Game engine

Joined
Feb 6, 2025
Messages
2
Reaction score
1
Hi guys,

recently started working on my game engine in java. As this is my biggest project that im working on, can anyone give me some advice on how it should be structured?

I'm looking for general advice on project organization, possibly including file structure, design patterns, architecture.
 
Joined
Jan 14, 2025
Messages
27
Reaction score
7
Hi guys,

recently started working on my game engine in java. As this is my biggest project that im working on, can anyone give me some advice on how it should be structured?

I'm looking for general advice on project organization, possibly including file structure, design patterns, architecture.
When structuring your Java game engine, it's essential to keep things organized and maintainable. Here’s a friendly guide to help you out!

  1. File Structure: Start with a clear hierarchy.
  2. Design Patterns: Utilize patterns like Singleton for managing game states, Component-Entity System (CES) for flexible entity management, and Observer for event handling. These patterns can help keep your code clean and modular.
  3. Architecture: Consider a Game Loop architecture that separates the update and render phases. This will help you manage game logic and graphics rendering efficiently.
  4. Documentation: Don’t forget to document your code! It’ll save you time in the long run and help others understand your work.
 
Joined
Feb 6, 2025
Messages
2
Reaction score
1
When structuring your Java game engine, it's essential to keep things organized and maintainable. Here’s a friendly guide to help you out!

  1. File Structure: Start with a clear hierarchy.
  2. Design Patterns: Utilize patterns like Singleton for managing game states, Component-Entity System (CES) for flexible entity management, and Observer for event handling. These patterns can help keep your code clean and modular.
  3. Architecture: Consider a Game Loop architecture that separates the update and render phases. This will help you manage game logic and graphics rendering efficiently.
  4. Documentation: Don’t forget to document your code! It’ll save you time in the long run and help others understand your work.
That really helped out!
 
Joined
Feb 11, 2025
Messages
1
Reaction score
0
Hi guys,

recently started working on my game engine in java. As this is my biggest project that im working on, can anyone give me some advice on how it should be structured?

I'm looking for general advice on project organization, possibly including file structure, design patterns, architecture.
When it comes to project organization, a good approach is to keep the file structure logically divided, such as src/ for source code, assets/ for resources like textures and sounds, and lib/ for external libraries. You could also create a folder for documentation, which can help in the future. As for design patterns, consider using a Singleton for managing core engine functions, and maybe look into a component-based architecture (like ECS) for handling game objects. It's also important to keep the code modular, which makes it easier to expand and maintain. Don't forget about unit testing to catch bugs early on. Lastly, using version control, like Git, is essential for tracking changes.
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

Forum statistics

Threads
474,300
Messages
2,571,537
Members
48,326
Latest member
Giltian509
Top