D
Daniel Pitts
I have a few concepts in a program I'm writing, but I'm not sure if
there are "canonical" terms for them, and would like to use those terms
if possible. All these terms are for 2 dimensional shapes, but if there
is a more general term for n dimensional I'd be interested in that as
well, just for knowledge sake.
In my codebase, it makes sense to distinguish between an absolute angle
and a relative angle. Absolute angles are really relative to the fixed
"east" vector, and Relative angles are clockwise or counter-clockwise
rotations. You can scale relative angles, but not absolute angles. You
can add relative angles to each other or to absolute angles, but
absolute angles can't be added to each other. You can find a relative
angle between two absolute angles. Is there a more formal concept of this?
One thing I'm calling an "angle bracket", which is basically two angles,
the absolute angle "clockwise-bound" and the relative angle "width".
This can include a zero width bracket (basically just a ray), or an all
inclusive bracket.
If I add a radius to that (to make it a pie slice), the term I found is
"sector". Is a full circle also a "sector"? How about if the angle is zero?
Thanks in advance,
Daniel.
there are "canonical" terms for them, and would like to use those terms
if possible. All these terms are for 2 dimensional shapes, but if there
is a more general term for n dimensional I'd be interested in that as
well, just for knowledge sake.
In my codebase, it makes sense to distinguish between an absolute angle
and a relative angle. Absolute angles are really relative to the fixed
"east" vector, and Relative angles are clockwise or counter-clockwise
rotations. You can scale relative angles, but not absolute angles. You
can add relative angles to each other or to absolute angles, but
absolute angles can't be added to each other. You can find a relative
angle between two absolute angles. Is there a more formal concept of this?
One thing I'm calling an "angle bracket", which is basically two angles,
the absolute angle "clockwise-bound" and the relative angle "width".
This can include a zero width bracket (basically just a ray), or an all
inclusive bracket.
If I add a radius to that (to make it a pie slice), the term I found is
"sector". Is a full circle also a "sector"? How about if the angle is zero?
Thanks in advance,
Daniel.