::new ignores the return value of
#initialize.

mfg, simon .... l
 
R

Robert Klemme

I chose this after reading about it in Knuth's 2nd volume. I wanted to
try to implement the binary greatest common divisor algorithm in Ruby.
It took a little effort but I was able to implement it without any Go
Tos. It is hard to go from languages that require jumping around in the
code to one that doesn't. It's a totally different mind set.

And, does it feel better? For me it does - for Knuth apparently not. I
haven't felt the need for a goto in ages. I also rarely use continue
and break in loops. My impression is that quite a number of cases where
either is chosen can be greatly improved and actually simplified by
choosing a different loop condition. My 0.02EUR...

If you want to read up on the matter, Wikipedia has quite an exhaustive
coverage:
http://en.wikipedia.org/wiki/Structured_programming

Kind regards

robert
 
R

Robert Klemme

2008/4/22 said:
Pardon?

,----
| #!/usr/bin/env ruby
|
| class Eins
| def initialize
| 1
| end
|
| def to_s
| initialize.to_s
| end
| end
|
| eins = Eins.new
| puts eins.to_s
`----

Of course prints "1".

You probably mean that Object::new ignores the return value of
#initialize.

Correct. Hehe, it never occurred to me to invoke #initialize as
ordinary method but I do see the point now. Thanks!

Kind regards

robert
 
R

Robert Dober

Correct. Hehe, it never occurred to me to invoke #initialize as
ordinary method but I do see the point now. Thanks!
Hey Robert I would have sworn like you, and in some ways it is almost
better to believe it that way.
However we want to know our language and this might be useful in
metaprogramming, thanx Simon.

Another thing Robert. IIRC correctly Ruby and Knuth do quite agree
about goto, I believe that the usage Knuth made of goto is very much
restricted to emulate exit, return, break, next, raise or throw.
In a language without the aforementioned features their emulation with
goto makes the code much simpler. (I remember how excited I was of
Ada's "exit when ... " and "return" coming from Pascal.

Cheers
Robert
 
M

Michael W. Ryder

Robert said:
And, does it feel better? For me it does - for Knuth apparently not. I
haven't felt the need for a goto in ages. I also rarely use continue
and break in loops. My impression is that quite a number of cases where
either is chosen can be greatly improved and actually simplified by
choosing a different loop condition. My 0.02EUR...

Coming from a background in computers from the 70's when the language
was much closer to the metal I never had any problems with Go To or
Jump. In assembler there is no way to not use Jumps for loops or
conditional processing. Fortran and Basic were much the same way. I
believe Knuth's original works were from this era and of course a lot of
his code is in the MIX assembler.
I can see the reason to eliminate jumping around in code when possible
but think they can sometimes make a program easier to read. I find it
easier to read a program that says "If error goto ERROR" over trying to
figure out where a Break command goes.
 
R

Robert Dober

Robert Klemme wrote:
Coming from a background in computers from the 70's when the language was
much closer to the metal I never had any problems with Go To or Jump. In
assembler there is no way to not use Jumps for loops or conditional
processing. Fortran and Basic were much the same way. I believe Knuth's
original works were from this era and of course a lot of his code is in the
MIX assembler.
Very true, but as I have mentioned one has to be disciplined.
I can see the reason to eliminate jumping around in code when possible but
think they can sometimes make a program easier to read. I find it easier to
read a program that says "If error goto ERROR" over trying to figure out
where a Break command goes.
Then maybe your methods are too complex, what about refactoring ;)
Honestly I try to avoid methods with more than 10-12 LOC (I do not
succeed all the time) but up to 20LOC might be acceptable.
You really *should* be able to see where the break goes.

This all said, Knuth's MIX code is for sure easier to read than one of
my early Ruby methods :(.

Cheers
Robert
 
C

Christopher Dicely

understanding of Ruby and had a couple of questions that I can't find the
answer to in Pickaxe.
initialize method expects two integer values. While I have no problem
making sure that they are integers I am not sure what to do if they are not.
Do I return nil or some other result?
That worked except for a minor problem. I first tried a.class == Integer
and it failed. I had to use Fixnum to get it to work. I thought that
Integer being the super class for Fixnum and Bignum I could just test for
Integer without having to test for both of the subclasses. Is there any way
to do this?

You could use a.kind_of? Integer, but why not just call a.to_int? to
get the value to use
instead?
 
M

Michael W. Ryder

Christopher said:
You could use a.kind_of? Integer, but why not just call a.to_int? to
get the value to use
instead?

That will not work if the value is a string or some other object that
does not implement to_int. If a = "2" entering a.to_int? gives a
NoMethodError. I was trying to find a method that would allow any
Integer value but raise an exception for others. I will add a coerce
method which may be able to handle input from strings or floats at least
some of the time. Thanks for the idea for an improvement to my exercise.
 
M

Michael W. Ryder

Robert said:
Very true, but as I have mentioned one has to be disciplined.
Then maybe your methods are too complex, what about refactoring ;)
Honestly I try to avoid methods with more than 10-12 LOC (I do not
succeed all the time) but up to 20LOC might be acceptable.
You really *should* be able to see where the break goes.

Most of my programming is for business use. A lot of the time the user
will make an entry and depending on what they enter the program will
continue or jump to a totally different area. While it may be possible
to do with a couple of different entries to eliminate the jumps I don't
think it makes the code any more readable, and after that it is almost
impossible. I did manage something like this in C using a case
statement to determine what function to call next but Business Basic
does not have this ability.
 
R

Robert Dober

Most of my programming is for business use. A lot of the time the user
will make an entry and depending on what they enter the program will
continue or jump to a totally different area. While it may be possible to
do with a couple of different entries to eliminate the jumps I don't think
it makes the code any more readable, and after that it is almost impossible.
I did manage something like this in C using a case statement to determine
what function to call next but Business Basic does not have this ability.

Well without the code I cannot really help but somehow I have the
feeling that send might be your friend here!

R.
 

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