C
CoreyWhite
When playing games, perhaps the most simple is tic-tac-toe. The game
has two simple strategies, one is defensive and the other offensive.
It is not hard at first to learn how to tie games when playing an
opponent. And then the next stage in development comes after you
learn how to beat an opponent. You really can only employ either
strategy when you get to make the first move, and your opponent will
quickly learn what you are doing either way.
In order to tie games, you only have to control the center of the tick-
tac-toe board, and block your opponent from attacking diagonoly. Then
you can systematically block his attempts at moving laterally across
the board.
Now if you want to win their is a sure fire guaronteed way to do it,
if you know how to fork your opponent. Just put your first piece in
the corner of the board, and after he makes his next move you put your
next piece to the left or right of the center, as far away from the
first corner that you placed your piece. Then regardless of where he
moves next you can place your piece in the center of the board. This
gives you an advantage because you can now win either laterally or
diagonally. And if he deffends either advance, you can take him with
the other.
I suppose if you were playing a real human, your opponent could
automatically fore-see the end result of you initiating the game with
your X or O, in one of the corners, and immediately try and control
the center. So this doesn't always give you an advantage, if someone
knows how to play defense.
But the same logic applies to other board games like chess and
checkers. You have to learn all of the algorithms that can be used to
fork an opponent, and learn all of the methods of deffending yourself
from effective attacks. In order to play you have to be pre-imptive
in assuming your opponent won't see your attack coming, and when
defending you have to be paranoid of how any offensive move could lead
to checkmate.
But where can I look up defensive and offensive forking systems for
chess. I only know of 2 of them? It is easy to attack with a horse
and use another piece to brake through a pawn line defense. Then your
horse can either take a castle, queen, or perhaps a king. And there
is also the childish attack with a queen and a bishop which often
leads to checkmate against players who don't know of the attack. And
although these offensives may not be very elaborate, and require only
playing against novices they illistrate a point. You only have to try
attacking a computer with one of these attacks to learn how to counter
them. And then you watch as the computer siezes control and operates
another algorithm to destroy you on the offensive.
But if there were a complete list of basic strategies which we could
look at as pieces. Then we could learn them and put them
together.
has two simple strategies, one is defensive and the other offensive.
It is not hard at first to learn how to tie games when playing an
opponent. And then the next stage in development comes after you
learn how to beat an opponent. You really can only employ either
strategy when you get to make the first move, and your opponent will
quickly learn what you are doing either way.
In order to tie games, you only have to control the center of the tick-
tac-toe board, and block your opponent from attacking diagonoly. Then
you can systematically block his attempts at moving laterally across
the board.
Now if you want to win their is a sure fire guaronteed way to do it,
if you know how to fork your opponent. Just put your first piece in
the corner of the board, and after he makes his next move you put your
next piece to the left or right of the center, as far away from the
first corner that you placed your piece. Then regardless of where he
moves next you can place your piece in the center of the board. This
gives you an advantage because you can now win either laterally or
diagonally. And if he deffends either advance, you can take him with
the other.
I suppose if you were playing a real human, your opponent could
automatically fore-see the end result of you initiating the game with
your X or O, in one of the corners, and immediately try and control
the center. So this doesn't always give you an advantage, if someone
knows how to play defense.
But the same logic applies to other board games like chess and
checkers. You have to learn all of the algorithms that can be used to
fork an opponent, and learn all of the methods of deffending yourself
from effective attacks. In order to play you have to be pre-imptive
in assuming your opponent won't see your attack coming, and when
defending you have to be paranoid of how any offensive move could lead
to checkmate.
But where can I look up defensive and offensive forking systems for
chess. I only know of 2 of them? It is easy to attack with a horse
and use another piece to brake through a pawn line defense. Then your
horse can either take a castle, queen, or perhaps a king. And there
is also the childish attack with a queen and a bishop which often
leads to checkmate against players who don't know of the attack. And
although these offensives may not be very elaborate, and require only
playing against novices they illistrate a point. You only have to try
attacking a computer with one of these attacks to learn how to counter
them. And then you watch as the computer siezes control and operates
another algorithm to destroy you on the offensive.
But if there were a complete list of basic strategies which we could
look at as pieces. Then we could learn them and put them
together.